Advanced Ambient, Spot & Distant Lights [Commercial]

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Comments

  • Serene NightSerene Night Posts: 17,677
    edited December 1969

    I tried the spot light last night. Neither showed in product view but found them in the directory. I couldn't get the spots to work. Maybe I am doing something wrong but default out of the box with light shining down on genesis it seemed so dim. I'm going to try it again....today... maybe I was tired.. but it didn't look right to me.

  • Midnight_storiesMidnight_stories Posts: 4,112
    edited December 1969

    Guys I'm totally struggling with this, all I want to do is have a fog spotlight. No matter what I try I can't figure it out. Is there a real basic steps tutorial for newbies. Looked at the guide could not make head or tail of it. Here's what I'm doing

    1. I load a camera into the scene
    2. I load the AoA Advanced Spotlight
    3. I apply the Gobo Flashlight to the spotlight
    4. Make sure I'm looking through the camera.

    hit render nothing

    I'm sure there is a heap I'm missing.
    Is there a monkey see monkey do tutorial anywhere.
    Take it easy on me I'm venturing into this area for the first time.

    Thanks

  • Muon QuarkMuon Quark Posts: 564
    edited October 2013

    Guys I'm totally struggling with this, all I want to do is have a fog spotlight. No matter what I try I can't figure it out. Is there a real basic steps tutorial for newbies. Looked at the guide could not make head or tail of it. Here's what I'm doing

    1. I load a camera into the scene
    2. I load the AoA Advanced Spotlight
    3. I apply the Gobo Flashlight to the spotlight
    4. Make sure I'm looking through the camera.

    hit render nothing

    I'm sure there is a heap I'm missing.
    Is there a monkey see monkey do tutorial anywhere.
    Take it easy on me I'm venturing into this area for the first time.

    Thanks

    I don't believe the spotlight is a volume light like some of the uber lights. Not as is. The spotlight will just display different light designs and you can also adjust the color of the light design. I could be wrong though.


    EDIT to add: Adjust the camera to look at where the spotlight is shining and you should see some type of design.

    Post edited by Muon Quark on
  • RuphussRuphuss Posts: 2,631
    edited October 2013

    some easy examples of animated advanced Spotlights with some instanced dancers

    edited video
    http://youtu.be/hkGpQ0PPxTQ

    Post edited by Ruphuss on
  • SiscaSisca Posts: 875
    edited December 1969

    Guys I'm totally struggling with this, all I want to do is have a fog spotlight. No matter what I try I can't figure it out. Is there a real basic steps tutorial for newbies. Looked at the guide could not make head or tail of it. Here's what I'm doing

    1. I load a camera into the scene
    2. I load the AoA Advanced Spotlight
    3. I apply the Gobo Flashlight to the spotlight
    4. Make sure I'm looking through the camera.

    hit render nothing

    I'm sure there is a heap I'm missing.
    Is there a monkey see monkey do tutorial anywhere.
    Take it easy on me I'm venturing into this area for the first time.

    Thanks

    By "fog spotlight" I'm guessing you want something like this.

    There are several ways to get this effect. The first is to use a cone attached to a spotlight and play around with opacity and other settings.

    The easiest way, and the way I did this image, is to use AoA's Atmospheric Cameras and use the Volume Camera.

    You might also check out SickleYield's free Easy God Rays over at ShareCG for a good basic setup.

    I've not really had a lot of time to play around with the new spotlight but I can see a lot of potential combining this with the atmospheric cameras to create some unique effects.

    SpotLight.png
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  • RuphussRuphuss Posts: 2,631
    edited December 1969

    @midnight you have to have an object in the szene where the light can shine on
    for my animations i loaded cones to the Spotlight and have a plane on the ground

  • Midnight_storiesMidnight_stories Posts: 4,112
    edited December 1969

    ruphuss said:
    @midnight you have to have an object in the szene where the light can shine on
    for my animations i loaded cones to the Spotlight and have a plane on the ground

    That sounds alright I'm go to give that a go !!!
  • bicc39bicc39 Posts: 589
    edited December 1969

    Off topic, sorry but important, just purchased the Real Light Gel for Ambient Spotlght.

    At botton of ad there is a sentence:

    DAZ Studio's new support for .HDR format means that these HDRI files are much smaller in size than the previously needed .TIFFs!

    This sentence has a lot of importance to me, in seaching all over can only find the abilty to convert hdri
    to tiff. I have literally hundreds of hdri both made and purchased.
    The ability to use them is a big thing to me.

    If I am missing something please help me

  • ArtiniArtini Posts: 9,723
    edited October 2013

    Naida with two Advanced Spotlights, one with the settings from Real Light HDR Gels - Bulbs. DS 4.6 Pro render.

    Naida05pic01.jpg
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    Post edited by Artini on
  • Midnight_storiesMidnight_stories Posts: 4,112
    edited October 2013

    Well I think I figured it out need the Volume Camera and something to render over thanks for the help !!!

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    Fog03.jpg
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    Post edited by Midnight_stories on
  • ArtiniArtini Posts: 9,723
    edited October 2013

    Well I think I figured it out need the Volume Camera and something to render over thanks for the help !!!

    Very nice, Midnight_stories. Could you please share the settings for the Volume Camera.
    Post edited by Artini on
  • ArtiniArtini Posts: 9,723
    edited December 1969

    I have tried AoA Fog camera. Two Advanced Spotlights.

    Naida09pic01.jpg
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  • kyoto kidkyoto kid Posts: 41,252
    edited December 1969

    ...so what is the Gobo Flashlight? I have a free Flashlight prop (3-D-C) but when I load it it replaces all the other lights in the scene.

  • TJohnTJohn Posts: 11,227
    edited December 1969

    Should be in your presets here, KK.

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  • Age of ArmourAge of Armour Posts: 437
    edited December 1969

    ruphuss said:
    @AoA or someone else who knows:
    if i render with some of your nice atmospheric cameras i dont get the dazinternal edit-backdrop
    can I get it rendered somehow?

    Hi Ruphuss,

    Sorry for taking so long to reply. Yesterday I was so wrapped up in the installer and coupon issues I couldn't think in volume mode hehe.

    The atmospheric cameras do not render the DS built in backdrop. The main reason is that volumes use the distance between the camera and geometry for their calculations. Since the DS scene backdrop image is not geometry the cameras don't know how far away it is so can't calculate the fog in areas that show the backdrop.

    One solution is to use a big plane primitive in the background and have it face the camera then apply the image you want for the background onto the surface.

    I'm in the process of revamping the atmosphere cameras and, if I can think of an efficient way of doing it, will try to implement some approximation setting to allow the background image to show. Don't put your life on hold while waiting for it though... It might be a while hehe.

  • RuphussRuphuss Posts: 2,631
    edited December 1969

    @ AoA
    thx for explanation

  • Sal UKSal UK Posts: 432
    edited December 1969

    Hi Age OF Armour do you know why they took all installers away now its not even in DIM been checking all day? I know reading here they had probs with the manual installers and dim was ok but it just aint there..lol

    Thanks

    Steve.

  • kyoto kidkyoto kid Posts: 41,252
    edited December 1969

    tjohn said:
    Should be in your presets here, KK.

    ...thanks. Thought it was another light product I wasn't aware of. That will be very handy.
  • Serene NightSerene Night Posts: 17,677
    edited October 2013

    I wanted to update my original comment but I 're-downloaded the spotlight and it works now. It was really only partially functional the version I had. This is really neat. Easy to use! Thank you.

    Post edited by Serene Night on
  • zigraphixzigraphix Posts: 2,787
    edited December 1969

    ruphuss said:
    @AoA or someone else who knows:
    if i render with some of your nice atmospheric cameras i dont get the dazinternal edit-backdrop
    can I get it rendered somehow?

    Hi Ruphuss,

    Sorry for taking so long to reply. Yesterday I was so wrapped up in the installer and coupon issues I couldn't think in volume mode hehe.

    The atmospheric cameras do not render the DS built in backdrop. The main reason is that volumes use the distance between the camera and geometry for their calculations. Since the DS scene backdrop image is not geometry the cameras don't know how far away it is so can't calculate the fog in areas that show the backdrop.

    One solution is to use a big plane primitive in the background and have it face the camera then apply the image you want for the background onto the surface.

    I'm in the process of revamping the atmosphere cameras and, if I can think of an efficient way of doing it, will try to implement some approximation setting to allow the background image to show. Don't put your life on hold while waiting for it though... It might be a while hehe.

    For WaterCam, which was inspired by your Atmospheric Cameras but is much simpler in purpose and implementation, I included scene subsets that each contain a camera, a light, and a big bounding box to render against. Just a thought. :)

  • KatteyKattey Posts: 2,899
    edited December 1969

    I'm still unable to manually download Ambient Spotlight. From what I've read it is a known issue, correct?


    And big thanks to Age of Armor for the making me, as a previous buyer of Ambient Lights, feel good.

  • TJohnTJohn Posts: 11,227
    edited December 1969

    Sal UK said:
    Hi Age OF Armour do you know why they took all installers away now its not even in DIM been checking all day? I know reading here they had probs with the manual installers and dim was ok but it just aint there..lol

    Thanks

    Steve.


    Both DIM download installers are showing in my Product Library. The DIM had an update for AAL which I just installed.
  • Sal UKSal UK Posts: 432
    edited December 1969

    tjohn said:
    Sal UK said:
    Hi Age OF Armour do you know why they took all installers away now its not even in DIM been checking all day? I know reading here they had probs with the manual installers and dim was ok but it just aint there..lol

    Thanks

    Steve.


    Both DIM download installers are showing in my Product Library. The DIM had an update for AAL which I just installed.

    Thanks for verifying it was there, It was my fault I had no tick in the plugins so I was not viewing it.. :( Wish I had thought of doing that earlier..

    Thanks again.. :)

    Steve

  • SuperdogSuperdog Posts: 765
    edited December 1969

    Would this spotlight work with Octane Render plugin for DAZ? I don't understand very well how this product works hence the question.

  • Age of ArmourAge of Armour Posts: 437
    edited October 2013

    Because the installer issue is such a problem I thought it best to dedicate a thread to it so people can more easily find it. If you are having any installer issues, EXE or DIM, Mac or PC, please post them @ http://www.daz3d.com/forums/discussion/31239/

    It is important that DAZ and I know who is having installer issues and under what conditions so posting your experiences can help us resolve the problem.

    Thanks

    troubleshooting_light_installer.jpg
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    Post edited by Age of Armour on
  • barbultbarbult Posts: 24,860
    edited December 1969

    ruphuss said:
    @AoA or someone else who knows:
    if i render with some of your nice atmospheric cameras i dont get the dazinternal edit-backdrop
    can I get it rendered somehow?

    Hi Ruphuss,

    Sorry for taking so long to reply. Yesterday I was so wrapped up in the installer and coupon issues I couldn't think in volume mode hehe.

    The atmospheric cameras do not render the DS built in backdrop. The main reason is that volumes use the distance between the camera and geometry for their calculations. Since the DS scene backdrop image is not geometry the cameras don't know how far away it is so can't calculate the fog in areas that show the backdrop.

    One solution is to use a big plane primitive in the background and have it face the camera then apply the image you want for the background onto the surface.

    I'm in the process of revamping the atmosphere cameras and, if I can think of an efficient way of doing it, will try to implement some approximation setting to allow the background image to show. Don't put your life on hold while waiting for it though... It might be a while hehe.
    RE the atmospheric camera: I'm having trouble understanding the terminology in the documentation for the Atmospheric Volume Camera. It uses terms "opacity density" and "scatter color" and I don't see any controls with that name. I suspect maybe you changed some control names and didn't update the descriptions to match. Can you clarify those terms for me, please?

    Atmospheric.JPG
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  • Age of ArmourAge of Armour Posts: 437
    edited December 1969

    Doh! I can't believe I missed that all this time haha. Thanks for pointing it out.

    The Scatter Color refers to "Volume Color" and Opacity Density should say "Volume Density"

  • barbultbarbult Posts: 24,860
    edited December 1969

    Doh! I can't believe I missed that all this time haha. Thanks for pointing it out.

    The Scatter Color refers to "Volume Color" and Opacity Density should say "Volume Density"


    Thanks! Another question: Is there a way for the volume camera to ignore ambient lights, so I get volume only on my spotlights, not an ambient fog over the whole image? I have both of your new Advanced lights, so I can use those, if that is part of the solution.
  • Age of ArmourAge of Armour Posts: 437
    edited December 1969

    barbult said:

    Thanks! Another question: Is there a way for the volume camera to ignore ambient lights, so I get volume only on my spotlights, not an ambient fog over the whole image? I have both of your new Advanced lights, so I can use those, if that is part of the solution.

    Unfortunately not currently, but it is part of the volume revamp I am working on. After releasing the atmosphere cameras I kept running into the same need you expressed and started working on a solution. The main reason the advanced lights have the __category text parameter is to allow for that control in the revamped volume camera.

  • SorelSorel Posts: 1,407
    edited December 1969

    Here's one thing I've used the ambient light for. 2 ambient lights, one for quality settings and another for hair. And one distant light with shadows/specular.

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