Adding to Cart…

Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2025 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2025 Daz Productions Inc. All Rights Reserved.
Comments
Any shadow catchers? Sorry, I can't test myself at the moment
http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/interface/panes/shader_mixer/bricks/dzshadowcatcherbrick/start
or readymade
http://www.sharecg.com/v/70391/gallery/21/DAZ-Studio/Shadow-Catcher-For-DAZ-Studio-4.5+?interstitial_displayed=Yes
Does not matter what the raytype is. The raytype is for shadowcasters, not for shadowreceivers. You can use an output parameter to pass shadow information to the shadowcatcher (the DAZ default shaders use "__inShadow") and that is probably what pwCatcher reads (probably, i did not actually test it).
I believe pwSurface self-occludes, ie AO is built into the surface shader and not dependent on lights. I don't remember if there's a master switch or not, though, since I haven't used the shaders for a while (I use the shadow catcher constantly, however, but it doesn't seem to catch occlusion from Uber either).
You do not want an object to cast shadows but you do want it to be illuminated correct? To do that just select the object, look under the parameter settings and set "Cast Shadows" to Off. Does that give you the effect you were after?
I had someone ask me about the settings used for the interior scene in on of the promos. The scene used 1 advanced ambient and one advanced spotlight. I'll post some renders showing what the scene looked like with each of the lights and some screen grabs of the settings.
Thank you for the breakdown of the interior image. These lights are awesome
Cheers
Jay
Thanks millighost! That did the trick :) I'll be sure to include it in the next update so that the lights work properly with shadow catchers.
Thanks millighost! That did the trick :) I'll be sure to include it in the next update so that the lights work properly with shadow catchers.
sounds awesome
AAL, ASL, Subsurface Shader base and the volume camera
Nice Matty! Did you do it all in one pass or did you render the volume separately?
Single pass. I have yet to do the larger image to show her up close. I need to plan for that one as it will take a while. Its well worth it though
Where do I get these files from? I've made two attempts to install Advanced Ambient Lights from a 64bit Windows installer and they still haven't showed up in the appropriate directories on my C drive.
My lights work fine but they are not where listed below. Instead they are in the respective shader and scripts folders in the main Studio 4 installation in Program Files (I use Windows 7). I install with DIM and this is where they went.
Where do I get these files from? I've made two attempts to install Advanced Ambient Lights from a 64bit Windows installer and they still haven't showed up in the appropriate directories on my C drive.
Yes, as Spit pointed out, they may be in program files or wherever DAZ Studio is installed.
When I submitted them to DAZ I had put them in the appData folder because it was where many of the early DS3 and DS4 stuff was installed and it didn't need as many permissions as Program Files. In any case the scripts should work in the Program Files directory or wherever DS is installed.
Try doing a hard drive search for
AoA_AOLightAttribs.dsa
AoA_AOLightDef.dsa
AoA_AOLightParams.dsa
And see where they were placed, if they were placed, by the installer. That's assuming that you are installing the ambient light. The spot has different file names.
Are you using the EXE installer or DIM? Unfortunately the EXE version is kinda touchy so I'd recommend trying the DIM if you haven't already.
If that doesn't solve it let me know and I'll see what I can do to get it working for you.
Sorry about that hassle, I'd install them to an easier location if DS allowed it.
Thanks for the responses, guys. I've checked the program files and they are in there. I use Windows 7, too.
I was using the .exe installer. Incidentally, I downloaded DIM a while back and it immediately demanded that I uninstall 284 items! At that point, I became disillusioned with it and uninstalled DIM instead. I've been using the zip downloads ever since.
What kind of message were you getting that it "demanded" you to uninstall? DIM don't tell you that at all. It gives you a list of all your products and installs them for you. Are you using the default location(MY DAZ 3D Library) do install files to or are you installing DIM products to My Library?
I think that Alexh pointed DIM to the My Library folder which gives a WARNING that installing to that folder is not recommended. It would have worked just fine but could have done odd things if My Library held the OLDER content that had the none updated files in it. That would only cause errors if the OLD content from DS4 was in the folder. The newer content now has some different paths, so the new content could over write the old files but leave behind older parts that DIM does not know to remove when installing the newer files. That is one reason I just started with a 100% clean content folder for DIM.
Frank has taken my remarks rather more literally than I intended. It is several months since I experimented with DIM so my memory of some of the details is somewhat hazy but I was definitely recommended to uninstall my existing products at some stage and then re-install them with DIM. Whether this was by the software itself or the supporting documentation I cannot remember.
To get back to the main subject of this thread, I am broadly impressed with Advanced Ambient Lights. It's a significant improvement over Uberenvironment 2 in most respects with lots more control.
I do have a problem with mottled skin on Victoria Six HD, however. This seems to happen in the areas of the figure that are heavily morphed. It doesn't happen to the same areas when using UE2. I'm at work at the moment so I can't post any examples but I will when I get a chance.
Mottled skin ... it may have to do with the ambient occlusion samples settings:
http://www.ageofarmour.com/3d/tutorials/AoA_advanced_ambient_light_help.html
Cool! So you did get them installed and working properly then?
Yeah the DIM installing content to a new folder, suggesting that you redownload and install everything can be off-putting. However, you do have the option to only download and install what you select. That's how I have my systems set up and I only download stuff I purchased after the date of adding the install manager.
Again, I can understand why the DIM may not appear all that appealing at first. I, myself, was one who took a while to embrace it. However, I think it is worth considering it and giving it a second shot. It works very well, DIM files smaller download sizes than EXEs and it is nice to know right away if a product has been updated.
No pressure... Just a friendly suggestion.
About the mottled skin, Kerya is probably right, it likely has to do with sample count or shading rate. Could be the SSS sample count if the surface uses subsurface scattering.
If you installing the DIM files to the same location that you were installing the exe's then you would need to uninstall and reinstall to avoid conflicts. That is why they have a separate default folder for DIM stuff. You will have no conflicts. All DAZ stuff will go to My DAZ 3D Library and all your outside stores go into My library
Thanks for your comments. It's going to be the weekend before I can do any more serious testing so I'll report back after then.
Cheers, Alex.
I finally packaged up my Plasmaball that I first posted sometime late last year. Requires AAL to look right. :)
http://www.sharecg.com/v/74972/view/21/DAZ-Studio/AAL-Plasmaball
Daz thread: http://www.daz3d.com/forums/discussion/37798/
Took me a little while to figure out, but used the Advanced Spotlight and the volume cam to fake a stained glass effect. Still tweaking somewhat. Looking forward to version 2 of the cameras, these lights have spoiled me on render times which made waiting for the volume to render almost painful.
Very nice temporal.ranger.
Yeah, I think people, especially those how have the advanced lights, will be happy with the new Easy Volume Camera. The lights and new camera were designed specifically to work together.
I hope this doesn't sound braggadocios but I'm really happy with the new camera. Volume rendering still takes some time but it is way faster than before when used with the advanced lights.
Here is the Volume Camera update thread if anyone is interested: http://www.daz3d.com/forums/discussion/37949/
That looks very cool Vaskania! I'll go download it right now!
What make it require the advanced lights? Using a special illumination category or just the being able to be separately flagged?
Thanks!
I just couldn't seem to get the same bright, popping glow by using a 2nd point light. The ball really looks pretty dull with AAL off.
Here's a render with the AAL off. There is still a backdrop, but the whole thing is just crappy without that AAL. lol
The DIM has an update for Advanced Spotlight today, but the readme offers no clue about the change. Does anyone know what the update is for?
Honestly, I don't know. It was news to me haha.
I'll sift through it and see.
I spoke with QA and the update was for metadata. Nothing exciting.
...BTW, thank you very much for the Advanced Distant Light.
Indeed, Thanks!
It made purchasing the presets that much easier. :)
This is great news! :D Thanks for the new Distant Lights.
I'm using the Advanced Lights a lot when I have time to set up a picture properly, and it's a wonderful tool you have created there.
Thank you.
Many thanks for the distant lights !!