DForce questions...

I was wondering if you knew if it was possible to make a mesh, parent part of it and make that part of it morph, but leave the rest to DForce?

My interest is making a cape with a flow to the back of it but making the collar/cowl area morph. Anyone?

Comments

  • There are two ways to do that - for a hard transition just make sure that you have separate Surface groups for the two areas and assign the static areas a Dynamic Strength of 0 after applying the dForce modifier. For a more gradual transition you can use a weight map - Create>New dForce Modifier Weight Node, Tools>Node Weight Map brush, and with the weight node selected in the Tool Settings pane select the Influence Weights from the list of maps and click Add map, then use the brush tool and the Geometry Editor tool to assign weights to the map of 1 where you want the dynamic effect and 0 where you don't, using the gradient mode or smoothing to blend the trasnition.

  • In case you've not seen it, l'Adair has a great thread on adapting the Medieval Cloaks to dForce that you may find applicable to making your cape.

  • I find it much easier to use the Geometry Editor as Richard suggested. Select just the cape portion (if it's not already a separate surface from the cowl) and right-click on the mesh > Geometry Assignment > Create Surface From Selected, name it, apply a dForce modifier, turn the Cowl Dynamic Strength to 0, and let 'er rip. If they are separate surfaces, then just apply a dForce Modifier (Dynamic) to the whole thing, and turn the Dynamics for the cowl down to 0. A cape is not typically more stiff at the shoulders, unless it's bunched up like Superman's.

    Batman's cowl don't move. Unless you count the old 1940s serial. Or the George Clooney Batman. Most of us don't.

    However, if you want the cape to hug the shoulders more, then you'd either use a gradient like Richard suggested, or create several surfaces, with their Material Densities set accordingly so the taile ends move more than the shoulders.

  • RKane_1RKane_1 Posts: 3,037

    Tbhank you all fpopr your wonderful input :)

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