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© 2025 Daz Productions Inc. All Rights Reserved.
Comments
Love the motion blur!
My PC has 16 MB RAM <----yep, I meant 16GB........ (I want more) and an nVidia 770. It slows down to about an hr when I raise the Ambient Occ values. But that is still really quick. UE2 would still be rendering 4 days later. :D</p>
Oh that blur tutorial paid off cosmo, that is so cool.
what a blur tutorial? :)
is there something like a "motion blur" - camera or effect out for DS?
16 MB??? Or do you mean 16 GB RAM? Hmm, I have 6 GB RAM.
16 MB??? Or do you mean 16 GB RAM? Hmm, I have 6 GB RAM.
Sigh....Yep meant GB. I have a headache!!!!!!! I'm tired....And thank goodness it is a holiday week! LOL
Well not just that UE2 slows down the machine a bit, it has some not so good effects on my Characters Skin, don`t no why,, it is not in all renders but at some so I decided to use 6 distant lights with just diffuse and no shadow for the ambient until now :) now I can use the advanced ambient light :) and as written before, I was surprised, too of how fast my machine renders the images with good results.
I absolutely love these lights. I am finally happy with my results in DS again. :)
Sigh....Yep meant GB. I have a headache!!!!!!! I'm tired....And thank goodness it is a holiday week! LOL
well, had a bad cough (still have it but no so bad as it was) and if that was not enough I had also a bad rib contusion also. That was pure hell.
Sigh....Yep meant GB. I have a headache!!!!!!! I'm tired....And thank goodness it is a holiday week! LOL
well, had a bad cough (still have it but no so bad as it was) and if that was not enough I had also a bad rib contusion also. That was pure hell.
That is why I have a headache. Coughing killed my neck and shoulders.
Several years ago I had a bad cough and totally separated 2 ribs. That took about 18 mo to heal. Do NOT try that one!! :)
well, had a bad cough (still have it but no so bad as it was) and if that was not enough I had also a bad rib contusion also. That was pure hell.
That is why I have a headache. Coughing killed my neck and shoulders.
Several years ago I had a bad cough and totally separated 2 ribs. That took about 18 mo to heal. Do NOT try that one!! :)
Well that sounds a bad and I guess it would be a bad idea to copy that ;-) I am getting better so, the worst is over I hope.
Yes DS4.5+ can do motion blur http://www.daz3d.com/forums/discussion/666/P210/#510403
...great pics there everyone.
One thing I really like is that I no longer get render artefacts like I did with UE. Another is I find it so much easier to create nighttime scenes without everything being too dark or "flat" looking, or "overlit".
I'd show my latest, but it is a submission for the Rendo Holiday Contest which is currently in the voting process. The scene used one Advanced Ambient and three Advanced Spotlights.
Yes DS4.5+ can do motion blur http://www.daz3d.com/forums/discussion/666/P210/#510403
Yep, as Szark pointed out DS now has vector motion blur and it works really well.
To use motion blur, check the box for motion blur in the render settings then be sure your scene has at least 2 key frames of animation so it know how the image should be properly blurred. You could set a keyframe on frame 1 then move the road and background towards the camera on frame 2. You don't need to render both frames... The second key is only to tell DS what is moving and in what direction.
Last I tested, motion blur has a limitation which is important to note... Unfortunately it is based on movement relative to "scene space" not to "camera space." This means that a camera zooming down the highway will not yield motion blur, only moving the highway will.
Another thing to note is that motion blur can take a lot of memory. In my experience it is not too noticeable but use it with caution if you have a complex scene with a lot of movement on a system with not much memory.
Yeah, motion blur, here's one I prepared earlier... http://fav.me/d6b85jr
...the other limitation is that you can't mix the new HD morphs with motion blur in the same render - the scene will render but it won't pick up any of the extra HD morph details. You need to have the motion blur unselected for the HD morphs to correctly render.
Yep, as Szark pointed out DS now has vector motion blur and it works really well.
To use motion blur, check the box for motion blur in the render settings then be sure your scene has at least 2 key frames of animation so it know how the image should be properly blurred. You could set a keyframe on frame 1 then move the road and background towards the camera on frame 2. You don't need to render both frames... The second key is only to tell DS what is moving and in what direction.
Last I tested, motion blur has a limitation which is important to note... Unfortunately it is based on movement relative to "scene space" not to "camera space." This means that a camera zooming down the highway will not yield motion blur, only moving the highway will.
Another thing to note is that motion blur can take a lot of memory. In my experience it is not too noticeable but use it with caution if you have a complex scene with a lot of movement on a system with not much memory.
ah okay thank you :) Well I just render a "steelroom" image with your lights but unfortunatelly I can not post it here...it is far, far far away from being allowed to upload :)
Merry Christmas everyone!
Oh? I did not know that. Thanks for pointing it out. It should save me from some confusion in the future.
two new renders with the advanced ambient light + a distant light with ray traced shadow
well just one thing on the ambient light, the distant of 100meters could be extended a bit I think, maybe 500meters :)
ups...sorry, my fault, just had to turn off limits :)
How difficult is this product to learn?
which, the ambient light? this is totally not difficult. I Just use the standard values except the light intensity, light radius, color, illumination and ao bias, these are the only things I change from time to time, all other values I do not change. It is like UE2 but renders much faster and for me has better results on my characters skin.
I think I'm going to get the bundle I've been eying it for a while
do it...the advanced spotlight is also really great. you can choose the range of the light and you can use it also as pointlight as well.
will upload a new render soon with just one advanced ambient and one distant light, the original light setting of this canyon set I have deleted. Just a view minutes to go...it renders right now.
and here it is...as written above, original lights deleted and an advanced ambient and one distant light with ray traced shadow added.
Awesome, thanks, I'll go her or before it goes off sale
...here's my latest, 1 AAL at 20m radius with 80% falloff blend and six ASLs set to 360°spread as point lights all with linear falloff
Increasing the limits works but, if you wan't an (essentially) infinite range on the ambient light just set the radius to 0.
For many of the features, setting a parameter to 0 turns that feature off. For instance, setting Subsurface Samples to 0 will cause the light to not use shadows at all during the subsurface pre-calculation.
Increasing the limits works but, if you wan't an (essentially) infinite range on the ambient light just set the radius to 0.
For many of the features, setting a parameter to 0 turns that feature off. For instance, setting Subsurface Samples to 0 will cause the light to not use shadows at all during the subsurface pre-calculation.
ah okay, thank you :) hope you like images I have uploaded here :)
I bought the bundle last night and tried the ambient lights out today very nice results loading and rendering as is, the spotlight I'm not sure worked,