Marvelous Designer 2???

assmonkeyassmonkey Posts: 0
edited December 1969 in The Commons

What's the best way to use Genesis in this program?

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Comments

  • NeilV_1NeilV_1 Posts: 442
    edited December 1969

    As far as I am aware you will need an obj of Genesis which you can export out of DAZ Studio, you will use that to help you with your clothing sims, once you bring the items back into DAZ Studio you will need to rig with the CCT.

  • assmonkeyassmonkey Posts: 0
    edited December 1969

    How about scaling? Which export would be best? Or would that just depend on what modeler I would end up using (to add details, make it look nicer)?

  • assmonkeyassmonkey Posts: 0
    edited December 1969

    Never mind...I feel slow, MD2 had the choice right there

    CM (for Daz Studio)

    thanks for the reply

  • BlackFeather1973BlackFeather1973 Posts: 739
    edited August 2013

    It really depends on what you're trying to achieve. I usually make clothing in MD for a particular character, so i export the character with all morphs and scaling in t-pose, and create the clothing. Afterwards i import the posed figure as morph target in md and then export the clothing as obj to daz studio without rigging it.
    It's not the most versatile method, but it gives you the dynamic draping.

    If you want to make conforming clothing, you're probably best off working on base genesis.

    Edit : i see you meant the other scaling. Yes, md has an DS scale setting.

    Post edited by BlackFeather1973 on
  • ghastlycomicghastlycomic Posts: 2,531
    edited December 1969

    I've been playing with MD3 beta a lot lately and the Genesis figure. It's pretty cool. For some things it's a wicked fast and easy way to make an outfit but for other things I could do it much faster and easier in a modeller. I think using it to create a base for the conforming outfit and then polishing it up in a modelling program. Only problem is the mesh's geometry is a chaotic nightmare of tris so doing post editing can be problematic. If it exported a clean quad mesh I'd probably buy it in a second, but as it currently stands I think I'll wait for a better version.

  • Miss BMiss B Posts: 3,071
    edited August 2013

    I, too, have been playing in MD3, and can't agree more about the tris/quads issue. That's one of the things, besides the half-a-dozen crashes a day, that really bugs me about it. It also doesn't export well. I keep deselecting Single Object so I can get a separate top and skirt. It imports that way into Blender, but shows up as a single object in DS 3A and DS 4P.

    I'm afraid it needs a lot of work before I'd buy it, the tris/quads issue being paramount.

    Post edited by Miss B on
  • KimberSueKimberSue Posts: 353
    edited August 2013

    I tested out MD3 and I like the interface however I'm worried about prices and upgrading for business license holders. As far as genesis. Right now I'm using gen female 2 with the preset 10 year old. I export as a .dae then import into MD and save as an avatar.

    MD2 Question. Anyone know how to export the objects so the fabric shows up on DAZ surface area?

    Thanks

    Post edited by KimberSue on
  • ghastlycomicghastlycomic Posts: 2,531
    edited December 1969

    Looks like MD3 is going to be $3000 for the version that requires you to be online and $5000 for the version that works offline. And the educational version is $500 and $700 respectively. No personal version. :shut:

    God dammit.

    You lucky saps who bought MD2, I envy you. Hopefully they won't deactivate your licenses.

    Filthy Hobbitses! They've ruineds it!

  • ghastlycomicghastlycomic Posts: 2,531
    edited December 1969

    Whoops! My mistake. $600 and $800 for the Educational version.

    From what I've heard from people who have MD2 the improvements in MD3 are minimal at best. I was so looking forward to buying that software too.

  • KimberSueKimberSue Posts: 353
    edited December 1969

    Looks like MD3 is going to be $3000 for the version that requires you to be online and $5000 for the version that works offline. And the educational version is $500 and $700 respectively. No personal version. :shut:

    God dammit.

    You lucky saps who bought MD2, I envy you. Hopefully they won't deactivate your licenses.

    Filthy Hobbitses! They've ruineds it!

    I know they are planning on stopping support for MD2. There are a lot of people upset about that on the MD forum. No clue how they expect people to trust a company who stop supporting the older version of a product before they can even release the newer version. However I don't think they planned on the backlash they've been getting for customers. I hope they wake up and smell the coffee and soon.

  • ghastlycomicghastlycomic Posts: 2,531
    edited December 1969

    Oh well... it was fun to play with. I'm pretty pissed off that the price is so stupidly high but thankfully I made sure to export all my meshes as objs except one I was working on at the time the program crashed and the license terminated.

    I suppose eventually someone will develop an open source program specifically for making clothes.

  • Miss BMiss B Posts: 3,071
    edited December 1969

    KimberSue said:
    Looks like MD3 is going to be $3000 for the version that requires you to be online and $5000 for the version that works offline. And the educational version is $500 and $700 respectively. No personal version. :shut:

    God dammit.

    You lucky saps who bought MD2, I envy you. Hopefully they won't deactivate your licenses.

    Filthy Hobbitses! They've ruineds it!


    I know they are planning on stopping support for MD2. There are a lot of people upset about that on the MD forum. No clue how they expect people to trust a company who stop supporting the older version of a product before they can even release the newer version. However I don't think they planned on the backlash they've been getting for customers. I hope they wake up and smell the coffee and soon.
    I also was thinking about getting it, except for the tris/quads issue, but this is ridiculous pricing. For that kind of money, I'd rather buy Maya as it's at least a proven commodity.

    As for trusting the company, from what I understand, though I may have misinterpreted what I was told, Marvelous Designer was sold to another company that produces it's own software CLO3D. I was under the impression CLO3D was for the professional, and Marvelous Designer was for folks like us. Now I'm wondering. Oh well. ~shrugs~

  • ghastlycomicghastlycomic Posts: 2,531
    edited December 1969

    Given that a lot of people purchased MD2 because they were PROMISED quad mesh would be "coming soon" in an update this might actually be an actionable offence. They may have opened themselves up to a class action lawsuit from everyone who purchased an MD2 license, professional and personal alike.

  • KimberSueKimberSue Posts: 353
    edited December 1969

    Given that a lot of people purchased MD2 because they were PROMISED quad mesh would be "coming soon" in an update this might actually be an actionable offence. They may have opened themselves up to a class action lawsuit from everyone who purchased an MD2 license, professional and personal alike.

    I wondered about a class active lawsuit myself but because they said all that mattered was the license you owned and not software versions. I even email and asked this question before I spend 700.00 on the license. I hope we all know something on Monday when MD3 is suppose to be released but I'm not holding me breath for the release.

  • Miss BMiss B Posts: 3,071
    edited December 1969

    KimberSue said:
    I hope we all know something on Monday when MD3 is suppose to be released but I'm not holding me breath for the release.

    Neither am I Kimber, neither am I.
  • Satira CapriccioSatira Capriccio Posts: 523
    edited December 1969

    Yes, CLO3D was developed for the fashion industry and has more features required by fashion designers, while Marvelous Designer 2 was developed for the entertainment industry, which is where we fit.

    Both were developed by the company CLO3D from what I understand. If MD2 was originally developed by another company, it was sold to CLO3D years ago.

    MD2 is a professional level tool, so the pricing is rather steep for hobbyist use. But then, I'm still trying to figure out how to fit ZBrush in my graphics budget. My other choice was Modo or a Prius C, and I went with the Prius C :wink:

    I haven't yet seen any pricing announced for MD3 by the Marvelous Designer team, and the MD3 pricing page doesn't show any pricing from what I see. The MD3 pricing page should be updated soon with the pricing since it is the middle of August now. Fortunately, existing users have a 50% coupon in our accounts so ... as long as MD3 isn't in the Modo (or even ZBrush) range, I plan to upgrade. I drape all my dynamic clothing in MD2 instead of Poser as it gives me more control over the cloth movement and fit.

    Miss B said:
    As for trusting the company, from what I understand, though I may have misinterpreted what I was told, Marvelous Designer was sold to another company that produces it's own software CLO3D. I was under the impression CLO3D was for the professional, and Marvelous Designer was for folks like us. Now I'm wondering. Oh well. ~shrugs~
  • ghastlycomicghastlycomic Posts: 2,531
    edited December 1969

    Some of their 3rd Party venders have jumped the gun and put prices on their websites.

  • kyoto kidkyoto kid Posts: 41,249
    edited December 1969

    Yes, CLO3D was developed for the fashion industry and has more features required by fashion designers, while Marvelous Designer 2 was developed for the entertainment industry, which is where we fit.

    Both were developed by the company CLO3D from what I understand. If MD2 was originally developed by another company, it was sold to CLO3D years ago.

    MD2 is a professional level tool, so the pricing is rather steep for hobbyist use. But then, I'm still trying to figure out how to fit ZBrush in my graphics budget. My other choice was Modo or a Prius C, and I went with the Prius C :wink:

    I haven't yet seen any pricing announced for MD3 by the Marvelous Designer team, and the MD3 pricing page doesn't show any pricing from what I see. The MD3 pricing page should be updated soon with the pricing since it is the middle of August now. Fortunately, existing users have a 50% coupon in our accounts so ... as long as MD3 isn't in the Modo (or even ZBrush) range, I plan to upgrade. I drape all my dynamic clothing in MD2 instead of Poser as it gives me more control over the cloth movement and fit.

    Miss B said:
    As for trusting the company, from what I understand, though I may have misinterpreted what I was told, Marvelous Designer was sold to another company that produces it's own software CLO3D. I was under the impression CLO3D was for the professional, and Marvelous Designer was for folks like us. Now I'm wondering. Oh well. ~shrugs~

    ...Marvelous designer also has a Personal Licence (not able to make commercial content but for my purposes that isn't important) which costs less than the Small Business version. ZBrush and Modo have only one price, whether you use the software for personal projects only or commercial releases.

    As I recall the cost for the Small Business licence for MD2 cost about the same as ZBrush/Photoshop (699$). Still far less than Optitex's Runway Designer Suite which sells for around 12,000$.

    The MD2 Personal licence was 199$ (I purchased min at the introductory price of 99$).

  • KimberSueKimberSue Posts: 353
    edited December 1969

    Yes, CLO3D was developed for the fashion industry and has more features required by fashion designers, while Marvelous Designer 2 was developed for the entertainment industry, which is where we fit.

    Both were developed by the company CLO3D from what I understand. If MD2 was originally developed by another company, it was sold to CLO3D years ago.

    MD2 is a professional level tool, so the pricing is rather steep for hobbyist use. But then, I'm still trying to figure out how to fit ZBrush in my graphics budget. My other choice was Modo or a Prius C, and I went with the Prius C :wink:

    I haven't yet seen any pricing announced for MD3 by the Marvelous Designer team, and the MD3 pricing page doesn't show any pricing from what I see. The MD3 pricing page should be updated soon with the pricing since it is the middle of August now. Fortunately, existing users have a 50% coupon in our accounts so ... as long as MD3 isn't in the Modo (or even ZBrush) range, I plan to upgrade. I drape all my dynamic clothing in MD2 instead of Poser as it gives me more control over the cloth movement and fit.

    Miss B said:
    As for trusting the company, from what I understand, though I may have misinterpreted what I was told, Marvelous Designer was sold to another company that produces it's own software CLO3D. I was under the impression CLO3D was for the professional, and Marvelous Designer was for folks like us. Now I'm wondering. Oh well. ~shrugs~

    Thanks, I has not seen the 50% off coupon. I bought adobe cs (not an upgrade) right before I learned about zbrush so zbrush is my wish list too.

  • FauvistFauvist Posts: 2,152
    edited August 2013

    I haven't bought Marvelous Designer, but I follow the progress and read the forums there. From what I've seen, I believe there is a BIG language problem. It seems there is only one person at that company who can speak English - and I don't know that they aren't using Google Translate or something to do it. Going to the MD site is like trying to ask for directions in a ghost town.

    Here's the window that opens when you go to their site now:

    marvelous1.png
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    Post edited by Fauvist on
  • ghastlycomicghastlycomic Posts: 2,531
    edited December 1969

    I get the feeling the company itself may only have 3 to 5 people working for it. From what I've seen of the way they do business it is almost as if all of them have backgrounds in something other than business. It's like a couple of programmers got together and decided to run a company without studying anything other than programming. They picked the only friend they had who spoke English and made her the internet face of the company.

    You just get the feeling they got a great idea for a piece of software and have just jumped right into selling it without any idea how to run a business or deal with customers. The business end feels very "amateur hour".

  • Miss BMiss B Posts: 3,071
    edited August 2013

    I hate to say it ghastly, but I have to agree with you, and Fauvist's comment about the support person's poor English sounding like it came straight out of an online translator seems to be spot on. I have an acquaintance who spent most of her life in Malaysia, and when speaking to her I sometimes have a problem understanding her, but her written English is perfect.

    To tell the truth, at this point I'm pretty certain I won't be buying it, even at $199. I played with it at the suggestion of a friend who's been using MD for quite some time now, and since my late mother was a seamstress, I know what a professional pattern should look like, but I'm not into using or creating dynamic clothing, so even at that price, it's more than I care to spend at the moment. I'd rather put the money towards something I could really get more use out of, so I'll stick with modeling in Blender for now.

    Post edited by Miss B on
  • ghastlycomicghastlycomic Posts: 2,531
    edited December 1969

    If the prices the 3rd party vendors have posted are anything close to what the actual released price is going to be then I can't see very many people purchasing it.

    The mesh it makes requires a LOT of work post export with other modelling software to produce a final product and the fact that it still doesn't export a quad mesh makes this post export work very difficult. This software isn't of the quality one would expect from software costing $3000 to $5000.

    Even $700 for a professional license is too much. I'd rather spend a bit more and get Zbrush which would be a far more versatile program and as a 2D illustrator I already have an understanding of the way different materials fold and wrinkle.

    If it's around $200 I might buy it. I have no interest in producing any professional models as my modelling work is strictly a hobby I do for my own enjoyment and to produce freebees to be enjoyed by the 3D community. Anything more and I'd rather sink that money into buying some new music gear to support what I actually do do as a professional.

  • FauvistFauvist Posts: 2,152
    edited December 1969


    The mesh it makes requires a LOT of work post export with other modelling software to produce a final product and the fact that it still doesn't export a quad mesh makes this post export work very difficult.

    Sorry for sounding like a dum dum, but what is the significance of quad mesh? Does that mean that MD doesn't export a mesh that can be imported in Poser or DAZ Sutdio? If that's the case, then what good is the software?

    IF MD doesn't make the mesh quad, what does it make?

  • WilmapWilmap Posts: 2,917
    edited August 2013

    I've made garments using MD and had no problems bringing them into Daz and rigging them to Genesis.

    Post edited by Wilmap on
  • WilmapWilmap Posts: 2,917
    edited December 1969

    The mesh is all triangles.

  • ghastlycomicghastlycomic Posts: 2,531
    edited August 2013

    Fauvist said:

    The mesh it makes requires a LOT of work post export with other modelling software to produce a final product and the fact that it still doesn't export a quad mesh makes this post export work very difficult.

    Sorry for sounding like a dum dum, but what is the significance of quad mesh? Does that mean that MD doesn't export a mesh that can be imported in Poser or DAZ Sutdio? If that's the case, then what good is the software?

    IF MD doesn't make the mesh quad, what does it make?

    A quad mesh will sub divide better than a tris mesh and it provides a better geometry to work from is you need to edit things. It also provides a better geometry if you need stuff that bends or is animated.

    Post edited by ghastlycomic on
  • ghastlycomicghastlycomic Posts: 2,531
    edited December 1969

    As way of demonstrating. Here's a very quick fabric fold I made in Sculptris. On the right is the Tri mesh that Sculptris works with and on the left is that exact same mesh converted into quads. Since it was a very low poly mesh I converted it by hand by disolving the faces manually to give me the best optimal geometry.

    As you can see unsubdivided there is very little difference in how the two meshes appear and the tri mesh may even be a little smoother. But when the mesh is subdivided the quad mesh is much smoother than the tri mesh which comes out looking quilted.

    When editing the mesh the superiority of the quad mesh becomes readily apparent when you perform a loop function. The quad mesh gives you a nice proper loop. The tri mesh stops after two faces and does not loop in the intended direction.

    The Sculptris mesh I'm working from is actually very very clean for a tri mesh so it was very easy to convert it to quads. The tri meshes produced by Marvelous Designer are extremely chaotic thus making them extremely difficult to edit post export.

    demo_quad_tri_3.jpg
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    demo_quad_tri_2.jpg
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    demo_quad_tri_1.jpg
    1250 x 1000 - 70K
  • WilmapWilmap Posts: 2,917
    edited December 1969

    Why do you need to edit them? What is wrong with importing them directly into Daz?

    i don't have a horrible mesh if I sub divide an MD mesh!

  • ghastlycomicghastlycomic Posts: 2,531
    edited December 1969

    Now the other problem with Marvelous Designer is it doesn't export a mesh with thickness. All materials are a simple surface so at certain angles the material will look like it's paper thin. With the fabric I sculpted in Sculptris it's only one click in hexagon to add thickness to the surface. This is because the mesh is clean enough that Hexagon can figure out what's going on. It cannot do that with a mesh made in Marvelous designer.

    If you look at the mesh that Marvelous Designer typically produces you'll see it is a chaotic mess of triangles with no rhyme or reason to their placement. You'll notice the middle of this dress seems to fall into a semblance of normalcy that doesn't look too different from what I made in Sculptris. This is because I placed internal lines in that part of the dress when I made it to act as elastics this had the pleasantly unintended effect of producing a clean mesh. That sort of cleanliness is not normal in a Marvelous Designer mesh.

    There are ways to add thickness to the Marvelous Designer mesh but they're much more tedious to accomplish and not quite as good.

    demo_quad_tri_4.jpg
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    demo_quad_tri.jpg
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