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Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2025 Daz Productions Inc. All Rights Reserved.
Comments
I tried the spot light last night. Neither showed in product view but found them in the directory. I couldn't get the spots to work. Maybe I am doing something wrong but default out of the box with light shining down on genesis it seemed so dim. I'm going to try it again....today... maybe I was tired.. but it didn't look right to me.
Guys I'm totally struggling with this, all I want to do is have a fog spotlight. No matter what I try I can't figure it out. Is there a real basic steps tutorial for newbies. Looked at the guide could not make head or tail of it. Here's what I'm doing
1. I load a camera into the scene
2. I load the AoA Advanced Spotlight
3. I apply the Gobo Flashlight to the spotlight
4. Make sure I'm looking through the camera.
hit render nothing
I'm sure there is a heap I'm missing.
Is there a monkey see monkey do tutorial anywhere.
Take it easy on me I'm venturing into this area for the first time.
Thanks
I don't believe the spotlight is a volume light like some of the uber lights. Not as is. The spotlight will just display different light designs and you can also adjust the color of the light design. I could be wrong though.
EDIT to add: Adjust the camera to look at where the spotlight is shining and you should see some type of design.
some easy examples of animated advanced Spotlights with some instanced dancers
edited video
http://youtu.be/hkGpQ0PPxTQ
By "fog spotlight" I'm guessing you want something like this.
There are several ways to get this effect. The first is to use a cone attached to a spotlight and play around with opacity and other settings.
The easiest way, and the way I did this image, is to use AoA's Atmospheric Cameras and use the Volume Camera.
You might also check out SickleYield's free Easy God Rays over at ShareCG for a good basic setup.
I've not really had a lot of time to play around with the new spotlight but I can see a lot of potential combining this with the atmospheric cameras to create some unique effects.
@midnight you have to have an object in the szene where the light can shine on
for my animations i loaded cones to the Spotlight and have a plane on the ground
That sounds alright I'm go to give that a go !!!
Off topic, sorry but important, just purchased the Real Light Gel for Ambient Spotlght.
At botton of ad there is a sentence:
This sentence has a lot of importance to me, in seaching all over can only find the abilty to convert hdri
to tiff. I have literally hundreds of hdri both made and purchased.
The ability to use them is a big thing to me.
If I am missing something please help me
Naida with two Advanced Spotlights, one with the settings from Real Light HDR Gels - Bulbs. DS 4.6 Pro render.
Well I think I figured it out need the Volume Camera and something to render over thanks for the help !!!
Very nice, Midnight_stories. Could you please share the settings for the Volume Camera.
I have tried AoA Fog camera. Two Advanced Spotlights.
...so what is the Gobo Flashlight? I have a free Flashlight prop (3-D-C) but when I load it it replaces all the other lights in the scene.
Should be in your presets here, KK.
Hi Ruphuss,
Sorry for taking so long to reply. Yesterday I was so wrapped up in the installer and coupon issues I couldn't think in volume mode hehe.
The atmospheric cameras do not render the DS built in backdrop. The main reason is that volumes use the distance between the camera and geometry for their calculations. Since the DS scene backdrop image is not geometry the cameras don't know how far away it is so can't calculate the fog in areas that show the backdrop.
One solution is to use a big plane primitive in the background and have it face the camera then apply the image you want for the background onto the surface.
I'm in the process of revamping the atmosphere cameras and, if I can think of an efficient way of doing it, will try to implement some approximation setting to allow the background image to show. Don't put your life on hold while waiting for it though... It might be a while hehe.
@ AoA
thx for explanation
Hi Age OF Armour do you know why they took all installers away now its not even in DIM been checking all day? I know reading here they had probs with the manual installers and dim was ok but it just aint there..lol
Thanks
Steve.
...thanks. Thought it was another light product I wasn't aware of. That will be very handy.
I wanted to update my original comment but I 're-downloaded the spotlight and it works now. It was really only partially functional the version I had. This is really neat. Easy to use! Thank you.
Hi Ruphuss,
Sorry for taking so long to reply. Yesterday I was so wrapped up in the installer and coupon issues I couldn't think in volume mode hehe.
The atmospheric cameras do not render the DS built in backdrop. The main reason is that volumes use the distance between the camera and geometry for their calculations. Since the DS scene backdrop image is not geometry the cameras don't know how far away it is so can't calculate the fog in areas that show the backdrop.
One solution is to use a big plane primitive in the background and have it face the camera then apply the image you want for the background onto the surface.
I'm in the process of revamping the atmosphere cameras and, if I can think of an efficient way of doing it, will try to implement some approximation setting to allow the background image to show. Don't put your life on hold while waiting for it though... It might be a while hehe.
For WaterCam, which was inspired by your Atmospheric Cameras but is much simpler in purpose and implementation, I included scene subsets that each contain a camera, a light, and a big bounding box to render against. Just a thought. :)
I'm still unable to manually download Ambient Spotlight. From what I've read it is a known issue, correct?
And big thanks to Age of Armor for the making me, as a previous buyer of Ambient Lights, feel good.
Both DIM download installers are showing in my Product Library. The DIM had an update for AAL which I just installed.
Both DIM download installers are showing in my Product Library. The DIM had an update for AAL which I just installed.
Thanks for verifying it was there, It was my fault I had no tick in the plugins so I was not viewing it.. :( Wish I had thought of doing that earlier..
Thanks again.. :)
Steve
Would this spotlight work with Octane Render plugin for DAZ? I don't understand very well how this product works hence the question.
Because the installer issue is such a problem I thought it best to dedicate a thread to it so people can more easily find it. If you are having any installer issues, EXE or DIM, Mac or PC, please post them @ http://www.daz3d.com/forums/discussion/31239/
It is important that DAZ and I know who is having installer issues and under what conditions so posting your experiences can help us resolve the problem.
Thanks
Hi Ruphuss,
Sorry for taking so long to reply. Yesterday I was so wrapped up in the installer and coupon issues I couldn't think in volume mode hehe.
The atmospheric cameras do not render the DS built in backdrop. The main reason is that volumes use the distance between the camera and geometry for their calculations. Since the DS scene backdrop image is not geometry the cameras don't know how far away it is so can't calculate the fog in areas that show the backdrop.
One solution is to use a big plane primitive in the background and have it face the camera then apply the image you want for the background onto the surface.
I'm in the process of revamping the atmosphere cameras and, if I can think of an efficient way of doing it, will try to implement some approximation setting to allow the background image to show. Don't put your life on hold while waiting for it though... It might be a while hehe.
RE the atmospheric camera: I'm having trouble understanding the terminology in the documentation for the Atmospheric Volume Camera. It uses terms "opacity density" and "scatter color" and I don't see any controls with that name. I suspect maybe you changed some control names and didn't update the descriptions to match. Can you clarify those terms for me, please?
Doh! I can't believe I missed that all this time haha. Thanks for pointing it out.
The Scatter Color refers to "Volume Color" and Opacity Density should say "Volume Density"
Thanks! Another question: Is there a way for the volume camera to ignore ambient lights, so I get volume only on my spotlights, not an ambient fog over the whole image? I have both of your new Advanced lights, so I can use those, if that is part of the solution.
Unfortunately not currently, but it is part of the volume revamp I am working on. After releasing the atmosphere cameras I kept running into the same need you expressed and started working on a solution. The main reason the advanced lights have the __category text parameter is to allow for that control in the revamped volume camera.
Here's one thing I've used the ambient light for. 2 ambient lights, one for quality settings and another for hair. And one distant light with shadows/specular.