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© 2025 Daz Productions Inc. All Rights Reserved.
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Im not complaining, I promise. But for G9 to come out and not be able to use any of these amazing G8 FBMs would be an absolute tragedy (travesty? too strong a word) But I would be really depressed..
I myself have put hundreds and hundreds of dollars into the different generations of figures and their clothing/accessories. While I would look forward to a G9, I really wish someone, or several someones would go back and create new clothing for the older characters such as M4/V4, M and V5, and G2 (for me personally, Medieval period stuff). I have invested in Marvelous Designer, because I know the stuff I really want, I will probably have to make myself, but that will be a while away, as it will probably take some time to learn to use it. It would be great if with the next generation of figures, stuff could be made to be fitted to any character, but that is probably way to much to ask.
There are clones and clothing converters for pretty much any to-from Genesis generation and also clones of Victoria 4/Michael 4, etc for the Genesis figures. The Wear Them All Expansion also has clones that allow Genesis 3 to wear clothing made for Victoria 3, Michael 3, Aiko 3, etc. But because Pre-Genesis figures like Victoria 4 and Victoria 3 are a different type of figure there's not really anything available that allows clothing made FOR Genesis figures to fit them, unfortunately.
Correct, most essential: G9 needs to come with a G8 to G9 character converter.
That is different issue to a new genesis. It's more of a studio issue.
For me, keeping compatibility across older generations is great, except when it prevents the generation from moving forward as it should. To me, it feels like saying "eh, this new game system is amazing, but it doesn't play all of the games from the game systems released 10 years ago".
I'd much rather see a generational improvement, even if it's at the cost of some compatibility.
And someone will chime in with "NO, they can do both, compatibility and progress are not mutually exclusive", and that MIGHT be true, but unless your actually working on the new generation you don't really know that. I'm just speaking in generalities here.
I think it's fine to use the older figures along with the newer figures. I don't feel any particular need to convert figures. Poses and clothing are a different story, but not a big problem. G8 is already a glutton when it comes to system resources and disc space, and I doubt G9 will be any better.
That's not a Daz thing, it's just the way the technology game goes. Software takes advantage of more powerful hardware, and pushes the envelope, and then we get even more powerful hardware, and it goes on, and we consumers need to make a choice of whether to keep up by continuing to spend or resign ourselves to being left behind.
Everyone needs to make a choice based on their interests and means, because the game's not going to change.
That's the technology treadmill. I'm well aware. And yet, I'm not feeling the love for that [stuff] 'cause I know there are implementations of said technology that are better optimized. When I see giant texture maps with compression artifacts and I know full well I've not seen a render anywhere near that resolution, I think it's a stupid decision by whoever did that.
What they need to do is implement LODs for textures. That way, people can pick the resolution they want and download that. I'm not really buying the "That would be too much trouble" excuse 'cause I'm pretty certain that could be done in batches and Daz devs could implement a packaging tool for it in software. They might end up making it PA-only, but that would be ok. Then the folks who want enormous, scene-breaking textures can have them and other people can have manageable textures, and none of us would have to deal with ugly compression artifacts.
I will (and hopefully all store issues will be sorted/resolved by the time that G9 is released - Otherwise, it'll be a no).
MIP mapping.
Since Genesis is part of whatever new version of Daz Studio that comes out, we will all probably get G9 by default. However, I agree with this. One of the things that need to be part of a G9 launch should be a character converter from G8 to G9.
Naw I'm not jumping on the gen 9 bandwagon. Chances are it will be just like g8- heavily female focused, with substandard male figures and outfits. I got lots of that already. Unless there is some serious commitment to male content I am not going to adopt early.
That's already built into the Iray render engine. That delay between hitting the Render button and the render starting? Part of it is the scene data being sent to your graphics card (if it fits), part is pre-render processing converting all the texture images to different resolutions of bitmaps. It all happens in the background so you don't notice.
There's also Texture Compression settings (in Render Settings>Advanced) where you can define limits on texture size; anything too big will be compressed (not sure if this is part of the pre-processing or done when the texture is loaded into the scene).
that’s more due to the market in general. there’s always been a higher demand for female content over male content.
I would like the figure to have centered weighted binding, like Disney has, so that it could be possible to avoid rubber hose joint bending without any JCMs.
I think daz will give to as a huge surprise is : introducing Studio 5 come with G9 .
Sure. What could go wrong?
2020 not over yet
Do they come with jiggle physics?
Why?
What makes you think Studio 5 is a think, especially if you read the update logs.
Change to QT5 which will break some plug-in:s for all users (Win+Mac)
Big oof for the GenX plugin... (I seriously hope that one doesn't break)
It will also be more interesting to see how they go along with features reserved for DAZ-Studio only which will not work along in other software.
I have the impression that figure-wise G8 is in a relatively good spot right now if it's about still renders in DAZ Studio with Iray. A lot of popular suggestions involve new features of the DS app and not really the figures itself, and some features DAZ can't really do much on their own, like Iray where they depend on what NVidia comes up with.
it is because you don't need mouse and keyboard studio 5 will work with VR device , just imaganate the the character with cloth and adding pose you will get the render photo .
see , welcome to new world .
VR is ancient technology, with neural interface you could step into the scene and experience the world around you as if it was real, although should think twice before giving Victoria 9 (comes with AI and Jiggle physics) any whips or sharp objects
I will .
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I think a good idea for Genesis 9 would be some kind of modular design in which each body part is a separate figure. Like the upper and lower arms, upper and lower back, hands, feet, and everything are all separate figures parented together. Then if there are any parts people never change (for instance, if all the characters have the same eyeballs, tongue, or feet, or neck) then those could all be converted into instances to save polygons. I assume the parts could auto follow each other if changing the shape of one part would affect the shape of another part.
And it would create opportunity for all kinds of frivolous money grabs. Product makers would be selling people a new highly detailed torso or more accurate feet and everything. And it would render all pre-existing UV maps and clothing items incompatible so you have to buy a new version of everything.
One think I really hope DAZ would do for Sudio 5 (as seen with the recent plugin bridges) is make DAZ Studio 5 open source. I doubt that will happen, but it's something that will definitely be good for Studio in the long run.