Question about the "Retro Muscle Car" product

TouristTourist Posts: 108

I just bought the recent Retro Muscle Car: https://www.daz3d.com/retro-muscle-car

I enjoy it, it is a good Firebird likeness but it has 2 issues.

It is too big, it should be reduced to 92% or 93% for better results which is easy to do.

The other issue is trickier, the car seats too high on its wheels (the axles are not centered on the wheels).

On other vehicles I can often select the wheels and adjust their height the way I want but not here.

My question is this:  How can I "separate" the wheels from the rest of the car so I can move them independently?

 

Post edited by Richard Haseltine on

Comments

  • Would a dForm with a weight map targeting only the wheels (which would hopefully be fairly simple to crate, using the surface or group list to select polygons) work?

  • jestmartjestmart Posts: 4,449

    Sorry just being my cranky old self.  It is a late '60s model AMC Javelin

  • Lum VLum V Posts: 16
    edited September 2018

    Actually, the back end is a late 1960s Chevy Nova and the front is a '67 or '68 Firebird, they merge well together, but mixed together it was not an actual car.   I know why they do this -- no one wants to pay GM for their model design, but it does make rendering scenes where you have actual cars rather frustrating.   DAZ's 1950s Family Car which was (sort-of) a 1955 Chevy was another example.   If you wanted a '67 or '68 Firebird in a scene, you really couldn't use this product if you needed an accurate model because any 'car guy' would see it wasn't the real thing but a rather odd hybrid.   Fortunately there are sites where accurate car models are found, but they usually lack detailed interiors or doors or trunks that open:  

    1968 Chevrolet Nova #22

     

    Related image

     

     

     

     

     

     

     

     

    Post edited by Lum V on
  • Lum VLum V Posts: 16
    Tourist said:

    I just bought the recent Retro Muscle Car: https://www.daz3d.com/retro-muscle-car

    I enjoy it, it is a good Firebird likeness but it has 2 issues.

    It is too big, it should be reduced to 92% or 93% for better results which is easy to do.

    The other issue is trickier, the car seats too high on its wheels (the axles are not centered on the wheels).

    On other vehicles I can often select the wheels and adjust their height the way I want but not here.

    My question is this:  How can I "separate" the wheels from the rest of the car so I can move them independently?

     

    You might want to head over to http://www.dmi-3d.net/ which has a lot of FREE car models you could use.   They had a '68 Firebird in .Obj format a few months ago.   It's a great site for really well done Free models.

  • RKane_1RKane_1 Posts: 3,037

    It would be awesome if they had a 1967 Chevy Impala hardtop.

    In .OBJ format. :)

  • Tourist said:

    The other issue is trickier, the car seats too high on its wheels (the axles are not centered on the wheels).

    On other vehicles I can often select the wheels and adjust their height the way I want but not here.

    My question is this:  How can I "separate" the wheels from the rest of the car so I can move them independently?

     

    I don't own this product, so I'm gonna have to guess.

    Does the car have bones that allow you to hide the wheels by setting their visibility to off? Failing that, do the wheels have separate surfaces to the rest of the car (often the tyres do but the hubs don't)?

    One way or another, you need to be able to control the visibility of the wheels separately to the rest of the car. If necessary, use the geometry editor to assign new surfaces for them. Once you can do that, you can have two cars - one with wheels hidden, the other with everything except the wheels hidden. Place one over the other and you have your adjustable height car.

  • Belatedly moved to Technical Help since it's a discussion of use rather than a Product Suggestion.

  • maikdeckermaikdecker Posts: 2,985
    Does the car have bones that allow you to hide the wheels by setting their visibility to off? Failing that, do the wheels have separate surfaces to the rest of the car (often the tyres do but the hubs don't)?

    Not on my render PC, but even if there were no bones, selecting the surface and setting the opacity to 0 might also work. I did it for the rubber part of the wheels in the picture below

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