Advanced Ambient, Spot & Distant Lights [Commercial]

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Comments

  • Digital Lite DesignDigital Lite Design Posts: 728
    edited December 2013

    Love the motion blur!

    My PC has 16 MB RAM <----yep, I meant 16GB........ (I want more) and an nVidia 770. It slows down to about an hr when I raise the Ambient Occ values. But that is still really quick. UE2 would still be rendering 4 days later. :D</p>

    Post edited by Digital Lite Design on
  • SzarkSzark Posts: 10,634
    edited December 1969

    Oh that blur tutorial paid off cosmo, that is so cool.

  • cosmo71cosmo71 Posts: 3,609
    edited December 1969

    Szark said:
    Oh that blur tutorial paid off cosmo, that is so cool.

    what a blur tutorial? :)

  • cosmo71cosmo71 Posts: 3,609
    edited December 1969

    is there something like a "motion blur" - camera or effect out for DS?

  • cosmo71cosmo71 Posts: 3,609
    edited December 1969

    Love the motion blur!

    My PC has 16 MB RAM (I want more) and an nVidia 770. It slows down to about an hr when I raise the Ambient Occ values. But that is still really quick. UE2 would still be rendering 4 days later. :D

    16 MB??? Or do you mean 16 GB RAM? Hmm, I have 6 GB RAM.

  • Digital Lite DesignDigital Lite Design Posts: 728
    edited December 1969

    cosmo71 said:
    Love the motion blur!

    My PC has 16 MB RAM (I want more) and an nVidia 770. It slows down to about an hr when I raise the Ambient Occ values. But that is still really quick. UE2 would still be rendering 4 days later. :D

    16 MB??? Or do you mean 16 GB RAM? Hmm, I have 6 GB RAM.

    Sigh....Yep meant GB. I have a headache!!!!!!! I'm tired....And thank goodness it is a holiday week! LOL

  • cosmo71cosmo71 Posts: 3,609
    edited December 2013

    Well not just that UE2 slows down the machine a bit, it has some not so good effects on my Characters Skin, don`t no why,, it is not in all renders but at some so I decided to use 6 distant lights with just diffuse and no shadow for the ambient until now :) now I can use the advanced ambient light :) and as written before, I was surprised, too of how fast my machine renders the images with good results.

    Post edited by cosmo71 on
  • Digital Lite DesignDigital Lite Design Posts: 728
    edited December 1969

    cosmo71 said:
    Well not just that UE2 slows down the machine a bit, it has some not so good effects on my Characters Skin, don`t no why,, it is not in all renders but at some so I decided to use 6 distant lights with just diffuse for the ambient until know :) now I can use the advanced ambient light :) and as written before, I was surprised, too of how fast my machine renders the images with good results.

    I absolutely love these lights. I am finally happy with my results in DS again. :)

  • cosmo71cosmo71 Posts: 3,609
    edited December 1969

    cosmo71 said:
    Love the motion blur!

    My PC has 16 MB RAM (I want more) and an nVidia 770. It slows down to about an hr when I raise the Ambient Occ values. But that is still really quick. UE2 would still be rendering 4 days later. :D

    16 MB??? Or do you mean 16 GB RAM? Hmm, I have 6 GB RAM.

    Sigh....Yep meant GB. I have a headache!!!!!!! I'm tired....And thank goodness it is a holiday week! LOL

    well, had a bad cough (still have it but no so bad as it was) and if that was not enough I had also a bad rib contusion also. That was pure hell.

  • Digital Lite DesignDigital Lite Design Posts: 728
    edited December 1969

    cosmo71 said:
    cosmo71 said:
    Love the motion blur!

    My PC has 16 MB RAM (I want more) and an nVidia 770. It slows down to about an hr when I raise the Ambient Occ values. But that is still really quick. UE2 would still be rendering 4 days later. :D

    16 MB??? Or do you mean 16 GB RAM? Hmm, I have 6 GB RAM.

    Sigh....Yep meant GB. I have a headache!!!!!!! I'm tired....And thank goodness it is a holiday week! LOL

    well, had a bad cough (still have it but no so bad as it was) and if that was not enough I had also a bad rib contusion also. That was pure hell.

    That is why I have a headache. Coughing killed my neck and shoulders.

    Several years ago I had a bad cough and totally separated 2 ribs. That took about 18 mo to heal. Do NOT try that one!! :)

  • cosmo71cosmo71 Posts: 3,609
    edited December 1969

    cosmo71 said:
    cosmo71 said:
    Love the motion blur!

    My PC has 16 MB RAM (I want more) and an nVidia 770. It slows down to about an hr when I raise the Ambient Occ values. But that is still really quick. UE2 would still be rendering 4 days later. :D

    16 MB??? Or do you mean 16 GB RAM? Hmm, I have 6 GB RAM.

    Sigh....Yep meant GB. I have a headache!!!!!!! I'm tired....And thank goodness it is a holiday week! LOL

    well, had a bad cough (still have it but no so bad as it was) and if that was not enough I had also a bad rib contusion also. That was pure hell.

    That is why I have a headache. Coughing killed my neck and shoulders.

    Several years ago I had a bad cough and totally separated 2 ribs. That took about 18 mo to heal. Do NOT try that one!! :)

    Well that sounds a bad and I guess it would be a bad idea to copy that ;-) I am getting better so, the worst is over I hope.

  • SzarkSzark Posts: 10,634
    edited December 1969

    cosmo71 said:
    is there something like a "motion blur" - camera or effect out for DS?
    sorry cosmo I misread your post. Still a very nice pic

    Yes DS4.5+ can do motion blur http://www.daz3d.com/forums/discussion/666/P210/#510403

  • kyoto kidkyoto kid Posts: 41,252
    edited December 1969

    ...great pics there everyone.


    One thing I really like is that I no longer get render artefacts like I did with UE. Another is I find it so much easier to create nighttime scenes without everything being too dark or "flat" looking, or "overlit".

    I'd show my latest, but it is a submission for the Rendo Holiday Contest which is currently in the voting process. The scene used one Advanced Ambient and three Advanced Spotlights.

  • Age of ArmourAge of Armour Posts: 437
    edited December 1969

    Szark said:
    cosmo71 said:
    is there something like a "motion blur" - camera or effect out for DS?
    sorry cosmo I misread your post. Still a very nice pic

    Yes DS4.5+ can do motion blur http://www.daz3d.com/forums/discussion/666/P210/#510403

    Yep, as Szark pointed out DS now has vector motion blur and it works really well.

    To use motion blur, check the box for motion blur in the render settings then be sure your scene has at least 2 key frames of animation so it know how the image should be properly blurred. You could set a keyframe on frame 1 then move the road and background towards the camera on frame 2. You don't need to render both frames... The second key is only to tell DS what is moving and in what direction.

    Last I tested, motion blur has a limitation which is important to note... Unfortunately it is based on movement relative to "scene space" not to "camera space." This means that a camera zooming down the highway will not yield motion blur, only moving the highway will.

    Another thing to note is that motion blur can take a lot of memory. In my experience it is not too noticeable but use it with caution if you have a complex scene with a lot of movement on a system with not much memory.

  • JabbaJabba Posts: 1,460
    edited December 1969

    Yeah, motion blur, here's one I prepared earlier... http://fav.me/d6b85jr

    ...the other limitation is that you can't mix the new HD morphs with motion blur in the same render - the scene will render but it won't pick up any of the extra HD morph details. You need to have the motion blur unselected for the HD morphs to correctly render.

  • cosmo71cosmo71 Posts: 3,609
    edited December 1969

    Szark said:
    cosmo71 said:
    is there something like a "motion blur" - camera or effect out for DS?
    sorry cosmo I misread your post. Still a very nice pic

    Yes DS4.5+ can do motion blur http://www.daz3d.com/forums/discussion/666/P210/#510403

    Yep, as Szark pointed out DS now has vector motion blur and it works really well.

    To use motion blur, check the box for motion blur in the render settings then be sure your scene has at least 2 key frames of animation so it know how the image should be properly blurred. You could set a keyframe on frame 1 then move the road and background towards the camera on frame 2. You don't need to render both frames... The second key is only to tell DS what is moving and in what direction.

    Last I tested, motion blur has a limitation which is important to note... Unfortunately it is based on movement relative to "scene space" not to "camera space." This means that a camera zooming down the highway will not yield motion blur, only moving the highway will.

    Another thing to note is that motion blur can take a lot of memory. In my experience it is not too noticeable but use it with caution if you have a complex scene with a lot of movement on a system with not much memory.

    ah okay thank you :) Well I just render a "steelroom" image with your lights but unfortunatelly I can not post it here...it is far, far far away from being allowed to upload :)

  • Age of ArmourAge of Armour Posts: 437
    edited December 1969

    Merry Christmas everyone!

    Jabba101 said:
    Yeah, motion blur, here's one I prepared earlier... http://fav.me/d6b85jr

    ...the other limitation is that you can't mix the new HD morphs with motion blur in the same render - the scene will render but it won't pick up any of the extra HD morph details. You need to have the motion blur unselected for the HD morphs to correctly render.

    Oh? I did not know that. Thanks for pointing it out. It should save me from some confusion in the future.

  • cosmo71cosmo71 Posts: 3,609
    edited December 1969

    two new renders with the advanced ambient light + a distant light with ray traced shadow

    dx_-_space_1_-_Kopie.jpg
    1650 x 1075 - 175K
    DX_-_THE_MONKEYS_WERE_RIGHT_-_Kopie.jpg
    1650 x 875 - 159K
  • cosmo71cosmo71 Posts: 3,609
    edited December 2013

    well just one thing on the ambient light, the distant of 100meters could be extended a bit I think, maybe 500meters :)

    ups...sorry, my fault, just had to turn off limits :)

    Post edited by cosmo71 on
  • DkgooseDkgoose Posts: 1,451
    edited December 1969

    How difficult is this product to learn?

  • cosmo71cosmo71 Posts: 3,609
    edited December 2013

    dkgoose said:
    How difficult is this product to learn?

    which, the ambient light? this is totally not difficult. I Just use the standard values except the light intensity, light radius, color, illumination and ao bias, these are the only things I change from time to time, all other values I do not change. It is like UE2 but renders much faster and for me has better results on my characters skin.

    Post edited by cosmo71 on
  • DkgooseDkgoose Posts: 1,451
    edited December 1969

    I think I'm going to get the bundle I've been eying it for a while

  • cosmo71cosmo71 Posts: 3,609
    edited December 1969

    dkgoose said:
    I think I'm going to get the bundle I've been eying it for a while

    do it...the advanced spotlight is also really great. you can choose the range of the light and you can use it also as pointlight as well.

  • cosmo71cosmo71 Posts: 3,609
    edited December 1969

    will upload a new render soon with just one advanced ambient and one distant light, the original light setting of this canyon set I have deleted. Just a view minutes to go...it renders right now.

  • cosmo71cosmo71 Posts: 3,609
    edited December 2013

    and here it is...as written above, original lights deleted and an advanced ambient and one distant light with ray traced shadow added.

    DX_-_THE_CANYON_2_-_Kopie.jpg
    1650 x 875 - 342K
    Post edited by cosmo71 on
  • DkgooseDkgoose Posts: 1,451
    edited December 1969

    Awesome, thanks, I'll go her or before it goes off sale

  • kyoto kidkyoto kid Posts: 41,252
    edited December 2013

    ...here's my latest, 1 AAL at 20m radius with 80% falloff blend and six ASLs set to 360°spread as point lights all with linear falloff

    leela_christmas.jpg
    1200 x 900 - 824K
    Post edited by kyoto kid on
  • Age of ArmourAge of Armour Posts: 437
    edited December 2013

    dkgoose said:
    How difficult is this product to learn?

    The lights load with mid grade settings by default and most of the crucial features are very similar to the DS default spotlight or UberEnvironment2. Though, to get the most out of the lights there is honestly a bit of a learning curve.

    The main things to get a grasp on first are samples, shading rate and ambient light radius. Those are all you really need for general usage. But it is good to experiment a little bit with the flagging and get used to it over time. The flagging/alt samples/hitmodes is where the biggest speed benefits will come in and also open up some cool lighting tricks.

    There are a lot of other little features like shadow clamp, hitsides, distribution curve and AO cone angles but those are really just features which aren't necessary to ever change but are there if you wan't fine tuning of the look later on down the road. Focus on learning the Flagging stuff first though.


    well just one thing on the ambient light, the distant of 100meters could be extended a bit I think, maybe 500meters smile

    ups…sorry, my fault, just had to turn off limits smile

    Increasing the limits works but, if you wan't an (essentially) infinite range on the ambient light just set the radius to 0.

    For many of the features, setting a parameter to 0 turns that feature off. For instance, setting Subsurface Samples to 0 will cause the light to not use shadows at all during the subsurface pre-calculation.

    Post edited by Age of Armour on
  • cosmo71cosmo71 Posts: 3,609
    edited December 1969

    dkgoose said:
    How difficult is this product to learn?


    well just one thing on the ambient light, the distant of 100meters could be extended a bit I think, maybe 500meters smile

    ups…sorry, my fault, just had to turn off limits smile

    Increasing the limits works but, if you wan't an (essentially) infinite range on the ambient light just set the radius to 0.

    For many of the features, setting a parameter to 0 turns that feature off. For instance, setting Subsurface Samples to 0 will cause the light to not use shadows at all during the subsurface pre-calculation.

    ah okay, thank you :) hope you like images I have uploaded here :)

  • DkgooseDkgoose Posts: 1,451
    edited December 1969

    I bought the bundle last night and tried the ambient lights out today very nice results loading and rendering as is, the spotlight I'm not sure worked,

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