Advanced Ambient, Spot & Distant Lights [Commercial]

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Comments

  • TJohnTJohn Posts: 11,227
    edited December 1969

    KK, there may be another way to get what you're after with the AALs.
    This is a setup with 2 AALs out of the box (with the AO Shading Rate at 1 to make the shading smoother). They are inside a elongated cube with each light near the ceiling at opposite ends.

    2_aals_out_of_box.jpg
    521 x 600 - 59K
  • kyoto kidkyoto kid Posts: 41,252
    edited October 2013

    Kinich said:
    Kyoto Kid said:
    ...too bad we couldn't flag just the spotlights to have the volume effect. I really sierra-uniform-charlie-kilo at compositing. SNIPPED MY POST OUT FOR BREVITY ... the second one looks pretty good. Since one cannot flag the light cone, can its opacity be adjusted? My only concern is usually UE effects really slog the render time down.

    You can not turn down the Opacity of the volume as it is set to zero in the shader but you can turn down the density of the volume, the image below is the same as the previous one but with the volume density turned down from 0.01 to 0.001, a reduction by a factor of 10.

    Note, this time I checked the render time, 3 minutes 11 Seconds for this one.

    Also couple of test renders using two AALs in a scene I put together for the Out of Darkness contest, before I populated it.

    First image has two AALs, the first has a Radius of 0.00 Metres so it illuminates everything, positioned at ground level roughly in the middle of the junction. The second with a radius of 3.00 Metres positioned in the alley to the left of the scene, with a fall off of 0.00% to show the edge of the illumination clearly.

    Got to go now, things to do today but should be around on and off and again this evening (UK time).
    ...thanks, I'll give hat a try. Also just DL'd SickleYield's God Ray freebie from Share CG.

    Post edited by kyoto kid on
  • TJohnTJohn Posts: 11,227
    edited December 1969

    Here I have lowered the Light Radius to 5 on both lights.

    2_aals_light_radius_5.jpg
    521 x 600 - 68K
  • TJohnTJohn Posts: 11,227
    edited December 1969

    Here the Light Radius is 10, and the Light intensity on both lights is 50%.

    2_aals_light_radius_10_light_intesity_50%.jpg
    521 x 600 - 120K
  • TJohnTJohn Posts: 11,227
    edited December 1969

    And finally, Light Radius at 10, Light Intensity at 20 %.
    Hope this helps to show the different effects of Radius and Intensity.

    2_aals_light_radius_10_light_intesity_20.jpg
    521 x 600 - 90K
  • kyoto kidkyoto kid Posts: 41,252
    edited October 2013

    ...hmm. that would make a cool effect in a hallway or Jack's Parkside Tube Station. Yes that helps a lot to see the different effects.


    After a couple more experiments I think I got it.

    I just love how fast these lights render compared to UE. Test renders are running just under five minutes whereas with UE it would be at least a half hour or more.

    Post edited by kyoto kid on
  • TJohnTJohn Posts: 11,227
    edited December 1969

    Kyoto Kid said:
    ...hmm. that would make a cool effect in a hallway or Jack's Parkside Tube Station. Yes that helps a lot to see the different effects.


    After a couple more experiments I think I got it.

    I just love how fast these lights render compared to UE. Test renders are running just under five minutes whereas with UE it would be at least a half hour or more.


    You and me both. :lol:
  • kyoto kidkyoto kid Posts: 41,252
    edited October 2013

    ...the scene I'm working on is another night scene which both the AAL and ASL seem well suited for (especially with the flagging option).

    UE just seems better suited for outdoor daylight scenes than night or indoor ones. The scene I did with Smay's Genesis characters (posted on the Genesis 1 Growing Up thread) used UE and took almost 3 hours to render at only 900 x 900.

    Post edited by kyoto kid on
  • SuperdogSuperdog Posts: 765
    edited December 1969

    Superdog said:
    Superdog said:
    Would this spotlight work with Octane Render plugin for DAZ? I don't understand very well how this product works hence the question.

    Hi, I'm trying to find out whether this product will work with Octane Render for DAZ or Luxus? Is it only compatible with the Reality renderer in DAZ? I'm interested in buying it if it will work with Octane. Thanks in advance.

    The light will not work in any other renderer other than DAZ Studio and 3delight. It is maybe possible they might light up but I highly doubt they would look anywhere near correct in Lux or Octane. Even on the very remote chance they did look right, you would not get any speed benefits.

    Sorry about that. :(

    Thanks for your reply. Maybe one day OTOY will find a way to incorporate DAZ lights into Octane.

  • Richard HaseltineRichard Haseltine Posts: 102,783
    edited December 1969

    Superdog said:
    Superdog said:
    Superdog said:
    Would this spotlight work with Octane Render plugin for DAZ? I don't understand very well how this product works hence the question.

    Hi, I'm trying to find out whether this product will work with Octane Render for DAZ or Luxus? Is it only compatible with the Reality renderer in DAZ? I'm interested in buying it if it will work with Octane. Thanks in advance.

    The light will not work in any other renderer other than DAZ Studio and 3delight. It is maybe possible they might light up but I highly doubt they would look anywhere near correct in Lux or Octane. Even on the very remote chance they did look right, you would not get any speed benefits.

    Sorry about that. :(

    Thanks for your reply. Maybe one day OTOY will find a way to incorporate DAZ lights into Octane.

    As far as I am aware Octane is an unbaised renderer like Luxrender and it is meant to simulate the way real lights work. Real lights can't selectively illuminate, or have non-inverse square falloff, or many of the other features of these lights so it wouldn't make sense to implement them in Octane or LuxRender.

  • edited December 1969

    This thing destroyed my Uberenvironment lights, they no longer work...

  • Richard HaseltineRichard Haseltine Posts: 102,783
    edited December 1969

    On their own or when loaded with an ambient light? Are you getting any errror messages?

  • edited December 1969

    Please, has anyone lost uberenvironment after installing this ? I uninstalled uberenvironment and the advanced stuff and re-installed uberenvironment but it doesn't work at all now, how am I supposed to fix this ? how can AoA just plain destroy uberenvironment ?!?!?!?!?!?

  • edited December 1969

    On their own or when loaded with an ambient light? Are you getting any errror messages?

    The properties for "Light" have dissapeared, there are no error messages, it renders like it's not a light, it does nothing...

    *** Scene Cleared ***
    Opening file !UberEnvironment2 Base.daz...
    File read time: 0 min 0.0 sec.
    Building Scene...
    File loaded in 0 min 0.0 sec.
    Loaded file !UberEnvironment2 Base.daz.
    *** Scene Cleared ***
    Opening file UberLight01.daz...
    File read time: 0 min 0.0 sec.
    Loaded image Lant-Lights-04.jpg
    Building Scene...
    File loaded in 0 min 0.0 sec.
    Loaded file UberLight01.daz.
    Ran tdlmake on image D:/DAZ4lib/Runtime/textures/Lantios/Lant-Lights-04.tif
    Ran tdlmake on image D:/DAZ4lib/Runtime/textures/Lantios/Lant-Lights-04.jpg
    Loaded image Lant-Lights-04.tif
    Rendering image
    Created RenderCacheBlock
    Compiled C:/Users/xxxxxxx/AppData/Roaming/DAZ 3D/Studio4/shaders/brickyard/{b20d76dd-b368-41cd-b267-264eddd78a47}/shader_Surface.sdl...
    Saved image: D:\Temp\dstemp\render\r.png
    Finished Rendering
    Total Rendering Time: 0.50 seconds

  • Richard HaseltineRichard Haseltine Posts: 102,783
    edited December 1969

    Why did you uninstall uberEnvironment? In any event, that's UberEnvironbment 2 and it's part of DS - reinstall, I think, the Genesis Starter Essentials (or possible the application) to restore it.

  • edited December 1969

    Uninstalling and re-installing DS 4.6 makes no difference. I tried uninstalling UE1 and re-installing it because it's the only thing I could think of since I have no unsintallers or installers of any kind for UE2.

    I'm re-downloaing Genesis Starter Essentials now, I'll try that, thanks for the help.

  • JabbaJabba Posts: 1,460
    edited December 1969

    Just did a test to mix UE2 and Advanced lights in the same scene and did not encounter any problems...

    UE2_and_Advanced_lights_together.jpg
    1800 x 900 - 410K
  • ArtiniArtini Posts: 9,723
    edited December 1969

    barbult said:
    RAMWolff, here is an example of a simple scene. I have 3 white primitive planes forming the floor and two walls. I have a prop (chair) and one DAZ spotlight shining on the chair. I have a volume camera. I think the only change I made to the volume settings was to increase light density from 0.0010 to 0.0050 and increase the quality to 50. I hope this helps.

    Thank you for posting these settings, Barbult.
    Finally I am beginning to see some volumetrics, when using AoA Volume camera.
    d5sc14pic03.jpg
    1024 x 1024 - 68K
  • StrixowlStrixowl Posts: 301
    edited December 1969

    Kyoto Kid said:
    Kinich said:
    ...too bad we couldn't flag just the spotlights to have the volume effect. I really sierra-uniform-charlie-kilo at compositing.
    Also just DL'd SickleYield's God Ray freebie from Share CG.

    Do you have a link for this? I can't seem to find it on Share CG. Thanks :)

  • Age of ArmourAge of Armour Posts: 437
    edited December 1969

    awz4158 said:
    Please, has anyone lost uberenvironment after installing this ? I uninstalled uberenvironment and the advanced stuff and re-installed uberenvironment but it doesn't work at all now, how am I supposed to fix this ? how can AoA just plain destroy uberenvironment ?!?!?!?!?!?

    That is just plain strange. Uber and the advanced lights share no common files at all so there shouldn't be any conflict. I'm not saying that you aren't experiencing it, I'm just at a loss as to haw that could have happened.

    I have been using the advanced lights back to back with Uberenvironment for speed tests a lot recently including having both loaded into the same scene without issue.

    I have an errand to run but when I get back I will try to reply more in depth and see if we can't find out what is going on in your case.

  • barbultbarbult Posts: 24,860
    edited December 1969

    When you get a chance, please take a look at this flagging problem. http://www.daz3d.com/forums/discussion/27675/P690/#463578
    It kind of got lost amid the atmospheric camera discussions.

  • Age of ArmourAge of Armour Posts: 437
    edited October 2013

    barbult said:
    When you get a chance, please take a look at this flagging problem. http://www.daz3d.com/forums/discussion/27675/P690/#463578
    It kind of got lost amid the atmospheric camera discussions.

    Two of the original 3 options, Diffuse Strength 99%, and Index of Refraction 1.1 should not be there. You now need to pick the parameter you want to flag, then set the value you want to be flagged in the slider directly below.

    I'm looking into the cause but, at first glance it appears one of the new files did not get into the update. This file is the least important of them though so it should not affect performance or appearance as long as you don't select one of the last 2 options. I'm double checking right now.

    I just finished testing with Garibaldi hair, UberSurface, DS Default and the AoA Susurface shaders. All the flagging is working as intended in the updated version except the who last options "Diffuse Strength 99%, and Index of Refraction 1.1" but they aren't supposed to. They should not even appear in the dropdown menu but It looks like I sent QA a wrong file when they built the last installer. :red:

    Again that is just one file that tells what options should be in the dropdown menu. Everything on the light appears to work fine. Just don't use the last two flag options since that part off the internal code was removed.

    Post edited by Age of Armour on
  • kyoto kidkyoto kid Posts: 41,252
    edited December 1969

    ...here's what I have so far. Apology for the small size as this is a test render (still a WIP).

    Used four AALs, one main for the entire scene with a 0 meter radius with the girl's face and hair flagged to "off", two down the alleyway behind the characters, 1 with a 25 meter radius and the other with a 12 meter radius both with the girl's clothing flagged to "off", and one above with a 6 meter radius to give a little definition to the bridge.

    Next have one Advanced ASL aimed at the girl with the clothing flagged off and a second off to the side as a rim light both with teh falloff set to squared, and one over the elf with the gun simulating an streetlight overhead.

    Also used one low intensity Linear point light for a little fill on his face.

    out_of_the_shadows.jpg
    500 x 707 - 175K
  • Age of ArmourAge of Armour Posts: 437
    edited December 1969

    Very cool Kyoto! I really like the composition and the flow of action.

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited December 1969

    awz4158 said:

    Opening file !UberEnvironment2 Base.daz...

    Uberenvironment isn't a *.daz file and hasn't been for quite some time. It should be a *.duf.
  • Serene NightSerene Night Posts: 17,677
    edited December 1969

    Is anyone having trouble with crashing? When I try to adjust the ambient spot lights I am getting some crashing to desktop. For example moving the lights around the screen?

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited October 2013

    Is anyone having trouble with crashing? When I try to adjust the ambient spot lights I am getting some crashing to desktop. For example moving the lights around the screen?

    I had one CTD yesterday (iirc I was loading an aoa spot), but I'm not sure why.

    /edit
    I'm using the 4.6.2.23 beta.

    Post edited by Lissa_xyz on
  • Age of ArmourAge of Armour Posts: 437
    edited December 1969

    I have been having some issues with 4.6.0.18 crashing, without the lights, just crashing in general. I have been seeing some display errors coming up in the error logs. I have 4.6.1.17 on another machine and have not had any crashes... but I use that machine a lot less. It is just my test computer.

  • Serene NightSerene Night Posts: 17,677
    edited October 2013

    I am using studio 4.6.1.17

    It has crashed about 5 times and asks me to submit work requests to daz when moving the lights around. I've taken to saving a lot to get the image finished. This is a clean install of the latest daz. I just replaced my hard drive and 4.6.1.17 is all that was offered. Although I had crashes in the previous version of daz, this is the most crashing I've seen yet. Especially for such an uncomplicated file.

    This is my effort using the lights. Would like to do a cool muzzle light like in the promo art, but haven't figured it out yet! =-)

    Overall, I love these lights. Very easy to use and setup and work well with the atmospheric effects camera

    latest-1.jpg
    997 x 569 - 267K
    Post edited by Serene Night on
  • kyoto kidkyoto kid Posts: 41,252
    edited December 1969

    Very cool Kyoto! I really like the composition and the flow of action.

    ...thanks. The tagging feature really helps a lot. Once both Vaskania and TJohn explained things and gave some visual examples I realised what I was doing wrong and then it all fell together.

    Now to plug in the Atmospheric camera. Personally I've had no issue with the Vignette. Used it in a couple scenes and it workd just the way I wanted. One trick I used was to change the fog colour to black and it gave me a nice black vignette around the edges without making the rest of the scene too bright. Still wish I could just apply the volume camera to spotlights only as I'm terrible at multipass rendering and compositing (like what to select for which render layer and how to deal with shadows without having to paint them in with my very unsteady hand).

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