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© 2025 Daz Productions Inc. All Rights Reserved.
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IDK. If I knew of a better alternative for what I like doing, I wouldn't be hanging around here. This reminds me of people on <popular videogame> forums saying how much better <game they no longer play> was.
Problem is, it would have to compete with the Hivewire3d cat ...
Aye. I guess my point is that I am mostly happy with where G8 is right now, and my next major investment will be in software that lets me do those things instead, with my G8 (really mostly G2) figures in the mix. Now, if G9 can cry, spit, drool, etc. then I'm in. Or if they can go Hulk and tear their shirt while morphing. Failing some major new abilities, I am probably not investing in a new generation of figures yet. I still use G2M for a lot of stuff because there's such a wide range of creatures and characters for it, with G3M 2nd then finally G8.
I refused to be forced to moved to Nvidia. I've been rendering Daz products in Blender for months now; I am going to examine how well AMD renders in Cycles v Nvidia and base my choice there. I don't like closed systems, which is what Iray is.
Without soft body physics, it would be hard to find motivation for moving "up" the generation ladder.
Catfight!
Soft body physics is not about the figure. It's one more way for the software to handle the mesh. There are some soft body tricks one can play using the push modifier, I think. But it's limited and the setup can be quite tedious.
When I heard of the new Poser figures, I was surprised. Many/most people have been using the V/M characters for years in DS and Poser, with a huge investment in things like hair, clothing, etc. So with the new Poser characters, they can't use the M/V assets over many years, but have to build up a whole new set of resources...... not practical/cost effective for me, and perhaps many more.
I am not hugely impressed with the HWcat. It's better than the Poser 4 cat. But.. LAMH for it is too sparce when mediocre-system friendly and when not there, the cat really isn't convincing. I do wish there was a good cat available (by that I mean look like a Maine Coon or have enough morphs to look like the fat, ball shaped thug that was my avatar cat).
Regards,
Richard
yeah that is DAZ's ace up their sleeve keeping the Dforce Strandbased fur for their own animals and PA's
Saiyaness has an awesome LAMH preset for it though
LAMH is pretty much the reason why I've wasted so much money on HiveWire products that I can't use. It's just too heavy when you have to convert it to OBJ to use it with Iray. I've said many times, I would gladly pay for Catalyzer presets for HiveWire animals.
Yes, it's a GTX1060 with 6 GB. I have Scene Optimiser, but it feels like cheating.
I can still create my music video with it
https://youtu.be/P36D3DbEjU0
Instead of going for a new card I would go for a new computer, but the 3080/3090 isn't supported yet.
I am a little confused how using Scene Optimizer can possibly be thought of as cheating, it is just a tool to help you create the finished product, there is no rule saying a product must be rendered with a huge texture file when in fact it would make no difference to the fnal render if it used one half the size.
Wait, the 3090 isn't supported? Oh no, I bought a new computer with it last week as Dell has a promotion where if you finance through them there's no interest for 18 months, it's supposed to come next Friday. Hopefully I can use it soon then.
I know. It's probably me.
Why buy a), then buy b) to resize / rescale / reformat a)?
I agree! But we have DS, and I've had very few issues using older Poser content in DS. The occasional glitch, but it's surprising how well it all still works and how good it still looks. It's a lot of fun! And I've got quite a lot of it. So, I've no real concerns or thoughts about either G9 or the new Poser figures.
OTOH, the vendors at Rendo are making some nice outfits for the new figures. I'd like to get some of them, but I doubt they're DS-compatible without more work. Unfortunate! Even so, my bulging runtime tells me it will all be ok.
The General Relase doesn't have support for the new cards but the current Public Build does - if you don't like the idea of betas (though the public kind are pretty safe) you can do your work on scene building in the General Release, then save and render in the beta.
Same argument means you can not change any pre-built item. If I buy a dress or any other item, and I decide to change the shader, I'm I now cheating? I had to buy the fabric shader in order to change the dress to something else.
Oh! Phew, that's a relief. I have no problems using Beta versions. Thanks for clearing that up and easing my mind, Richard!
Are you using LOGIC?! I'm pretty sure that's a hate crime and can get you cancelled.
this is the sort of technology gen9 people and animals should have
Super if that were available in UE 5 due in 2021.
Genesis 9 could add an AI to improve the poses and animations and adjust the position to any characters instead of purchasing several times the same poses for Michael, Darius, Lee, ...
having a new figure generation isnt suddenly going to make PA's release good content just saying.
Not unless there's a good selection of stylized anime figures for both male and female from the get go.
Gen 9 should correctly adjust morphs based on pose. There should not be any need for products that enhance the look of a bended leg, arm, etc. E.g. if a female crossers her arms over her breasts, tese shoul be correctly flattened without the need of manual interaction or an extra product.
I too would call for DAZ to make Genesis 9 able to finally give us the capability of real Anime geometry without having to use custom head objects and the like. It should be able to make something hyper realistic like Gen 8 or as Anime as Vroid Studio figures.
I would LOVE if Genesis Nine would be realesed with an androginous figure like Genesis 1 SIDING the male and female ones. That would make much easier for content creators modelling fantastic or sci-fi figures or pre-teens characters, and also for the users to create scenes gender-neutral (think, in example, illustrations for guides and manuals) - I think this will be an increasing request, with the developing of times. This, without giving up the advantages for content creator when developing wearables, characters, textures and poses.
I would just be happy, come to think of it, if the next generation's rig could just be able to keep the feet firmly on the ground without moving every which way, even with an IK chain enabled.