Texture not showing up on Blender OBJ [Solved]

rsharp_3144816rsharp_3144816 Posts: 99

I modeled a simple chess piece (pawn) in Blender and exported the mesh as an OBJ.  Imported into Daz3D a-ok.  Added various textures (e.g. NVIDIA MDL Examples, also some IRAY marble assets just purchased).  But the pawn only shows a solid color.  For marble, it has the correct reflections, but the marble veins never show up.  For primitives (plane, sphere), the marble texture shows up a-ok.

I tried copying the texture from the sphere to the pawn, but no luck.   Why would only color, glossyness show up on a mesh imported from an OBJ?  The base color of the pawn, plane and sphere are set to white.  And they all have the proper image loaded as a texture.  See attached.

NOTE: The issue isn't just with the preview; an actual IRAY render causes the same output; no veins on the pawn.  Just on the plane and sphere.

iMac Pro, macOS 10.14 (Mojave), DAZStudio 4.10.0.123, CPU rendering (GPU is a Radeon Pro Vega 56)

texture_issue.png
1761 x 1107 - 1M
Post edited by rsharp_3144816 on

Comments

  • Did you UV map the model in Blender before export?

  • Did you UV map the model in Blender before export?

    I did not. I will look into that.

  • rsharp_3144816rsharp_3144816 Posts: 99
    edited October 2018

    Phew, thank you Richard.  That was the issue.  I had to first convert my object to a mesh, then was able to unwrap it in Blender and re-export as an OBJ.  DazStudio now renders the texture correctly on it.

    Post edited by rsharp_3144816 on
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