Problem with lips

edited December 1969 in New Users

Is it possible to fix this?

It only appears when I rendering...

000.jpg
680 x 378 - 127K

Comments

  • ghastlycomicghastlycomic Posts: 2,531
    edited December 1969

    Are you sure you have the right UV map set for the texture?

  • edited December 1969

    Are you sure you have the right UV map set for the texture?

    I use Poser. Where I can check if I use right UV map?

  • ghastlycomicghastlycomic Posts: 2,531
    edited December 1969

    That I don't know, I don't use Poser. What figure and texture map are you using?

  • edited December 2012

    That I don't know, I don't use Poser. What figure and texture map are you using?

    I use Victoria 4.2 with Ariana Elite texture.

    Post edited by rickfoxxx7@gmail.com on
  • Richard HaseltineRichard Haseltine Posts: 101,032
    edited December 1969

    Does it happen only with those textures? What are your render settings?

  • edited December 1969

    Does it happen only with those textures? What are your render settings?

    No, it happen with all textures. These are my render settings:

    000.jpg
    708 x 592 - 87K
  • jean_paul_baconjean_paul_bacon Posts: 55
    edited December 2012

    I'm not an expert but, it seem that the shape curve of the texture it the same as the light shadow (crescent shape).Maybe the origin of the light point should be modified ... This is the first thing i should try, as an unexperimented guy i am ! did you tried unusing displacement map ?

    Post edited by jean_paul_bacon on
  • BejaymacBejaymac Posts: 1,889
    edited December 1969

    Try closing her mouth a bit, as it looks like the inner and outer parts of the mouth are merging and causing poke through.

  • Richard HaseltineRichard Haseltine Posts: 101,032
    edited December 1969

    You might try unticking Use displacement, which was my suspect, but if it's all texture sets I doubt it's the that in which case it is probably a case of needing to push the morph a little less as Bejaymac suggests.

  • edited December 1969

    You might try unticking Use displacement, which was my suspect, but if it's all texture sets I doubt it's the that in which case it is probably a case of needing to push the morph a little less as Bejaymac suggests.

    How can I disable the displacement map?


    Try closing her mouth a bit, as it looks like the inner and outer parts of the mouth are merging and causing poke through.

    It gets smaller according I closed mouth, but I need the mouth very open.

  • Richard HaseltineRichard Haseltine Posts: 101,032
    edited December 1969

    The option to enable displacement maps is checked on the right in your screen shot of your render settings - though it doesn't sound as if that's the issue, unfortunately.

  • edited December 1969

    The option to enable displacement maps is checked on the right in your screen shot of your render settings - though it doesn't sound as if that's the issue, unfortunately.

    True, this is not the cause of the problem.

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    Try, just for a quick test, unchecking Subsurface Scattering...

  • JaderailJaderail Posts: 0
    edited December 1969

    Am I the only one who knows what that pose is for? Not a fan of doing that in 3-D.
    Of course I could be wrong, but as an ex-artist that did those I don't think I am. I never had this problem at that time.

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