Advanced Ambient, Spot & Distant Lights [Commercial]

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Comments

  • kyoto kidkyoto kid Posts: 41,252
    edited December 2013

    ...BTW the first render of the pic I posted above took just over three and a half hours to render because of the heavy transmaps (the Yule tree in the corner.), and all the lights set to shader hitmode.

    On the next render attempt, remembered to flag the tree for Primitive Hitmode on all the lights and the time dropped to about 22 min. Probably could have saved a few more minutes had I flagged the wreath as well, but anything under 30 min is acceptable.

    Post edited by kyoto kid on
  • cosmo71cosmo71 Posts: 3,609
    edited December 2013

    dkgoose said:
    I bought the bundle last night and tried the ambient lights out today very nice results loading and rendering as is, the spotlight I'm not sure worked,

    I like the spotlights because you can change the range of the light like you can on a linear pointlight, very usefull for ceiling lamps but also for spots the standard spotlight shines 100% to the ground so ambient spotlight not if you change the range. the fall off rate, well not tested until now but I think it is the softness edge or so.

    have done some renders with linear point lights because I needed a short distant light the thing was I had to put the pointlight into an object to avoid that the light shines backwards because of some reflections in the front. now I can use the advanced spotlight :)

    Post edited by cosmo71 on
  • RogerbeeRogerbee Posts: 4,460
    edited December 2013

    Rassafrassin' notifications!

    Trust them to go AWOL when there's an update! I could have been using this days ago, sod's law at work again methinks! Good job I thought to check the forums.

    Best I go and download it...

    CHEERS!

    Post edited by Rogerbee on
  • DkgooseDkgoose Posts: 1,451
    edited December 1969

    I tried the spotlight and moved it above the character and rotated it a bit to point at her I think, with the disco setting and when rendered nothing showed from the spotlight

  • cosmo71cosmo71 Posts: 3,609
    edited December 1969

    dkgoose said:
    I tried the spotlight and moved it above the character and rotated it a bit to point at her I think, with the disco setting and when rendered nothing showed from the spotlight

    hmm, will do that and let you know about the result

  • JabbaJabba Posts: 1,460
    edited December 1969

    A couple of ideas that might help... Look through the light to see where it's pointing (if it's not too far away from target), and might be worth checking the spread angle of the spot when using gobels - too wide and spots will be too far apart to notice.

  • DkgooseDkgoose Posts: 1,451
    edited December 1969

    It might just be me, I haven't used spotlights much I mostly use premised light sets do I'm sure I probably messed up somewhere, I'm gonna reread the user manual, still things I'm confused about lol

  • cosmo71cosmo71 Posts: 3,609
    edited December 1969

    here is a test with one spot and a gobo setting

    just_one_spot_with_gobo.jpg
    1610 x 908 - 178K
  • cosmo71cosmo71 Posts: 3,609
    edited December 1969

    and another gobo, as written just this one spot nothing else on lights

    just_one_spot_with_gobo_2.jpg
    1610 x 908 - 343K
  • DkgooseDkgoose Posts: 1,451
    edited December 1969

    Nice, I wonder if it was because I had another light in the scene

  • cosmo71cosmo71 Posts: 3,609
    edited December 1969

    dkgoose said:
    It might just be me, I haven't used spotlights much I mostly use premised light sets do I'm sure I probably messed up somewhere, I'm gonna reread the user manual, still things I'm confused about lol

    well all I have done on these two images is to add the spot, mark the spot, add the gobo to it and pose the light, nothing else

  • cosmo71cosmo71 Posts: 3,609
    edited December 1969

    dkgoose said:
    Nice, I wonder if it was because I had another light in the scene

    will try this also, some minutes please :)

  • cosmo71cosmo71 Posts: 3,609
    edited December 1969

    one gobo from the left and one spot simple white from the right, only thing I have changed was the shadow softness for both but that has no influence of the light itself

    just_one_spot_with_gobo_3.jpg
    1610 x 908 - 431K
  • kyoto kidkyoto kid Posts: 41,252
    edited December 1969

    ...the two spots look really good.

  • cosmo71cosmo71 Posts: 3,609
    edited December 1969

    dkgoose said:
    Nice, I wonder if it was because I had another light in the scene

    is it possible that as you have used the gobo disco (I guess this one with the colored spots), that your figure stands right in the shadow of the gobo, means between two colored spots?

  • cosmo71cosmo71 Posts: 3,609
    edited December 1969

    Kyoto Kid said:
    ...the two spots look really good.
    thank you but it was just a fast testrender :)
  • DkgooseDkgoose Posts: 1,451
    edited December 1969

    Cool thanks, at work right now but am going to play around at home, I'll try out your ideas too Jabba, thanks.

  • DkgooseDkgoose Posts: 1,451
    edited December 1969

    Maybe the problem was my background was white so they didn't show

  • kyoto kidkyoto kid Posts: 41,252
    edited December 1969

    ...you can adjust the size of the GOBO effect

  • cosmo71cosmo71 Posts: 3,609
    edited December 1969

    dkgoose said:
    Cool thanks, at work right now but am going to play around at home, I'll try out your ideas too Jabba, thanks.

    nothing to thank for :) spread angle has also influence of the gobo

  • Muon QuarkMuon Quark Posts: 564
    edited December 1969

    Girl 6 with Vyla mats, no postowrk. 1 ambient light, no adjustments

    Girl_6.jpg
    600 x 840 - 267K
  • cosmo71cosmo71 Posts: 3,609
    edited December 1969

    one AAL and one distant light no postwork on this one (except the frame, sure :) )

    dx_-_anarchy_2013_-_Kopie.jpg
    1650 x 875 - 326K
  • ScraverXScraverX Posts: 152
    edited December 1969

    I really like the advanced spots, they are really quite easy and make for really fast Photo studio style shots.

    Two used, under a minute render time and no post. (crosspost from another thread)

    Young_Model_57.png
    600 x 900 - 640K
  • 3dTox3dTox Posts: 82
    edited December 1969

    1 spot light, 1 point light (for magical effect on the wand) and AoA's Volume camera. The floors and walls are just a cube with the Reflection set to 100.
    Smoke and Mirrors

    Smoke_and_Mirrors.jpg
    1680 x 1050 - 564K
  • Age of ArmourAge of Armour Posts: 437
    edited December 1969

    dkgoose said:
    I tried the spotlight and moved it above the character and rotated it a bit to point at her I think, with the disco setting and when rendered nothing showed from the spotlight

    Sorry for the slow reply. I had friends visiting and took a some time off for the Holidays.

    It might be good to start a simple scene with just the advanced spotlight and maybe a sphere and a plane. Render that and just make sure the light is working at all. In some rare cases the lights don't install correctly so if it just renders black then that might be the reason. If it doesn't render be sure to post here or PM me and we will make sure we get it working for you.

    Great images everyone. I am so happy to hear everyone is getting such good and fast results.

    Happy New Year!

  • cosmo71cosmo71 Posts: 3,609
    edited December 1969

    dkgoose said:
    I tried the spotlight and moved it above the character and rotated it a bit to point at her I think, with the disco setting and when rendered nothing showed from the spotlight

    Sorry for the slow reply. I had friends visiting and took a some time off for the Holidays.

    It might be good to start a simple scene with just the advanced spotlight and maybe a sphere and a plane. Render that and just make sure the light is working at all. In some rare cases the lights don't install correctly so if it just renders black then that might be the reason. If it doesn't render be sure to post here or PM me and we will make sure we get it working for you.

    Great images everyone. I am so happy to hear everyone is getting such good and fast results.

    Happy New Year!

    your online manual is very helpfull :)

  • cosmo71cosmo71 Posts: 3,609
    edited December 1969

    HAPPY NEW YEAR :)

  • KeryaKerya Posts: 10,943
    edited December 1969

    Happy new year!

    One advanced ambient, one distant (raytraced) and one specular light ...

    Dawn Faces of Asia - VirtualWorld
    Resplendent Tresses - Propschick
    Sheath Dress - Pendraia
    Songbird ReMix2 Pet Shop - Ken Gilliland
    Iyeyasu Tomb - Redhouse Studios
    Gate of the Shogun - Boundless
    Pinus aristata - Dinoraul
    Colourful Cloudy Skies - Kerya
    Advanced Ambient Light - Age of Armour

    DawnFacesOfAsia.jpg
    738 x 960 - 281K
  • greysgreys Posts: 335
    edited December 1969

    Girl 6 with Vyla mats, no postowrk. 1 ambient light, no adjustments

    Really like this. :)

    Can I ask what the overalls/jumper is from? :)

    Cheers!

  • Muon QuarkMuon Quark Posts: 564
    edited January 2014

    Girl 6 with Vyla mats, no postowrk. 1 ambient light, no adjustments

    Really like this. :)

    Can I ask what the overalls/jumper is from? :)

    Cheers!

    Thanks!

    It's Saucee 2 Overalls for Gen2 Females. Comes with a top and the overalls with 5 mats each.

    :-)

    http://www.daz3d.com/new-releases/saucee-2-overalls

    Post edited by Muon Quark on
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