Advanced Ambient, Spot & Distant Lights [Commercial]

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Comments

  • StrixowlStrixowl Posts: 301
    edited December 1969

    barbult said:
    When I saw the new Advanced Distant Light, I knew I wanted it right away, since I have both of the others. Then I saw that it had been added to the bundle, but I didn't buy the bundle before, because I bought each light as soon as it came out. So I thought bundle buyers would get an update deal that the early adopters would miss out on. BUT I WAS WRONG! AoA gave it to us for free. Now that is a vendor who cares for his customers. No wonder we are loyal. (That and the great product quality, of course!!) So add my THANKS to the long list.

    EXACTLY !!! :-)

  • TotteTotte Posts: 14,098
    edited December 1969

    Szark said:
    Yeah I am a little DIM but at least I am not soft and fluffy. :P Hey you should know me by now. I am a Shader and Light junkie and an avid follower of AoA and DT.

    I know, don't inject more than 5GB or shaders a day or 200k Lumen of virtual light, or your Doctor will ban you!

  • TotteTotte Posts: 14,098
    edited December 1969

    barbult said:
    When I saw the new Advanced Distant Light, I knew I wanted it right away, since I have both of the others. Then I saw that it had been added to the bundle, but I didn't buy the bundle before, because I bought each light as soon as it came out. So I thought bundle buyers would get an update deal that the early adopters would miss out on. BUT I WAS WRONG! AoA gave it to us for free. Now that is a vendor who cares for his customers. No wonder we are loyal. (That and the great product quality, of course!!) So add my THANKS to the long list.

    What she just said ^^!

  • JonnyRayJonnyRay Posts: 1,744
    edited December 1969

    Here I was all set to throw more money AoA's way and he hands me the light for free. It's nice for me, but I feel like I should give him something for them. :)

  • SzarkSzark Posts: 10,634
    edited December 1969

    Totte said:
    Szark said:
    Yeah I am a little DIM but at least I am not soft and fluffy. :P Hey you should know me by now. I am a Shader and Light junkie and an avid follower of AoA and DT.

    I know, don't inject more than 5GB or shaders a day or 200k Lumen of virtual light, or your Doctor will ban you!I just don't tell him

  • TotteTotte Posts: 14,098
    edited December 1969

    JonnyRay said:
    Here I was all set to throw more money AoA's way and he hands me the light for free. It's nice for me, but I feel like I should give him something for them. :)

    Good point (randomly adding one item from his store that I didn't have into my cart, now the happy owner of Swashbuckler Boots M4!

  • Digital Lite DesignDigital Lite Design Posts: 728
    edited December 1969

    Totte said:
    JonnyRay said:
    Here I was all set to throw more money AoA's way and he hands me the light for free. It's nice for me, but I feel like I should give him something for them. :)

    Good point (randomly adding one item from his store that I didn't have into my cart, now the happy owner of Swashbuckler Boots M4!

    The boots are awesome. :) And I agree....I wanted to grab something too...... Skulduggery = Mine! (one of the very few things I don't have but have wishlisted LOL)

  • Jay_NOLAJay_NOLA Posts: 1,145
    edited December 1969

    Thank yo for the Distance Light. I threw it in my cart & didn't even realize it was free till I went to check out.

  • FusionLAFusionLA Posts: 249
    edited December 1969

    I see the new Advanced Distant Light was added to the bundle, but it is not showing up in DIM.
    Do I need to add it separately to get it?

  • xmasrosexmasrose Posts: 1,406
    edited December 1969

    Thanks for the Advanced Distant Lights, it was a great surprise!!

  • hjakehjake Posts: 976
    edited December 1969

    Thank you AoA, that was a very nice thing to do.

  • BalooBaloo Posts: 71
    edited December 1969

    Your products already enhanced my possibilities so much, now you offer them for free?

    Thank you so much for your work.

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  • Muon QuarkMuon Quark Posts: 564
    edited December 1969

    Let me add my thanks for the free Distant Light! Very generous of you A0A !!

    Thanks!

  • RenpatsuRenpatsu Posts: 828
    edited December 1969

    Thank you very much for the pleasant surprise :) Very generous :)

  • WilmapWilmap Posts: 2,917
    edited December 1969

    Thank you for the free Advanced Distant Light.

  • MelanieLMelanieL Posts: 7,486
    edited December 1969

    barbult said:
    When I saw the new Advanced Distant Light, I knew I wanted it right away, since I have both of the others. Then I saw that it had been added to the bundle, but I didn't buy the bundle before, because I bought each light as soon as it came out. So I thought bundle buyers would get an update deal that the early adopters would miss out on. BUT I WAS WRONG! AoA gave it to us for free. Now that is a vendor who cares for his customers. No wonder we are loyal. (That and the great product quality, of course!!) So add my THANKS to the long list.

    I agree 100% with this! I was delighted when I spotted that blue banner when I logged on.
    Oh, And thanks for the Easy Volume addition to the Atmospheric Effect Cameras - it's really easy to use. :)
  • MardookMardook Posts: 292
    edited December 1969

    Oooh... just got done downloading the newest additions and the freebie! Thank you AOA, can't wait to start playing with these. :D

  • bad4ubad4u Posts: 684
    edited July 2014

    Post edited by bad4u on
  • Age of ArmourAge of Armour Posts: 437
    edited December 1969

    You're welcome everyone :)

    fusionla said:
    I see the new Advanced Distant Light was added to the bundle, but it is not showing up in DIM.
    Do I need to add it separately to get it?

    Humm... My intent was that it would appear with the bundle downloads automatically without the need to add the distant light separately. I'll check with DAZ in the morning to make sure it is set up like that. Until then feel free to add it separately so you can download the distant light and start using it.

  • FusionLAFusionLA Posts: 249
    edited March 2014

    You're welcome everyone :)

    fusionla said:
    I see the new Advanced Distant Light was added to the bundle, but it is not showing up in DIM.
    Do I need to add it separately to get it?

    Humm... My intent was that it would appear with the bundle downloads automatically without the need to add the distant light separately. I'll check with DAZ in the morning to make sure it is set up like that. Until then feel free to add it separately so you can download the distant light and start using it.

    I also will add a thank you for making it free.
    Already added it separately, the bundle addon never showed up in DIM.

    These lights are very good, hope more light sets start getting made with these.

    Post edited by FusionLA on
  • barbultbarbult Posts: 24,855
    edited March 2014

    I've been trying the Advanced Light Presets, and I'm puzzled by the positioning of the Advanced Spot Lights. They always seem to be up high and point straight ahead. When ever I look through them, I don't see anything in my scene.
    Edited to add: I see the spread angle is 360 and inner angle is 100%. Are they acting as point lights?

    Post edited by barbult on
  • Age of ArmourAge of Armour Posts: 437
    edited December 1969

    barbult said:
    I've been trying the Advanced Light Presets, and I'm puzzled by the positioning of the Advanced Spot Lights. They always seem to be up high and point straight ahead. When ever I look through them, I don't see anything in my scene.
    Edited to add: I see the spread angle is 360 and inner angle is 100%. Are they acting as point lights?

    Yeah, they are set up to function like soft shadowed point lights.

    One thing about spotlights is that the preview camera doesn't really know how to represent a viewing angle greater than 180 so that is why you don't see anything when viewing through the light.

  • DimensionTheoryDimensionTheory Posts: 434
    edited March 2014

    barbult said:
    I've been trying the Advanced Light Presets, and I'm puzzled by the positioning of the Advanced Spot Lights. They always seem to be up high and point straight ahead. When ever I look through them, I don't see anything in my scene.
    Edited to add: I see the spread angle is 360 and inner angle is 100%. Are they acting as point lights?

    Yes, they do have the 360 degree spread so that they shine light in all directions. The "non large scale" spotlight presets are intended for portrait setups so they are positioned for use on a single figure with simple backgrounds, though they are point rather than spots because the render results are essentially the same with the point format giving a bit more leeway positioning of your scene. Moving your character a bit left or right won't make much difference this way.

    Post edited by DimensionTheory on
  • barbultbarbult Posts: 24,855
    edited December 1969

    Thank you both for the quick replies. I get it now!

  • DkgooseDkgoose Posts: 1,451
    edited December 1969

    Yes, thank you for the free distant lights, I'll add them to the learning list, I still have to learn the other lights in the bundle, and read the manuals, mostly I just lids the light and render and the results are good, definitely going to read up on the flagging options

  • Kevin RyeKevin Rye Posts: 392
    edited March 2014

    I purchased the bundle when it was released, but I'm not seeing it in Install Manager? Anyone know why it doesn't took like I'm getting it?


    Never mind....just saw the banner about adding it to cart and getting it for free. Thanks so much. Awesome!

    Post edited by Kevin Rye on
  • Age of ArmourAge of Armour Posts: 437
    edited March 2014

    joeinhose said:
    Do your lights help lighting a character within a scene? I have some small vignettes scenes and some large scenes and its difficult to light the character in them. Even though I have Gleam and Carressed by light, lighting the character herself poses a few problems. Thanks.

    Hi Joe,

    I've been thinking about your question more. Is the problem maybe that the lights are appearing in a different location than your character is so they aren't receiving all the light they should?

    If that is the case, one easy solution is to create a null then shift click and drag all the lights onto the null. This will parent all the lights to the null so wherever you move it, the lights will move as well. Once the lights are parented you can simply move the null so it is in the same location as your character's feet. Then the lights should illuminate the character as intended.

    A related note: An important distinction to make about the Advanced Lights is that they are special code which add new functionality to how light and shadows are calculated. The Advanced lights do not include any preset locations or arrangements. So, on their own, the Advanced Lights are intended to be manually moved into place around your scene and adjusted as you see fit.

    Then there are lighting products (such as Gleam, Caressed by light, DT's Advanced Light Presets for AoA's Lights and Night & Day) which contain placement and setting presets for lights.

    I suppose a way of looking at it would be to imagine a light bulb manufacturer and a movie lighting artist. The Advanced Lights are like buying a special light bulb and buying presets like Advanced Light Presets for AoA's Lights, Caressed by Light, Night & Day and Gleam is like hiring Dimension Theory, Khory, Mattymanx or Cake One to set up the lighting for your scene.

    Now those different people may prefer and use different light bulbs. For instance Khory uses the lights (bulbs) which come with DAZ Studio such as the DS Default lights and UberEnvironment. I think Cake One also used the lights that come with DAZ Studio for Gleam. Whereas Mattymanx and Dimension Theory use the Advanced Lights for their "bulbs."

    I know it can sometimes be pretty confusing discerning the differences between lights and light presets or shaders and shader presets. I hope this post clears it up a little bit. If someone knows a better, less loquacious, way of explaining it please chime in.

    Post edited by Age of Armour on
  • MattymanxMattymanx Posts: 6,955
    edited December 1969

    A close up of my last image done with AoA lights and the fog camera...

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  • GranvilleGranville Posts: 696
    edited December 1969

    These lights are simply amazing. AoA is the God that gave us light. The quality of renders in a short amount of time are amazing. I still use luxus a lot, but I think I prefer the surface complexity that these lights bring out.

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  • StrixowlStrixowl Posts: 301
    edited March 2014

    These lights are simply amazing. AoA is the God that gave us light. The quality of renders in a short amount of time are amazing. I still use luxus a lot, but I think I prefer the surface complexity that these lights bring out.

    Speaking of Luxus. Do you know if these lights convert over to Luxus?

    PLEASE DISREGARD. I got my answer from Mattymanx in the Luxus thread

    Post edited by Strixowl on
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