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Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2025 Daz Productions Inc. All Rights Reserved.
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I just seen that. Also seen 50 license fee for hair, WTF? Since the license is still there for Victoria pro bundle maybe Monique page is an error
Edit for typos damn auto correct
My first guess was someone forgot to add it but they missed two items while the base one was added correctly. It's possible but less likely they miss two. 440 would also fit to the other "we don't want small indie developer" prices they have now.
Hint, the Alembic cache holds each frames full geometry including morph. From there yu could rig transfer or oherwise. There is always away to seal the pipeline segments if think out of the box.
Also out of curiosity I checked the Platinum Club products and they no longer list interactive licenses as an option.
Wonder if they take it away if a bundle. I know Victory pro is on sale for around 40 and the licnese was still there if you paid around 33 (with discounts and PC+). With Monique pro being less than 30 and starter less than 20 Daz does not include the license with them
I am still seeing it for PC+ items,
Note to Admins: Someone needs to tell daz sales they need to start puting out answers to how some of these licenses work.
Platnum club licenses issues like how long is it good for what abotu products that go on adn off the list, do you lose your license if you are no longer a PC+ member
If I buy a pro bundle and pay 50 license fee does that cover all items in the bundle or jsut the core character
These questions are coming form someone who owns the indie license, and I am confussed hate to see what the people who do not own the lincese have to go through
I wouldn't worry, as someone who don't have indie license, even the bundles are not even worth the money and not worth the investment, without license. Like said before the only people who are going to consider it are the people who going to buy a select few of things and pretty much walk of into the sunset, while the rest of else who need catalog are like shaking our heads like "nope". If I had that type of money to buy bundles/models that only which on contains 1 or 2 things in it at 50 to 100 dollars a pop, I would just hire a artist. That's if I had the capital of coarse. :(
This has probably been answered somewhere amongst all these different license threads, but I wasn't quite sure:
-Is it possible to use a character in a game engine to test things out, without buying the license? For example, if I imported the character into Unity and made a video of it running around on youtube (just a hypothetical) - is that possible without first buying the license? Then, when I've decided I actually want to use it closer to production - then buy the license?
You need the licence to _distribute_ the mesh. So you can start your development without purchasing the license first (as long as you don't need to upload your mesh somewhere to do the development work).
Thanks Leana, that's what I thought, but wasn't totally sure, particularly because I wanted to make a youtube clip from within the game engine.
The clip is still a standard video, right? So it doesn't matter if you created it with DS, another 3D program or a game engine.
Right, that makes sense, thanks :)
So, I'm still confused about all this.... I'm going to come up with a random example. Someone has an Oculis headset on, they go into a scene that may be an altered version of, let's say a Stonemason scene, the user walks towards a dog and pets it with a touch control, the dog barks and runs away, the user still has no access to the 3D models or the textures. They can't pull anything out of the scene to use any models in any way, it is purely experiential within the VR experience. Would an interactive license be needed for that? I don't even understand how a user would have access to assets, models, textures within a game. They are just using a game controller, they can't export assets to use themselves, as far as I can see. Sorry, so confused about this....
If the models are included in the game, an interactive license is needed. If only renders of the models are included, it isn't needed.
You can extract geometry out of games that include models.
I'm sure I sound like a total idiot but I still don't really get it it. How could a user extract geometry through their VR headset or touch controls? I don't even know how a VR experienced is saved yet so these are all prelimany questions. So basically you're saying a hacker could get into the saved VR experience that they downloaded from the Oculis store and open it in a way that would allow them to extract and steal assets? This would definitely have to be a pro hacker or other game/VR developer because surely the end user would not know how to do this. Am I right? Sorry for my confusion about all this... Just thought it would be better to understand all the details rather than embark on something that could be prohibitively expensive.
They wouldn't, they would extract it from the VR files.
That really depends what kind of VR experience it is. It sounds like you do want to do the kind that requires the model files, though.
Yes, someone could extract geometry if it is part of the file. They don't have to be a pro hacker. This is one of the big reasons you have to be careful of free files sites, a lot of people take models from games and upload them without saying where they came from.
The reason that it's difficult to say whether you require a license for VR is you can render fully VR videos that don't require any meshes, but you can also create files that contain meshes and animations so the end results get rendered on the user's computer, the first wouldn't require any interactive license but the second would.
Skim through this Goggle search and see how common ripping meshes from games is.
OK thanks, I had no idea it was that easy to hack into. But I'm assuming they would get charged with copyright infringement if they actually stole anything. Seems like the rendered version is the way to go unless I have investors willing to pay for all the licenses.
Occulus titles are mostly run by 3D game engines so that would be including meshes & you would need interactive licenses. You need a 2D game made using 2D sprites (think Moho over at Smith Micro) so you'd need to make 2D sprites using DAZ 3D Store assets and create your game using those 2D assets you made your DAZ models and then you don't need that interactive license.
I'm also pretty surprised that people waste time stripping meshes from games - the big game engine companies take steps to encrypt the game code and game model data to make it more difficult to very difficult to strip thoe models from the game; so even if they couldn't strip the model directly out of the game file once they run the they could probably dump memory from a running game so the contents would be decrypted and then save that to disk in a file. It's a waste of time on their part financially though, it'sa just a ponsai scheme by the pirate places to attract the 'cool rulebreaker types' and it's those pirate sites that are the only ones to profit off of that stolen data. The folk the download it afterwards, pfft, time & money wasted.
When one looks at free assets at places like Blendswap and MakeHuman and elsewhere that are free to use commercially it is dorky to waste one's time stealing assets rather than productively work on creating a game or some sort app or modeling for that matter.
The problem with Blendswap or MakeHuman is it doesn't give them the unique well known game character but just a no name morph mix. It's like some love to disguise as Batman, Harley Quinn and so on to visit events as those characters others like to play with their 3D models. If big game companies would offer their models against payment like Daz does no one would care about ripping content as its just less work to buy it and buying doesn't give one half broken content like ripping does.
Hello, I have not read the whole post because it is very long, could someone solve this doubt?
If you buy a Standard License, can you then extend it to an Interactive License? This is important because in the contract it says that the Interactive License can not be refunded, so before buying the Interactive License you should buy the Standard License to test it.
And another question, when you buy an Interactive License, do they charge you the price of the Interactive License + Standard License or just the price of the Interactive License?
There is no standard license price. Standard license is what is included if you do not buy the interactive license. For example:
You see a character on the store you want to buy. The price is 30 for the character and the interactive license is an additional 50. If you just buy the character you have the standard license.
Now as for upgrading the standard to interactive
That character from the past example is completely refundable but as you point out the interactive licenses are not. So let us say you want to buy that character and use her (model) in a game. What you should do is buy the character now, test it in you game and make sure everything works. If it doesn't simply get a refund, on the other hand if it works all you do is go back to the product page and you will be given the option of buying the interactive license
Someone did hte test on the store?
Buy a license for a pro bundle and notice if it is good for the entire bundle or it is just a error that they still havent fix after several months....
I am so gutted. I've been working on a project for a while and just decided to buy the contend I needed along with indie licence to be able to sell it. $500 + content is within my budget, but with all of the hairstyles + clothes I'm using, it just isn't worth it. Gutted.
Try contacting Daz, they might be willing to work out something with you.
Not a major gripe by any means, but DAZ seems to be putting 3D license on options for things that can't be used for outside content. Like DAZ scripts or instructional videos for example. One from today:
https://www.daz3d.com/dforce-master-hair-simulation-presets-for-dforce-cloth-engine
Exactly how is one supposed to use that outside of DAZ? So why the 3D license option?
I wonder if their system atuomatically set prices for items base on the non sale cost. Would explain why pro bundles havea 50 fee while each individual item in the bundle could cost well over half of that if bought seperatley.
There system clearly has some bugs
Maybe in a Edward Scissorhands game - for the person running away lol.
Well it seems but is very unlikely they are licensing the code & algorithm to both the PA's scripts and the DAZ 3D SW running the script when they license it in that manner when a product is only presets & code and no models. I am pretty sure what they mean to do is license the resulting hair draped by these dForce engine & these presets that the buyer of this product already owns & has licensed.
Doesn't explain this one though. There is no 3D content in it. It's all Photoshop Layers. Interactive license of $50 https://www.daz3d.com/gnbd-explosion-project-4k-psd-layers