Genesis 9 delayed until at least 2020. Will you be buying it?

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  • LeanaLeana Posts: 11,839
    KetsyCola said:

    This might sound off-topic but has anyone noticed a significant slow-down in product releases in the store as of late?

    It has slowed down compared to all the big sales we had in the past few months, but the number of released goes up during those sales.

  • Ron KnightsRon Knights Posts: 1,805

    I'm done here.

  • DripDrip Posts: 1,206
    Drip said:

    The ONLY reason I moved from G3 to G8 relatively quick, was because the two are similar enough in the first place. Yes, it took a little while for the G3 < - > G8 clothes converters to happen, and even longer for exchanging figures/morphs (Hoping Zev0 fixes his XTransfer soon, so he can work on his G8 -> G3 converter again), but skinshaders were easily exchangable from the moment G8 was introduced. Same with poses. The poseconverter helped, but even without it, problems when using a G3 pose on G8 were easily fixed manually anyway. G8 was really barely a necessary product, that's how similar it is to G3.

    For progress, I seriously hope G9 will be way more revolutionary than G8 was. At the same time, it's fairly probable that I won't bother with it if it is as revolutionary as I hope it will be. Revolutionary products will only turn the assets I already have obsolete, and I have no interest in that either.

    I really don't think there is anything revolutionary enough to bring on with G9 that they could not add to G8 at this moment in time. (I don't think they would do anything with motion capture of any kind)

    I feel there are other areas of Daz were we need real improvements, not on the base figures. There are also so many other products that fell behind in tehnology like the animals. It would be nice to bring that up to speed instead of just progressing with the human side and letting everything else behind.

    I have to agree. Bryce, Carrara and Hexagon could use a lot of love for starters.
    And while I could probably come up with some smaller features or fixes that would be nice for Daz Studio, the thing it really needs most is complete documentation. Just try that question mark button to see what some options do. They usually turn out blank, or very non-descriptive. Same with hovertexts, where those are used. The wiki? Not really convenient how that one was set up. Help from the top menu? Pretty outdated and incomplete.

    I won't complain if Daz put a bit less emphasize on developing a new generation for a while, and worked on those things instead. And, hey, maybe a custom developed webstore instead of a pre-made system for once?

  • VisuimagVisuimag Posts: 571

     

     

     

     

     

    Oso3D said:

    While I share reservations about moving generations, I'd like to point out that just about every comment about not wanting a new generation, starting over, still viable, etc has been made ... every time.

     

    Was there a generation that came in that people were overwhelmingly in favor of?

     

    Thank you.

  • mmkdazmmkdaz Posts: 335

    They've been offering a LOT of discounted gift cards and G8 bundles lately. I have this weird fear that next week they will announce G9 with some sort of incredible bundle deal and special perks hoping to woo us into getting it...

    I came here to post this. (as a joke of course). But I finaly had some money to buy some G8 stuff (due to sales). And if history is any indication, G9 will drop any moment now! haha

  • Here's my plan!  Download and start using the newest versions of Bryce, Hexagon, and Carrara!

    Wait, what's that you say?  They're still the old versions? 

    Okay, then I'll keep waiting.  One good thing about missing the boat for G8 is that when G9 comes out, I'll be able to buy the whole G8 super bundle catalog for a song!

  • kyoto kidkyoto kid Posts: 41,252

    Here's my plan!  Download and start using the newest versions of Bryce, Hexagon, and Carrara!

    Wait, what's that you say?  They're still the old versions? 

    Okay, then I'll keep waiting.  One good thing about missing the boat for G8 is that when G9 comes out, I'll be able to buy the whole G8 super bundle catalog for a song!

    ...yes

  • HavosHavos Posts: 5,403
    edited January 2020

    I am not interested in the next generation (G9), as someone pointed out already if it is mostly just poly increase to make the figures more realistic I will pass.

    More poly for morph/poses/details that means I would need a better computer, I am good with Gen8 thanks.

     

    P.S: The only thing that would interest me for Gen9 would be if it has some sort of killer app like Headshot.

    Well G9 probably should increase the poly count so that products like Face Gen Artist Pro don't have to delete details, games are getting higher & higher poly counts anyway so that's not the issue it was in the past, but outside of that I'm interested to see what improvements the DAZ can make to G9.

    You do realise that Genesis 3 had less polys than Genesis 2, and Genesis 8 had less polys than Genesis 3, so at least in the last 2 generations the poly count has been going down with each generation not up, so I am not sure why people are assuming that Genesis 9, if and when it appears, will be higher poly than what we have now.

    Post edited by Havos on
  • SpottedKittySpottedKitty Posts: 7,232
    edited January 2020
    Havos said:
    You do realise that Genesis 3 had less polys than Genesis 2, and Genesis 8 had less polys than Genesis 3, so at least in the last 2 generations the poly count has been going down with each generation not up, so I am not sure why people are assuming that Genesis 9, if and when it appears, will be higher poly than what we have now.

    Isn't that the effective "zero SubD" poly count? A lot of the Genesis 8 characters and morphs in the store, and even some built in to G8, are in fact HD morphs — for that, you need a SubD level on the Genesis figure of at least 2 or 3. Which means the poly count doubles or quadruples for each figure in the scene dependent on those morphs. There was some HD stuff for Genesis 3, and I can't remember if there was any for Genesis 2, so a lowered base poly count in a future Genesis 9 doesn't necessarily mean it'll still be lower at render time.

    Post edited by SpottedKitty on
  • Sven DullahSven Dullah Posts: 7,621
    Havos said:
    You do realise that Genesis 3 had less polys than Genesis 2, and Genesis 8 had less polys than Genesis 3, so at least in the last 2 generations the poly count has been going down with each generation not up, so I am not sure why people are assuming that Genesis 9, if and when it appears, will be higher poly than what we have now.

    Isn't that the effective "zero SubD" poly count? A lot of the Genesis 8 characters and morphs in the store, and even some built in to G8, are in fact HD morphs — for that, you need a SubD level on the Genesis figure of at least 2 or 3. Which means the poly count doubles or quadruples for each figure in the scene dependent on those morphs. There was some HD stuff for Genesis 3, and I can't remember if there was any for Genesis 2, so a lowered base poly count in a future Genesis 9 doesn't necessarily mean it'll still be lower at render time.

    Also makes it virtually impossible to make your own morphs, use dFormers etc.

  • nicsttnicstt Posts: 11,715
    edited January 2020
    Havos said:
    You do realise that Genesis 3 had less polys than Genesis 2, and Genesis 8 had less polys than Genesis 3, so at least in the last 2 generations the poly count has been going down with each generation not up, so I am not sure why people are assuming that Genesis 9, if and when it appears, will be higher poly than what we have now.

    Isn't that the effective "zero SubD" poly count? A lot of the Genesis 8 characters and morphs in the store, and even some built in to G8, are in fact HD morphs — for that, you need a SubD level on the Genesis figure of at least 2 or 3. Which means the poly count doubles or quadruples for each figure in the scene dependent on those morphs. There was some HD stuff for Genesis 3, and I can't remember if there was any for Genesis 2, so a lowered base poly count in a future Genesis 9 doesn't necessarily mean it'll still be lower at render time.

    But how high it is at render time is down to our choice; G2 I would use decimator (not ideal) to actually reduce polly-count; G3 and G8 I just click a button to alter the sub d. Polly-count increase just doesn't wash. In addition, it can be turned down for view and up for render - if that is required.

    Post edited by nicstt on
  • nonesuch00nonesuch00 Posts: 18,320

    Not exactly Genesis 9 but I downloaded the splash screen to Blender 2.81a .blend file and rendered it on my just built AMD CPU / GPU desktop using the AMD ProRender Blender plugin and it was gorgeous!

  • Noah LGPNoah LGP Posts: 2,617
    edited January 2020

    The first Victoria was the Millennium Woman.

    Will Victoria 9 be the '20s Woman ?

    Post edited by Noah LGP on
  • There must be something going on at Daz, new Pro bundle hasn't come out in nearly 2 weeks, if I am correct. 
     

    on the side, what's the point of hidding infos about genesis 9 anyway? I am so hyped about it, even though I still haven't mastered g3/8 figures. 

  • alex86firealex86fire Posts: 1,130

    There must be something going on at Daz, new Pro bundle hasn't come out in nearly 2 weeks, if I am correct. 
     

    on the side, what's the point of hidding infos about genesis 9 anyway? I am so hyped about it, even though I still haven't mastered g3/8 figures. 

    As it has been pointed out before, if you know G9 is coming soon, will you still buy G8 stuff? Most probably not.

    So announcing that G9 release is soon is bad for their sales.

  • Noah LGPNoah LGP Posts: 2,617
    edited January 2020

    Honestly it's not a matter of generation, as long as the items are beautiful there is no reason to stop purchasing them.

    Post edited by Noah LGP on
  • NylonGirlNylonGirl Posts: 1,938
    Noah LGP said:

    Honestly it's not a matter of generation, as long as the items are beautiful there is no reason to stop pruchasing them.

    Maybe. Until that one day you install Daz Studio on a new computer and all your characters load as plain white blocks or just invisible phantom characters.

  • kyoto kidkyoto kid Posts: 41,252
    edited January 2020

    ...I had a scene do that once. Strange though it was on the same computer but a newer version of Daz.. 

    Post edited by kyoto kid on
  • marth_emarth_e Posts: 182

    The release of new figures has considerably slowed down, a lot of G8 bundles on discount... Is G9 around the corner?

  • nicsttnicstt Posts: 11,715
    marth_e said:

    The release of new figures has considerably slowed down, a lot of G8 bundles on discount... Is G9 around the corner?

    I'm not seeing the slowdown; it's not like it has been for the last three months, but that is a major sales period for Daz. It's back to normal - and don't worry; March Madness wont be long now. Damn, credit card is still in hiding.

     

    Chohole said:

    Now that's a lot of corners.

  • Don't look now but it is 2020 already.  Will I buy it, it will depend if the characters are better than the Gen 8 characters.   Time will tell

  • RAMWolffRAMWolff Posts: 10,249
    nicstt said:
    marth_e said:

    The release of new figures has considerably slowed down, a lot of G8 bundles on discount... Is G9 around the corner?

    I'm not seeing the slowdown; it's not like it has been for the last three months, but that is a major sales period for Daz. It's back to normal - and don't worry; March Madness wont be long now. Damn, credit card is still in hiding.

     

    Chohole said:

    Now that's a lot of corners.

    I have to say that the extreme slowdown the other day where everyone was having issues getting into the store and using DIM raised a flag for me and the first thought I had was "Big Upload to DAZ3D Servers".  Notice the releases in the store are way down too, about 3 per day.  That's another flag.  I don't doubt that Genesis 9 is coming up soon!  Maybe not this month but perhaps by the end of the first quarter.  

  • HavosHavos Posts: 5,403
    RAMWolff said:
    nicstt said:
    marth_e said:

    The release of new figures has considerably slowed down, a lot of G8 bundles on discount... Is G9 around the corner?

    I'm not seeing the slowdown; it's not like it has been for the last three months, but that is a major sales period for Daz. It's back to normal - and don't worry; March Madness wont be long now. Damn, credit card is still in hiding.

     

    Chohole said:

    Now that's a lot of corners.

    I have to say that the extreme slowdown the other day where everyone was having issues getting into the store and using DIM raised a flag for me and the first thought I had was "Big Upload to DAZ3D Servers".  Notice the releases in the store are way down too, about 3 per day.  That's another flag.  I don't doubt that Genesis 9 is coming up soon!  Maybe not this month but perhaps by the end of the first quarter.  

    3 a day, why are you saying that?

    I see 6 New releases today, 8 yesterday, and 6-9 per day over the several days before those.

  • nonesuch00nonesuch00 Posts: 18,320

    I think it's just an indication that sales in January & February are traditionally much slower. I'd think things pick up in March to sometime in June and then drop off again until September. 

  • WonderlandWonderland Posts: 7,046

    There's an update to DS today in DIM... A foreshadowing of things to come?

  • Typically we see a new core character every 2 to 3 weeks. The last character (Tristan 8, 25th December 2019) came out almost 4 weeks ago, so there is a small slowdown, but it might just be Christmas/New Years Holiday period.

  • RAMWolffRAMWolff Posts: 10,249

    There's an update to DS today in DIM... A foreshadowing of things to come?

    Must be a beta, not seeing it! 

     

    As for new products, my bad, there were more than 3 but nothing I'm interested in!  LOL 

  • WonderlandWonderland Posts: 7,046
    RAMWolff said:

    There's an update to DS today in DIM... A foreshadowing of things to come?

    Must be a beta, not seeing it! 

     

    As for new products, my bad, there were more than 3 but nothing I'm interested in!  LOL 

    Yeah, I guess it was the beta. I have no idea what was changed...

  • DustRiderDustRider Posts: 2,800
    edited January 2020

    rbtwhiz posted these changes in the Daz Studio Pro 4.12 - Highlights thread. Looks like one of the big things is they are trying to address the memory issues with randering Iray animations..That should make Wendy and Ivy happy wink There are also several things for dForce too.

    Public Build Highlights:

     

    4.12.1.55 (January 20, 2020)

    • Rendering - NVIDIA Iray
      • Changed the timing of when information about the previous frame in a sequential frame render (i.e., an animation sequence) is released
        • This is an attempt at reducing resource consumption and address premature fallback from GPU to CPU
      • The GPU options in Render Settings > Advanced > Hardware are now prefixed with their respective CUDA IDs
        • Improves the ability to associate log messages with the corresponding option in the interface
      • Added options to Render Settings > Advanced > Hardware
        • On machines where compatible hardware and drivers are installed:
          • "Allow CPU Fallback"
            • If the enabled GPU(s) fail during initialization or during a render, this option controls whether or not the CPU is allowed to take over the rendering process instead of halting/failing
            • On (checked) by default - as such reflects the behavior of all previous versions
            • This option (currently?) only applies to Photoreal Mode (and therefore may ultimately be moved to the Photoreal Mode section to properly reflect scope)
            • Requires the application to be restarted in order for state to be respected
          • "Allow GPU Detection"
            • Controls whether or not GPU detection is enabled/disabled - in case detection causes problems (hangs, crashes) or GPU usage is not desired at all
            • On (checked) by default - as such reflects the behavior of all previous versions
            • Requires the application to be restarted in order for state to be respected
          • "Check GPU Driver Version"
            • Controls whether or not the check for GPU driver version is performed
            • On (checked) by default - as such reflects the behavior of all previous versions
            • Disabling this option for regular/extended use is NOT recommended - it is provided for purposes of troubleshooting
            • Requires the application to be restarted in order for state to be respected
            • Depends on the "Allow GPU Detection" option being active (checked)
          • "NVLink Peer Group Size"
            • Controls the number of CUDA devices in an NVLink peer group
              • Devices in an NVLink peer group can efficiently share device memory*
              • Scene memory is shared among all devices in a peer group*
              • *Devices in a peer group do not share all of their scene and rendering related memory - at the moment only bitmap/texture data is shared
              • Enabled CUDA devices are assigned to peer groups based on the order of their respective CUDA IDs
              • Peer group size must be a factor of the total number of enabled CUDA devices
              • If devices assigned to the same peer group do not have peer access (e.g. due to link topology), an effort is made to revert to the last provided and valid NVLink peer group size
              • It is your responsibility to ensure that all devices assigned to each group are properly connected through NVLink
            • Requires NVLink capable hardware
            • Depends on the "Allow GPU Detection" option being active (checked)
    • Simulation - dForce
      • Added a "Simulate Selected" action
        • Performs a custom simulation with only the selected nodes (per their respective settings) considered
          • Select ALL nodes in the scene that you want to participate in the simulation, including any nodes that provide wind and/or serve as collision targets
        • Available from the Simulation Settings pane option menu
        • Underlying functionality of this action is not new (possible since 4.10 - see script smaple here), what is new is the convienence of a predefined action
      • Added a "Clear All Objects" action
        • Clears simulation data from all objects with a dForce modifier, regardless of "Freeze Simulation" value
        • Available from the Simulation Settings pane option menu > dForce submenu
      • Added a "Clear All Non-Frozen Objects" action
        • Clears simulation data from all objects with a dForce modifier where "Freeze Simulation" is false
        • Available from the Simulation Settings pane option menu > dForce submenu
      • Relabeled the "Clear dForce Simulation from Selected Item(s)" action to "Clear Selected Objects"
        • Clears simulation data from selected objects with a dForce modifier, regardless of "Freeze Simulation" value
        • Available from the Simulation Settings pane option menu > dForce submenu
      • Added a "Clear Selected, Non-Frozen, Objects" action
        • Clears simulation data from selected objects with a dForce modifier where "Freeze Simulation" is false
        • Available from the Simulation Settings pane option menu > dForce submenu
      • "Clear *" actions now provide feedback when the action results in no change
      • The "Clear" button in the Simulation Settings pane, and the "Clear Simulation Data" action in the Simulation Settings pane option menu, now support the use of keyboard modifiers:
        • If [Ctrl/Cmd] is pressed, the user is presented with an options dialog
        • If [Shift] is pressed, only the selected objects are considered
        • If [Alt] is pressed, only the non-frozen objects are considered
        • If [Shift] and [Alt] are both pressed, only the non-frozen selected objects are considered
      • The "Clear" button in the Simulation Settings pane, and the "Clear Simulation Data" action in the Simulation Settings pane option menu, now provide feedback when the action results in no change
    • Animation - Timeline pane
      • Fixed an issue with drawing of frame indicators in the Dopesheet view Keys column header if the Play Range Start was set to a frame number greater than the current time zoom/pan values should draw for the current Keys column width
        • Click-dragging the left side of the time slider to the right side of the division between the Name column and the Keys column would cause frame indicators to squeeze into a progressively smaller area on the right side of the header
      • Fixed an issue where clicking the Dopesheet view Keys column header, or clicking/dragging the Playhead in the Dopesheet view Keys column header, while the Play Range Start frame number was set to any value other than 0 would cause the scene time to be offset from the frame corresponding to the cursor position by the same amount
      • Fixed an issue where the state of the "Play All Frames" action would stop being respected when the Dopesheet or Key Graph widgets were interacted with directly
    • Content Library pane
      • Added an "Allow Container View Collapse" action
        • Off (unchecked) by default
          • Addresses an issue where some users would unknowingly/mistakenly collapse the Container View and wonder what happened to thier ability navigate content
        • Available from the pane option > Preferences submenu
    • Smart Content pane
      • Added an "Allow Files Navigation Collapse" action
        • Off (unchecked) by default
          • Addresses an issue where some users would unknowingly/mistakenly collapse the category navigation and wonder what happened to thier ability navigate content
        • Available from the pane option > Preferences submenu
      • Added an "Allow Products Navigation Collapse" action
        • Off (unchecked) by default
          • Addresses an issue where some users would unknowingly/mistakenly collapse the category navigation and wonder what happened to thier ability navigate content
        • Available from the pane option > Preferences submenu
    • General Interface
      • Updated default menus
        • Recommend clicking the Window > Workspace > Update and Merge Menus action
      • Moved several actions specifically related to configuration of a pane to a "Preferences" submenu in the pane's option menu
        • Smart Content
        • Content Library
        • Parameters
        • Posing
        • Shaping
        • Surfaces
        • Lights
        • Cameras
        • Draw Settings
        • Render Settings
        • Simulation Settings
    • Fixed bugs and/or made improvements in various areas; see the Change Log for details
    Post edited by Richard Haseltine on
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