Dforce crashes after Machine upgrade and Behavior different from PC to Mac
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So I need some guidance
I have a 2010 5,1 mac pro - I was running mountain lion and decided to upgrade the machine to keep it a live a few more years - upgraded to 64GB Ram High Sierra and installed a Nvidia Maxwell 12GB Titan X - all done successfully - Hurrah
Until I bring up a scene and try to run dforce - this is a single G8F character with a dforce skirt - shoes hair are standard fit to non dforce clothes. It asks to rebuild my dforce libraries (I assume because it detetcts the Titan X) Before it simulated fine with all items visible as usual (though slowly) - now it crashes on the first frame - if I invis all but the body (I mean everything eyelashes shoes etc) then it will sim.
Very Open to suggestions.... Thanks
Comments
I'm at my wits end and pretty frustrated.
I've gone thru the Mac upgrade above and still have crshes. If I load a figure with clothes and hair fit to it and run the sim on the Mac - Daz crashes - if I invis everything except the dforce skirt and the character body it will sim.
On the PC (windows 8 with ans Nividia Titan Black and a Titan X) I load the exact same figure with clothes and hair and it will sim with everything vis'ed , no crashes but the skirt will not collide with the body - passes right thru the legs.
What in the world is going on?
dForced items cannot come in contact with any other dForced item unless they're on separate Collision Layers.
Remove the smoothing modifier from the clothing item and see if that helps.
Obviously the dForced skirt should not be passing through the character at all. Instead of loading the same scene on both computers, build the same scene on both computers. Load the figure, load the clothing item, put the dForce modifier on it (if it's not dForce ready) and see what happens. It could be an issue with either OS and/or the encoding of the D|S file, so it's best to have a Built In Windows and Built on a Mac version.