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© 2025 Daz Productions Inc. All Rights Reserved.
Comments
they cannot make it opensource
but
they could create an opensource bare bones mini program that loads DAZ content if they wanted too
with maybe not even a render engine
DAZ viewer
and allow others to code add to that
can hope
Most open source stuff doesn't receive many outside contributions. The projects that get traction like Linux, Chromium and Blender are the exceptions rather than the rule. Besides, DS's main purpose is as software that helps sell stuff brokered by Daz. I doubt that giving up control of DS would be in Daz's best interest.
I would actually love a version of Daz Studio that operates as a plugin for other programs.
D3D did a paid option useful for those not wanting to use D|S with his dsf toolbox which can convert to obj so it is possible to create a not DAZ studio converter and as I said maybe a viewer too, it only need convert to popular formats such as FBX as well to be able to be used as a plugin for other software
I think if they made it open source then Poser would have Genesis 8 compatibility in beta within a week, and there would soon be a GNU-Studio that is exactly like DAZ Studio except it has support for 29 versions of Linux and it would have a command line interface. Then there would be an OpenDAZ fork of DAZ Studio for Windows, and a FreeDAZ for the people who got mad at the OpenDAZ people. And none of these will run on a Mac.
But GenX will stop working.
I'd sooner keep GenX.
...you say that like it's a bad thing?
Odd thoughts:
1) It'd be way easier to fork the MacOS ObjC codebase into something Linux-friendly (and was way easier back in the early days when they used C++ and the Carbon library set for the Macs.)
2) You'd only really need two Linux packages: A RedHat-oriented one friendly to YUM, and a Debian(read:Ubuntu/Mint/whatever)-oriented one friendly to apt-get.
3) a shell-bound CLI interface would be friggin' awesome (bash, zsh, csh... I'm not picky). I got a better idea, though: Tag a RESTful API on it and use a fast/light webserver thing like nginx to do the interactions. That way you can do stupid-but-fun homebrew render-farm stuff.
4) Doesn't matter what the Poser folks do with it, as long as they don't violate copyright, trademark, or patent in the process. You can already make G8 compatible with Poser now - it's just a long drawn-out pain the the backside to do it, and sometimes it won't work very hot. Either way, it won't help Poser (err, Renderosity's) bottom line any, since you still have to lay out $200 USD or so for a legit copy of Poser in the first place. Also, open-sourcing DS won't open-source the mesh, rigging, or topology of the model. It also won't automagically adapt the 3Delight or iRay -friendly textures to work all that well in Firefly or Superfly, so the results will still be yucky unless the end-user painstakingly converts those textures, bumpmaps, normal-maps, gloss-maps, etc over... one at a time.
Well I've mostly stopped buying character bundles and mostly buy enviroment sets and PA interactive licenses now, so the whole ideal of Genesis 9 to myself isn't anymore a "collector's must have items" like were I asked this question 2 years ago. I have other things I want to do now that I have a capable desktop and better software.
So then, I will buy the introductory DAZ Originals G9F & G9M Head morphs, body morphs, and expressions. I will buy one pro bundle each, waiting for whenever The Girl 9 and The Guy 9 (Toon Dwayne 9 I guess now) get released. Otherwise I will make a personal challenge to myself to only use skin materials, clothing and hair for them that I make.
I was not around when V4/M4 were the main figures. I kind of like the whole "injection" idea, since the number of morphs on my G8F are crazy. I've had to parse some of the ones I don't really use out just so I can have a reasonable loading time. Don't know how people feel about the injection idea for G9, but it sure would be nice just to load the morphs I want when I want.
I'd be up for an injection system, too. My load times for G8F characters are pretty ridiculous. Also, it would be nice if "duplicate formulas found" errors didn't cause the software to throw a 500 year temper tantrum.
as someone who was around then - it was awful
any time you saved on the initial load was more than counterbalanced by all the time you spent loading morphs after the fact, including all the time you ended up spending having to find them. "Oh hey I'd like to dial in some of this character. Time to go find it in the content library and click the preset" if you wanted to dial in morphs from multiple sources, off you had to go to find all of them and click each preset. It was basically only faster if you never used anything other than premade characters
Yes I will buy but like everyone else who have commeted there has to be a significant improvement . My own personel oppinion is that if Daz is going to continue to promote the bridge's to other software it has to up its game with the figures it wants to promote. Which will mean a break in backward compatibility.
So we might get a version of studio that will be able to use the old and the new version of genesis Like we have now V4 all the way upto V8 but with the obvious that G9 stuff will not be backward compatible until the 3r party venders come along with their magic.
But may be the new generation will have the ability to use more of an industry standard shader like blender or arnold going down the node route. My hope anyway and many other goodies that studios would expect to have or that Daz can impliment them to be a head of the game .
Or we have a 2 tier studio one bought with G9 and a free one for all those who do not want to take the leap. But My Own Opinion is that if Daz wants to push their figure line of products into the big wide world and not just be the big fish in the little pond there will have to come and soon to make G9 a lot more attractive to freelance and small to large studios alike.
Otherwise they might end up stagnating studio all together, and just go for making figures compatible with all the major software platforms or I fear they will get left behind go down the route of the poser figures and poser itself blowing around in the tumble weed
Or Maybe their business model just suits them fine and bieng the hobbist software for people to cut their teeth in the CGI world ?
I started using Daz in 2020 with Gen 8, to me Gen8 already has some of the most amazing details, probably the best I've seen from any tools, realistic muscle bending, skeleton rigging system with humanly limit, good skin shading, compare it to Gen 3 I think the biggest jump is that it has endless morphing possilbities, there's still some details it lacks(such as foot buttom & skin bend etc) but they can all be solved by 3rd party scripts or add ons. So personally speaking, I wish they'd keep improve on Gen 8 rather than roll out Gen 9.
XD4 converts genesis clothes to generation 3,4 and other nondaz figures.
What about a choice or a hybrid system? You can choose to install products as injection only or preloaded. I'd probably mostly install things like the standard facial and body morphs (or morph collections) as preloaded, but all characters as injection. I rarely use character morphs, other than HD.
maybe if the store is working by then
Note that, in many cases, HD morphs aren't "the complete character including HD details", they're a "just the HD details" morph, which must be combined with the separate non-HD character morph. Dialling the HD morph automatically dials the character morph.
Tossing in my tuppence-worth, I'm on the "don't go back to injection morphs" side of the argument. As mentioned upthread, it had its complications; once I got used to it, the "always installed" style introduced with Genesis figures was much easier to work with.
Agreed. I would hate to go back to injections, and having both is just more work for the PAs.
Then also, I'm eager to see whether DAZ ups their game regarding figure details. Some figures, even HD characters, have surprisingly little details at highest subdivision levels so I could see some overall improvement here. But then, this is not something for which you need a new figure generation.
I don't think it's a bad thing. I did think having a command line interface was ridiculous until you mentioned the part about an interface that would work through a web server. I used to like writing C++ programs to run on the web server until I ended up with a host that doesn't have telnet access. What was the subject again?
Exporting OBJ, exports only the non-hidden parts. You can export the mesh without eyeballs, only the eyballs or any combination in between that you desire.
your immune system doesn't even recognise your eyeballs as part of your body sometimes and can attack them
I tried it but hated it.
Longer load times can be managed if one really wants to, otherwise try what i do... Go and get a coffee (or tea). Although in reality it is only about a minute ish.
What I did now was - I hid the G8 eyeballs from via the shaders - I assigned them to a transparent material, and imported external eyeballs and parent constrained them to the head joint. This way I have separate geometry for the eyeballs and can setup eye controls but fully preserving the original rig of the figure. Yes, I'm lazy ...
What is GenX? sounds fancy.
I just want pinning to work like it should in Gen 8. It's impossible to pose things the way I envision.
It was the "original" plugin to transfer morphs from earlier figures to Genesis 1, later expanded to transfer to/from G2 and G3. The creator (and creator of numerous great tools) passed away, so it can't be updated to work with DS5 when that comes around.