Out Now: Daz to Roblox Exporter

The Daz to Roblox Exporter is out of beta and has officially launched, bringing a powerful, streamlined solution for converting Daz Original Genesis 9 characters and content into Roblox-compatible avatars. Whether you’re a game developer looking to bring unique 3D characters into your Roblox world or a player eager to personalize your in-game look, this tool makes it easier than ever.
With the beta period behind us, this full release comes with key improvements, including refined facial animations, enhanced export options, and new licensing details. Plus, learn about the Daz to Roblox Studio Starter Essentials—a collection of assets included with the exporter designed to help you get your characters Roblox-ready straight from Daz Studio.
What is the Daz to Roblox Exporter?
The Daz to Roblox Exporter is a tool designed to simplify the process of transferring high-quality 3D characters from Daz Studio into Roblox. It automates essential steps like rig conversion, texture baking, and mesh segmentation, making it accessible for solo creators, indie developers, and anyone looking to bring detailed 3D models into the Roblox ecosystem.
With this exporter, you can:
- Convert Daz Genesis 9 characters into Roblox-compatible avatars
- Automatically generate texture atlases and modesty layers
- Optimize meshes for performance in Roblox Studio
- Export to both R15 and S1 rigs with ease
This full release introduces new subscription options and licensing requirements, which we’ll break down below.
Key Updates in the Full Release
- Fixed Facial Animation Bug: Previously, exported characters had exaggerated smiles due to a bug. This has been fixed for more natural facial expressions.
- Daz to Roblox Starter Essentials: Custom eyebrows, eyelashes, eyeliner, and modesty layers are now available directly in the Daz Studio Smart Content pane, making them easier to access.
- Updated Licensing & Subscription Requirements: To use, export, and resell Daz content in Roblox, new licensing options are now in place.
Daz to Roblox Studio Starter Essentials
Included with the exporter are the Daz to Roblox Studio Starter Essentials. This collection includes key assets to help prepare your characters for Roblox, such as modesty overlays, customizable 2D and 3D eyebrow and eyelash sets, and other presets such as eyeliner and character options. These assets ensure your characters meet Roblox’s requirements while giving you more creative control over their appearance.
Available through the Smart Content pane in Daz Studio, it includes:
- Custom 2D eyebrows and eyelashes for easy customization
- Built-in modesty coverings that align with Roblox community standards
- Eyeliner and other texture assets for refining your character’s look
- And more!
Licensing and Subscriptions
To use, export, and resell Daz content in Roblox, you’ll need the appropriate license:
- Daz Original Content: Requires a Roblox Reseller License or Roblox Reseller License Subscription. Get it for $9.99!
- Published Artist Content: Requires purchasing a Roblox Reseller License for each asset. Not all Published Artist assets offer this license. It will be available in the asset’s product information section if applicable.
Learn more about licensing and the subscription here.
How to Get Started
To use the Daz to Roblox exporter, you’ll need the following software:
- Latest version of Daz Studio
- Latest version of Roblox Studio
- Blender 3.6 LTS or later
As mentioned above, you’ll need a Roblox Reseller License if you want to export Daz Original content to Roblox. Save with a subscription or purchase per asset on select Published Artist products.
Troubleshooting & Best Practices
How can I work with my character in Blender?
When Daz to Roblox is configured to generate an R15 Avatar or a Complete Character and Outfit, an R15 blender file will be generated in the Daz to Roblox output folder. For example, if you set the Asset Name to “Genesis9” you will have a “Genesis9_R15_avatar.blend” file in the same folder as your “Genesis9_R15_avatar.fbx” and “Genesis9_R15_avatar.glb” files. Open this blender file and go to the Outliner (aka Scene Tree) panel in the upper right portion of the Blender window. Here, you can select all the different segmented mesh parts with “_Geo” in their name, attachment points with “_Att” in their name, and cages with “_OuterCage” in their name. If you are working with the layered accessories blender file, you will also have inner cages named “_InnerCage”.
Daz to Roblox R15 Blender Tip: When working with an R15_avatar blender file, close the top-most collection named “Collection” in the Outliner and you will see a second collection named “Cages”. Hide the “Cages” collection by disabling the checkbox or the clicking the “eye” icon. This will allow you to focus on the underlying mesh objects. Before exporting a new R15 avatar, you will want to re-enable / unhide the “Cages” collection.
How do I work with a high resolution segmented R15 version of my character?
If you wish to work with the full resolution, R15 segmented mesh parts, select any body part mesh object ending with “_Geo” . Then go down to the Properties panel in the lower right portion of the Blender window and select the Modifiers tab (blue wrench). The top-most modifier will be the armature (mesh skinning/rigging) modifier, do not change this modifier. All modifiers below the top-most one will be decimation modifiers that can be customized or removed. For example, to increase the mesh resolution in the face, you can select the “Head_Geo” mesh object from the Outliner. Then in the Modifiers tab of the Properties panel, scroll down to the “Face_DecimationGroup” modifier and adjust the Ratio parameter to 1.0. This will increase the Face Count to over the maximum limit of 4000 for the Roblox Marketplace, however it can still be used as a playable In-Experience avatar. This modified avatar can now be re-exported as an R15 mesh for import into Roblox Studio.
How do I work with a high resolution unsegmented S1 version of my character?
If you wish to work with a full resolution, unsegmented mesh, look for the “HD_Genesis9.Shape” mesh object. By default, it will be hidden from the viewport – to work with this object, you will need to enable it by selecting the mesh object, then going down to the Properties panel in the lower right portion of the Blender window, select the Object Properties tab (orange square), then open the Visibility section. In the “Show In” subsection, find Viewports and enable the checkbox next to it. You may now manually decimate or customize this unsegmented mesh however you like. This mesh can be exported by itself and used as an S1 mesh in the Roblox Studio Avatar Auto Setup tool.
I’ve customized my file in Blender, how do I export it to Roblox?
First, make sure that everything you wish to export is visible in the Blender viewport and Outliner panels (aka, make sure they are not hidden). Make sure that anything you do not want exported is hidden, for example: if you want to export an R15 avatar, then make sure the HD_Genesis9.
Shape mesh object is hidden or de-activated if you enabled it and make sure the Attachments, Segmented _Geo parts and Cage meshes are visible and activated.
Next, go to the Properties panel in the lower right part of the Blender window, select the Scene tab, then click the Units section and make sure the Unit System is set to Metric and the Unit Scale reads something close to “0.035714”. This is the decimal form of the Metric to Roblox Scale conversion factor: 1/28. Now export an FBX file using File -> Export -> FBX (.fbx) from the main menu of Blender.
Configure the FBX exporter with these options:
– Enable “Limit to: Visible Objects”
– Enable “Object Types: Custom Properties”
– Set “Transform: Scale” to 1.00
– Disable “Armature: Add Leaf Bones”
– Enable “Animation”
Set the filename with an fbx extension then click “Export FBX”. The generated file can then be imported into Roblox Studio.
Other Tips:
Gaps Between Body Parts? Adjust the Body Type slider in Roblox Studio.
Idle Animation Issues? Use the Realistic-Idle or Rthro Idle animations.
Textures Rejected by Roblox? Delete the .fbm texture subfolder and re-import your 3D file.
Explore Our Demos
Simply make a Roblox account and explore our character demos so you can see the power of Daz and Roblox in action!
- City Demo
- Village Demo
- Platformer Demo
- Catalog Avatar Creator (third party):
- Click “Catalog”, then click Gears icon in lower right corner, then type “dazstudio” in Creator box and click “Apply” to see all the Official Daz Content
Ready to bring your Daz characters into Roblox? Download the Daz to Roblox Exporter today!