Genesis 9 delayed until at least 2020. Will you be buying it?

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Comments

  • SevrinSevrin Posts: 6,310
    MikeyFTL said:

    Time to step up or fall behind.

    Fall behind who or what? I'd like to check it out.

    - Greg

    IDK.  If I knew of a better alternative for what I like doing, I wouldn't be hanging around here.  This reminds me of people on <popular videogame> forums saying how much better <game they no longer play> was.  

  • KeryaKerya Posts: 10,943
    Hera said:

    Gimme a new CAT before any G9 character!
    The lovely little G4 cat we have is so way behind even to the other animals, that I rarely use her in spite of loving cats.
    A new cat with new bends, poses, races, fibermesh hair, colours, kittens, playthings et cetera and I'd be in HEAVEN!

     

    Problem is, it would have to compete with the Hivewire3d cat  ...

  • Alley RatAlley Rat Posts: 397
    edited October 2020

    Aye. I guess my point is that I am mostly happy with where G8 is right now, and my next major investment will be in software that lets me do those things instead, with my G8 (really mostly G2) figures in the mix. Now, if G9 can cry, spit, drool, etc. then I'm in. Or if they can go Hulk and tear their shirt while morphing. Failing some major new abilities, I am probably not investing in a new generation of figures yet. I still use G2M for a lot of stuff because there's such a wide range of creatures and characters for it, with G3M 2nd then finally G8.

    Leana said:

    There are a few things I'd like to see that would compel me to invest in a new generation (though I'd love them more as upgrades to Genesis 8), but for the most part I am more interested in physics: fluid/mud/slime/etc. simulation, cell fracture for breaking windows, the ability to make fluids affect dynamic hair and maybe even materials.

    None of those are features of the figures, they'd be DS features. 

     

    Post edited by Alley Rat on
  • nicsttnicstt Posts: 11,715
    edited October 2020
    alienarea said:

    In my understanding the overall situation is a bit complicated. In the last months the system requirements increased, for example with the Egyptian outfits - basically Daz forces us to upgrade to newer Nvidia cards. I would assume with Gen 9 and Daz 5 being a substantial leap, most of us would need to invest in new hardware and new content - not knowing when Covid will end and how it impacts economy, I wonder how big the market for this would be in 2021 or 2022?

    Additionally, and this probably the wrong place to discuss, Daz sales were always driven by good looking women in high heels and minimal clothing. Obviously this resulted in many pictures without clothing on sites like DeviantArt. Currently, there is a huge purge going on for "Adult Artists" on DeviantArt, profiles being deleted without warning and communications getting lost.

    The thrill seems gone.

    I refused to be forced to moved to Nvidia. I've been rendering Daz products in Blender for months now; I am going to examine how well AMD renders in Cycles v Nvidia and base my choice there. I don't like closed systems, which is what Iray is.

    Post edited by nicstt on
  • PerttiAPerttiA Posts: 10,024

    Aye. I guess my point is that I am mostly happy with where G8 is right now, and my next major investment will be in software that lets me do those things instead, with my G8 (really mostly G2) figures in the mix. Now, if G9 can cry, spit, drool, etc. then I'm in. Or if they can go Hulk and tear their shirt while morphing. Failing some major new abilities, I am probably not investing in a new generation of figures yet. I still use G2M for a lot of stuff because there's such a wide range of creatures and characters for it, with G3M 2nd then finally G8.

    Leana said:

    There are a few things I'd like to see that would compel me to invest in a new generation (though I'd love them more as upgrades to Genesis 8), but for the most part I am more interested in physics: fluid/mud/slime/etc. simulation, cell fracture for breaking windows, the ability to make fluids affect dynamic hair and maybe even materials.

    None of those are features of the figures, they'd be DS features. 

     

    Without soft body physics, it would be hard to find motivation for moving "up" the generation ladder.

  • SevrinSevrin Posts: 6,310
    Kerya said:
    Hera said:

    Gimme a new CAT before any G9 character!
    The lovely little G4 cat we have is so way behind even to the other animals, that I rarely use her in spite of loving cats.
    A new cat with new bends, poses, races, fibermesh hair, colours, kittens, playthings et cetera and I'd be in HEAVEN!

     

    Problem is, it would have to compete with the Hivewire3d cat  ...

    Catfight!

  • TorquinoxTorquinox Posts: 3,644
    PerttiA said:

    Without soft body physics, it would be hard to find motivation for moving "up" the generation ladder.

    Soft body physics is not about the figure. It's one more way for the software to handle the mesh. There are some soft body tricks one can play using the push modifier, I think. But it's limited and the setup can be quite tedious. frown

  • AsariAsari Posts: 703
    Actually I'm quite happy myself with how DAZ was going lately. Users have made several suggestions what they hope for improvements of G9 and while some of these sound nice I don't think they will benefit my workflow so much. I can even work with G8's not easy eye geometry by now. But the other things they did and some if what they are working on are great. After I was initially disappointed by several DAZ's decisions, I turned to other software packages, I even signed up for a 3D modeling course to learn more about 3D modeling and animation in other apps. But I was always happy with DAZ's major strength - providing a good and easy to customize figure line-up and materials to work with, it was just tiresome sometimes to get Genesis over to other apps. And now DAZ has released the bridges that give a good start to bring DAZ assets to other apps. Hopefully this will bring them new customers who like the DAZ figure assets but don't wish to work within DAZ Studio. I won't mind G9 but I will probably stay with G8 for a long while.
  • BendinggrassBendinggrass Posts: 1,373
    Torquinox said:
    NylonGirl said:

    My guess is Genesis 9 will come soon after Poser has official support for Genesis 8. And the new figure will be completely incompatible with Poser for the dumbest reason imaginable. Like they decided to combine the arm and foot textures into one file or something.

    or mispelling the hidden nodes like they did to break Carrara compatibility 

    I doubt G8 will get official Poser support. They seem satisfied with their own characters.

    When I heard of the new Poser figures, I was surprised. Many/most people have been using the V/M characters for years in DS and Poser, with a huge investment in things like hair, clothing, etc. So with the new Poser characters, they can't use the M/V assets over many years, but have to build up a whole new set of resources...... not practical/cost effective for me, and perhaps many more.

  • Kerya said:
    Hera said:

    Gimme a new CAT before any G9 character!
    The lovely little G4 cat we have is so way behind even to the other animals, that I rarely use her in spite of loving cats.
    A new cat with new bends, poses, races, fibermesh hair, colours, kittens, playthings et cetera and I'd be in HEAVEN!

     

    Problem is, it would have to compete with the Hivewire3d cat  ...

    I am not hugely impressed with the HWcat. It's better than the Poser 4 cat. But.. LAMH for it is too sparce when mediocre-system friendly and when not there, the cat really isn't convincing. I do wish there was a good cat available (by that I mean look like a Maine Coon or have enough morphs to look like the fat, ball shaped thug that was my avatar cat).

    Regards,

    Richard

     

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,595
    Kerya said:
    Hera said:

    Gimme a new CAT before any G9 character!
    The lovely little G4 cat we have is so way behind even to the other animals, that I rarely use her in spite of loving cats.
    A new cat with new bends, poses, races, fibermesh hair, colours, kittens, playthings et cetera and I'd be in HEAVEN!

     

    Problem is, it would have to compete with the Hivewire3d cat  ...

    I am not hugely impressed with the HWcat. It's better than the Poser 4 cat. But.. LAMH for it is too sparce when mediocre-system friendly and when not there, the cat really isn't convincing. I do wish there was a good cat available (by that I mean look like a Maine Coon or have enough morphs to look like the fat, ball shaped thug that was my avatar cat).

    Regards,

    Richard

     

    yeah that is DAZ's ace up their sleeve keeping the Dforce Strandbased fur for their own animals and PA's

    Saiyaness has an awesome LAMH preset for it though

  • MelissaGTMelissaGT Posts: 2,611
    Kerya said:
    Hera said:

    Gimme a new CAT before any G9 character!
    The lovely little G4 cat we have is so way behind even to the other animals, that I rarely use her in spite of loving cats.
    A new cat with new bends, poses, races, fibermesh hair, colours, kittens, playthings et cetera and I'd be in HEAVEN!

     

    Problem is, it would have to compete with the Hivewire3d cat  ...

    I am not hugely impressed with the HWcat. It's better than the Poser 4 cat. But.. LAMH for it is too sparce when mediocre-system friendly and when not there, the cat really isn't convincing. I do wish there was a good cat available (by that I mean look like a Maine Coon or have enough morphs to look like the fat, ball shaped thug that was my avatar cat).

    Regards,

    Richard

     

    yeah that is DAZ's ace up their sleeve keeping the Dforce Strandbased fur for their own animals and PA's

    Saiyaness has an awesome LAMH preset for it though

     

    Kerya said:
    Hera said:

    Gimme a new CAT before any G9 character!
    The lovely little G4 cat we have is so way behind even to the other animals, that I rarely use her in spite of loving cats.
    A new cat with new bends, poses, races, fibermesh hair, colours, kittens, playthings et cetera and I'd be in HEAVEN!

     

    Problem is, it would have to compete with the Hivewire3d cat  ...

    I am not hugely impressed with the HWcat. It's better than the Poser 4 cat. But.. LAMH for it is too sparce when mediocre-system friendly and when not there, the cat really isn't convincing. I do wish there was a good cat available (by that I mean look like a Maine Coon or have enough morphs to look like the fat, ball shaped thug that was my avatar cat).

    Regards,

    Richard

     

    LAMH is pretty much the reason why I've wasted so much money on HiveWire products that I can't use. It's just too heavy when you have to convert it to OBJ to use it with Iray. I've said many times, I would gladly pay for Catalyzer presets for HiveWire animals. 

  • alienareaalienarea Posts: 528
    alienarea said:
    PerttiA said:
    alienarea said:

    In the last months the system requirements increased, for example with the Egyptian outfits - basically Daz forces us to upgrade to newer Nvidia cards.

    I haven't noticed DAZ driving this trend, but the PA-made content has been gaining "weight", sometimes even without any benefit.

    Has some modelling/texturing program released a new version or has DAZ recruited a bunch of "technically challenced" new creators?

    Not sure who is driving this, but I could render scenes in Daz 4.9 with up to 9 G8 characters on GPU, and would have to render the same scene on CPU in Daz 4.12.

    If you are using a pre-RTX card, which I guess you are, then more code is being sent over (to minic the RTX featuers) in recent builds of Iray. You may want to look at Scene Optimiser or the Resource Saver Shaders sets.

    Yes, it's a GTX1060 with 6 GB. I have Scene Optimiser, but it feels like cheating.

    I can still create my music video with it

    https://youtu.be/P36D3DbEjU0

    Instead of going for a new card I would go for a new computer, but the 3080/3090 isn't supported yet.

  • HavosHavos Posts: 5,403
    alienarea said:
    alienarea said:
    PerttiA said:
    alienarea said:

    In the last months the system requirements increased, for example with the Egyptian outfits - basically Daz forces us to upgrade to newer Nvidia cards.

    I haven't noticed DAZ driving this trend, but the PA-made content has been gaining "weight", sometimes even without any benefit.

    Has some modelling/texturing program released a new version or has DAZ recruited a bunch of "technically challenced" new creators?

    Not sure who is driving this, but I could render scenes in Daz 4.9 with up to 9 G8 characters on GPU, and would have to render the same scene on CPU in Daz 4.12.

    If you are using a pre-RTX card, which I guess you are, then more code is being sent over (to minic the RTX featuers) in recent builds of Iray. You may want to look at Scene Optimiser or the Resource Saver Shaders sets.

    Yes, it's a GTX1060 with 6 GB. I have Scene Optimiser, but it feels like cheating.

    I can still create my music video with it

    https://youtu.be/P36D3DbEjU0

    Instead of going for a new card I would go for a new computer, but the 3080/3090 isn't supported yet.

    I am a little confused how using Scene Optimizer can possibly be thought of as cheating, it is just a tool to help you create the finished product, there is no rule saying a product must be rendered with a huge texture file when in fact it would make no difference to the fnal render if it used one half the size.

  • alienarea said:
    alienarea said:
    PerttiA said:
    alienarea said:

    In the last months the system requirements increased, for example with the Egyptian outfits - basically Daz forces us to upgrade to newer Nvidia cards.

    I haven't noticed DAZ driving this trend, but the PA-made content has been gaining "weight", sometimes even without any benefit.

    Has some modelling/texturing program released a new version or has DAZ recruited a bunch of "technically challenced" new creators?

    Not sure who is driving this, but I could render scenes in Daz 4.9 with up to 9 G8 characters on GPU, and would have to render the same scene on CPU in Daz 4.12.

    If you are using a pre-RTX card, which I guess you are, then more code is being sent over (to minic the RTX featuers) in recent builds of Iray. You may want to look at Scene Optimiser or the Resource Saver Shaders sets.

    Yes, it's a GTX1060 with 6 GB. I have Scene Optimiser, but it feels like cheating.

    I can still create my music video with it

    https://youtu.be/P36D3DbEjU0

    Instead of going for a new card I would go for a new computer, but the 3080/3090 isn't supported yet.

    Wait, the 3090 isn't supported? Oh no, I bought a new computer with it last week as Dell has a promotion where if you finance through them there's no interest for 18 months, it's supposed to come next Friday. Hopefully I can use it soon then. 

  • alienareaalienarea Posts: 528
    Havos said:
    alienarea said:
    alienarea said:
    PerttiA said:
    alienarea said:

    In the last months the system requirements increased, for example with the Egyptian outfits - basically Daz forces us to upgrade to newer Nvidia cards.

    I haven't noticed DAZ driving this trend, but the PA-made content has been gaining "weight", sometimes even without any benefit.

    Has some modelling/texturing program released a new version or has DAZ recruited a bunch of "technically challenced" new creators?

    Not sure who is driving this, but I could render scenes in Daz 4.9 with up to 9 G8 characters on GPU, and would have to render the same scene on CPU in Daz 4.12.

    If you are using a pre-RTX card, which I guess you are, then more code is being sent over (to minic the RTX featuers) in recent builds of Iray. You may want to look at Scene Optimiser or the Resource Saver Shaders sets.

    Yes, it's a GTX1060 with 6 GB. I have Scene Optimiser, but it feels like cheating.

    I can still create my music video with it

    https://youtu.be/P36D3DbEjU0

    Instead of going for a new card I would go for a new computer, but the 3080/3090 isn't supported yet.

    I am a little confused how using Scene Optimizer can possibly be thought of as cheating, it is just a tool to help you create the finished product, there is no rule saying a product must be rendered with a huge texture file when in fact it would make no difference to the fnal render if it used one half the size.

    I know. It's probably me.

    Why buy a), then buy b) to resize / rescale / reformat a)?

     

     

  • TorquinoxTorquinox Posts: 3,644
    Torquinox said:
    NylonGirl said:

    My guess is Genesis 9 will come soon after Poser has official support for Genesis 8. And the new figure will be completely incompatible with Poser for the dumbest reason imaginable. Like they decided to combine the arm and foot textures into one file or something.

    or mispelling the hidden nodes like they did to break Carrara compatibility 

    I doubt G8 will get official Poser support. They seem satisfied with their own characters.

    When I heard of the new Poser figures, I was surprised. Many/most people have been using the V/M characters for years in DS and Poser, with a huge investment in things like hair, clothing, etc. So with the new Poser characters, they can't use the M/V assets over many years, but have to build up a whole new set of resources...... not practical/cost effective for me, and perhaps many more.

    I agree! But we have DS, and I've had very few issues using older Poser content in DS. The occasional glitch, but it's surprising how well it all still works and how good it still looks. It's a lot of fun! And I've got quite a lot of it. So, I've no real concerns or thoughts about either G9 or the new Poser figures. 

     

    OTOH, the vendors at Rendo are making some nice outfits for the new figures. I'd like to get some of them, but I doubt they're DS-compatible without more work. Unfortunate! Even so, my bulging runtime tells me it will all be ok.

  • alienarea said:
    alienarea said:
    PerttiA said:
    alienarea said:

    In the last months the system requirements increased, for example with the Egyptian outfits - basically Daz forces us to upgrade to newer Nvidia cards.

    I haven't noticed DAZ driving this trend, but the PA-made content has been gaining "weight", sometimes even without any benefit.

    Has some modelling/texturing program released a new version or has DAZ recruited a bunch of "technically challenced" new creators?

    Not sure who is driving this, but I could render scenes in Daz 4.9 with up to 9 G8 characters on GPU, and would have to render the same scene on CPU in Daz 4.12.

    If you are using a pre-RTX card, which I guess you are, then more code is being sent over (to minic the RTX featuers) in recent builds of Iray. You may want to look at Scene Optimiser or the Resource Saver Shaders sets.

    Yes, it's a GTX1060 with 6 GB. I have Scene Optimiser, but it feels like cheating.

    I can still create my music video with it

    https://youtu.be/P36D3DbEjU0

    Instead of going for a new card I would go for a new computer, but the 3080/3090 isn't supported yet.

    Wait, the 3090 isn't supported? Oh no, I bought a new computer with it last week as Dell has a promotion where if you finance through them there's no interest for 18 months, it's supposed to come next Friday. Hopefully I can use it soon then. 

    The General Relase doesn't have support for the new cards but the current Public Build does - if you don't like the idea of betas (though the public kind are pretty safe) you can do your work on scene building in the General Release, then save and render in the beta.

  • HavosHavos Posts: 5,403
    alienarea said:
    Havos said:
    alienarea said:
    alienarea said:
    PerttiA said:
    alienarea said:

    In the last months the system requirements increased, for example with the Egyptian outfits - basically Daz forces us to upgrade to newer Nvidia cards.

    I haven't noticed DAZ driving this trend, but the PA-made content has been gaining "weight", sometimes even without any benefit.

    Has some modelling/texturing program released a new version or has DAZ recruited a bunch of "technically challenced" new creators?

    Not sure who is driving this, but I could render scenes in Daz 4.9 with up to 9 G8 characters on GPU, and would have to render the same scene on CPU in Daz 4.12.

    If you are using a pre-RTX card, which I guess you are, then more code is being sent over (to minic the RTX featuers) in recent builds of Iray. You may want to look at Scene Optimiser or the Resource Saver Shaders sets.

    Yes, it's a GTX1060 with 6 GB. I have Scene Optimiser, but it feels like cheating.

    I can still create my music video with it

    https://youtu.be/P36D3DbEjU0

    Instead of going for a new card I would go for a new computer, but the 3080/3090 isn't supported yet.

    I am a little confused how using Scene Optimizer can possibly be thought of as cheating, it is just a tool to help you create the finished product, there is no rule saying a product must be rendered with a huge texture file when in fact it would make no difference to the fnal render if it used one half the size.

    I know. It's probably me.

    Why buy a), then buy b) to resize / rescale / reformat a)?

     

     

    Same argument means you can not change any pre-built item. If I buy a dress or any other item, and I decide to change the shader, I'm I now cheating? I had to buy the fabric shader in order to change the dress to something else.

  • benniewoodellbenniewoodell Posts: 1,986
    edited October 2020
    The General Relase doesn't have support for the new cards but the current Public Build does - if you don't like the idea of betas (though the public kind are pretty safe) you can do your work on scene building in the General Release, then save and render in the beta.

    Oh! Phew, that's a relief. I have no problems using Beta versions. Thanks for clearing that up and easing my mind, Richard! 

    Post edited by Richard Haseltine on
  • xyer0xyer0 Posts: 6,058
    Havos said:
    alienarea said:
    Havos said:
    alienarea said:
    alienarea said:
    PerttiA said:
    alienarea said:

    In the last months the system requirements increased, for example with the Egyptian outfits - basically Daz forces us to upgrade to newer Nvidia cards.

    I haven't noticed DAZ driving this trend, but the PA-made content has been gaining "weight", sometimes even without any benefit.

    Has some modelling/texturing program released a new version or has DAZ recruited a bunch of "technically challenced" new creators?

    Not sure who is driving this, but I could render scenes in Daz 4.9 with up to 9 G8 characters on GPU, and would have to render the same scene on CPU in Daz 4.12.

    If you are using a pre-RTX card, which I guess you are, then more code is being sent over (to minic the RTX featuers) in recent builds of Iray. You may want to look at Scene Optimiser or the Resource Saver Shaders sets.

    Yes, it's a GTX1060 with 6 GB. I have Scene Optimiser, but it feels like cheating.

    I can still create my music video with it

    https://youtu.be/P36D3DbEjU0

    Instead of going for a new card I would go for a new computer, but the 3080/3090 isn't supported yet.

    I am a little confused how using Scene Optimizer can possibly be thought of as cheating, it is just a tool to help you create the finished product, there is no rule saying a product must be rendered with a huge texture file when in fact it would make no difference to the fnal render if it used one half the size.

    I know. It's probably me.

    Why buy a), then buy b) to resize / rescale / reformat a)?

     

     

    Same argument means you can not change any pre-built item. If I buy a dress or any other item, and I decide to change the shader, I'm I now cheating? I had to buy the fabric shader in order to change the dress to something else.

    Are you using LOGIC?! I'm pretty sure that's a hate crime and can get you cancelled.

  • this is the sort of technology gen9 people and animals should have

  • nonesuch00nonesuch00 Posts: 18,320

    this is the sort of technology gen9 people and animals should have

    Super if that were available in UE 5 due in 2021.

  • Noah LGPNoah LGP Posts: 2,617
    edited November 2020

    Genesis 9 could add an AI to improve the poses and animations and adjust the position to any characters instead of purchasing several times the same poses for Michael, Darius, Lee, ...

    Post edited by Noah LGP on
  • lilweeplilweep Posts: 2,561
    edited November 2020

    having a new figure generation isnt suddenly going to make PA's release good content just saying.

    Post edited by lilweep on
  • vrba79vrba79 Posts: 1,432

    Not unless there's a good selection of stylized anime figures for both male and female from the get go.

  • Gen 9 should correctly adjust morphs based on pose. There should not be any need for products that enhance the look of a bended leg, arm, etc. E.g. if a female crossers her arms over her breasts, tese shoul be correctly flattened without the need of manual interaction or an extra product.

  • I too would call for DAZ to make Genesis 9 able to finally give us the capability of real Anime geometry without having to use custom head objects and the like. It should be able to make something hyper realistic like Gen 8 or as Anime as Vroid Studio figures.

  • RuthvenRuthven Posts: 659

    I would LOVE if Genesis Nine would be realesed with an androginous figure like Genesis 1 SIDING the male and female ones. That would make much easier for content creators modelling fantastic or sci-fi figures or pre-teens characters, and also for the users to create scenes gender-neutral (think, in example, illustrations for guides and manuals) - I think this will be an increasing request, with the developing of times. This, without giving up the advantages for content creator when developing wearables, characters, textures and poses.

  • I would just be happy, come to think of it, if the next generation's rig could just be able to keep the feet firmly on the ground without moving every which way, even with an IK chain enabled. 

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