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© 2025 Daz Productions Inc. All Rights Reserved.
Comments
Great image, love the pose and expressions as well as the rendered realism.
Thanks :-) Reality is the thing I am missing, it has been on my mental wishlist a long time. I've been trying to see where I can get DS alone and understanding lights, but I suspect I'll sucumb to Reality soon. Now - before or after LAMH.... :-)
I got the products. They all look great. Thanks!
Just a bit of a question: They seem to load okay in DS, but I'm not seeing the Poser files going into Poser's Runtime folder--they're loading into DS, too. What am I supposed to do to instruct the files to go to Poser??
I've got Poser 7 & DS 4.5. Do I have to have Poser 9 for them to load properly?
I am afraid you need Poser9
The horse2 is weightmapped and weightmapping is supported in P9 and PP2012, but not before.
You are so cool. :)
Why do none of the DAZ Horse 2 skins have bump/normal (or even displacement) maps? (I bought the pro bundle, so have all the skins). They all look VERY flat when rendered, especially up close. My current render, I ran the skin through ShaderMap 2 to generate normal maps for the horse, but that still doesn't compare to properly made maps by someone that knows what they're doing (e.g., not me -- I just mess about with the sliders in ShaderMap 2 until I have something passable).
Yea, noticed that too cwichura. You might add in a noise map in the bump or displacement channel and see if that helps. I tried just about everything and was a bit disappointed in the flat appearance in the maps.
I am afraid you need Poser9
The horse2 is weightmapped and weightmapping is supported in P9 and PP2012, but not before.Oy. I was afraid of that.
I can upgrade, but it'll take me a few months to gather the $$. I guess in the meantime, I should try to learn DS.
Thanks Kerya!
Has anyone tried the bend on the elbow actor? Yeek! I guess it's there to make it more compatible with the MH1 poses but don't use it! I like the shape of the hindquarters better, but the bends I'm not so impressed with. I like that the mane and tail are conformers rather than part of the mesh. I bought this to see if I could adapt my animations to it, and it is doable, but frankly I like the shoulder motion on the older horse better. This new version has a weird mesh bulge on shoulder bends.
Do these horses actually walk forward, or do they walk on the spot?
Is this addressed to me? If so, they can do both.
I have a question about how you made the clone shape. I decoded it and installed it, and I'm able to fit items to Horse 2 and select Millennium Horse as the original figure, and some modifications are made so that some pieces fit better... but were you trying to match the whole body shape of the original MilHorse in the clone? Because this is what I get for fits. One image is Astral Armor items loaded into scene with no fitting, one is fitted to Horse 2 using the clone, and the last is items fitted to Horse 2 with the Llama morph. Granted, that's an extreme morph and I'm not surprised to get some distortion, but even the fit to the plain horsie is... well... you can see.
Is your version working better? Did I go wrong somewhere in the install process? Granted this is probably better than I have any reason to expect. ;) But it would be fun to have armored Llamas charging around. :lol:
Follow-up: Astral Armor doesn't seem to fit MilHorse SR1 very well, either... maybe it's intended for a different horse model? It's not available in the store anymore... ah, I just found the Readme, and Astral Armor is for the Charger. Spinebender is for the MilHorse. Back to the drawing board....
I apologize for having doubted you. :) Here is the Horse 2 and Llama in Spinebender Armor. (But it might be worthwhile to make a Charger clone for Horse2.)
And, of course (just because I can):
Took a while, but I finally had time to put something together for the new horsie. Tail and Mane were an absolute pain, and I ended up using three manes before I was satisfied ...
Well ... sorta. Too bad the horse was rushed out without a decent tail and mane.
Edit: AND without fetlocks!
Classic! Beauriful
Good news for those who love the old Charger Fantasy Tack!
With CauriB's Milhorse clone and Bloodsong's fit to the MilHorse (rte encoder required) we can have the old Fantasy Tack (Saddle only) on the new DAZ Horse 2.
I'd forgotten about it and found the Bloodsong conversion in my MilHorse directory while poking around. I had loaded up DAZ Horse 2, then I clicked on the converted Fantasy Saddle--I had to hunt down the textures because I had them in a different place than the .cr2 expected so be careful of that and know where your textures are. The transfer utility popped up, select milhorse from the clone dropdown. That's it.
Charger Fantasy Tack http://www.daz3d.com/shop/charger-fantasy-tack
Millenium Horse Conversion by Bloodsong (only the saddle) http://www.3dmenagerie.com/ (Click on Goodies in the left column, then on Poser in top box and scroll down a bit)
CauriB clone: http://www.daz3d.com/forums/discussion/11539/P225 Page 16 Message #231
Here's a quickie of the Fantasy Saddle on DH2 with about 60% Pony dialed in....
Astral Armour/Spinebender were a double set - one (AA) for the Charger, one (SB) for the Mil Horse.
Thank you for the heads up - and that is an adorable pony!
Astral Armour/Spinebender were a double set - one (AA) for the Charger, one (SB) for the Mil Horse.
Yes, I figured that out. :) if no one else has made a Charger clone by this weekend, I'll probably tackle it. And maybe the camel, though there isn't as much gear for it that can be converted. And I'll take a look at the Poser horse, not for UV mapping, but just to see if I can get a clone shape to work. What else.... Maybe the reindeer? I don't know as I'm up to making a morph good enough to use in an image, but I've had pretty good luck making clones.
Oh wow ...
I've got the Camel saddle and bridle - and there is a free one too: http://lab108.x0.com/lab108/vehicle.html
and a Charger clone!
And the Poser horse!
http://www.planit3d.com/source/poser/helmut1.html
and
http://freestuff.cloudlandcastle.net/characaters.html
http://www.planit3d.com/source/poser/lyne5.html
So, how do you make a Clone?
I think all of us with clothes for the Gen3 kids would like to know that...
Yes, I figured that out. :) if no one else has made a Charger clone by this weekend, I'll probably tackle it. And maybe the camel, though there isn't as much gear for it that can be converted. And I'll take a look at the Poser horse, not for UV mapping, but just to see if I can get a clone shape to work. What else.... Maybe the reindeer? I don't know as I'm up to making a morph good enough to use in an image, but I've had pretty good luck making clones.
Do you perchance have the adHorse? It's a nice one that grazes beautifully. Almost no poses for it though.
BUT it has CONFORMING mane, short mane, and tail all with morphs! It would be neat if we could use them with DH2.
Do you perchance have the adHorse? It's a nice one that grazes beautifully. Almost no poses for it though.
BUT it has CONFORMING mane, short mane, and tail all with morphs! It would be neat if we could use them with DH2.
I don't have that one yet, but that's a good idea too. :) Let me get the Charger done first, and Poser Horse, and we'll see what comes next.
It is possible that I could do UV maps for Charger or Poser Horse... would there be any interest at all? I've done some pretty radical UV map conversions in the past (Queen of Ages<-MFD, for example). They're a lot of work, though, so I might have to charge for that.</p>
As for how you make a clone... I usually start by loading both figures into the scene. Then I start adjusting scale of Genesis (or Horse 2) body parts until everything gets pretty close to the scale of the model I'm trying to clone. In particular, joint boundaries should match up. If the mesh needs to be stretched or shrunk a bit other than what whole bone scaling can do, I use D-Formers (magnets). Then I save out the result as a morph, and put it into the Clones folder (see the other things in there for examples).
I'll write up better directions this weekend when I do the Charger. :)
Love a really good tutorial for this procedure. I want to see if it's possible to get Apollo's clothing over to Genesis as there are some parts that are really nice.
Love a really good tutorial for this procedure. I want to see if it's possible to get Apollo's clothing over to Genesis as there are some parts that are really nice.
It should be quite possible. I had completed clones for V3 and M3 just before I found out DAZ was working on their own. It didn't take me all that long. It all depends on how close you want the fit to be. For my V3/M3, I wanted the Morphing Fantasy Masks to work, so I paid attention to facial details, but usually you don't even need to get those too close, considering you're going to want to use smoothing and collision to make up for various distortions in the conversion process.
I've considered doing clones for Luke, Laura, Matt, Maddie, and even the previous versions of the DAZ lineup, but after getting burned on V3 and M3, I just haven't had the motivation. ;)
Well a free or paid for detailed tutorial... I'm ALL ears (nose, mouth, ect ..... :P )
This is a great resource. Thank you, CauriB! Here's how I got it working:
1) First download and unzip Horse 2 Mil Horse UV and Clone file. Also download RTEncoder. Y
2) Run Rtencoder and from the File menu choose Decode. Locate the file you want to decode (in this case Horse 2 Mil Horse UV and Clone.rte.
3) Once you've selected the file to decode, click Next and specify a name and location for the new zip file. I created it in the unzipped folder from above, and called it Horse2MilHorse.zip.
4) Click Next again and you need to provide a key. In this case, the readme says to use blmilhorse.obj (which should be in your Runtime\geometries\DazAnimals folder). You only need the one key.
5) Click Next. and then Finish.
6) A zipped folder should be created. Unzip it and copy the contents to your DS content folder.
7) I can't remember if it was enough to just refresh the content folder. You may have to restart Daz Studio to get it to all work properly. But when it works, in your Daz Horse 2 folder you'll find a folders for applying the mil horse textures, and when you load a mil horse prop/figure with Daz Horse 2 selected you'll get the autofit dialog. Choose the Mil horse as the original figure.
thanks for the instructions, works great
My first go with DAZ Horse 2: Christmas 2012