Morph and Deformation Help
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Hi. I've been planning to make my own expressions using Blendshapes in Maya for the genesis 2 model. But I think I'm going to need to apply morphs before I apply facegen or other existing deformation like fat/thin which will change where the points are and effect the deformation too much. Also, I'd really rather not have to retarget the blendshapes for every character I make. Ideally I'd like to do it once for a gen 2 male and once for a gen 2 female and be done with it. I don't mind making them in Daz though I don't think there's soft selection or the alphas I'd like to use. So a Maya or Zbrush or Cinema 4d solution would be ideal.
I'd like to get rid of the facial deformers as a whole (except for the phonetic ones) and just use my own which would be more basic stretching and squooshing.
1 Anyone ever do that? If so what wisdom can you give me.
2 How do you delete deformers. I obviously want to have them on my default gen 2 model.
3 Is there a way of doing it without retargeting a finished model that I've facegened and applied other deformation to.
Also...what's the Daz term for the face expression change things? Morphs? Deformers? Blendshapes? Poodles? I went to a Daz website where they called them morphs (because of Franz Kafka evidently). But they were also sprinkling around other terms. Cinema calls them polymorphs which I thought was an evil alien in Red Dwarf. Maya, Zbrush, and 3D coat call them blendshapes. It's just confusing. Why didn't I decide to do 2D animation?
Comments
2. isn't possible, though you can of course choose not to use the standard morphs.
The term for a blendshape in DS is morph, not sure if that's for Kafka or Tony Hart's little friend. dFormers are like poser magnets - procedural distortions of the mesh. Joints are also deformers.
I'm not sure what you are trying to do though - the order in which morphs are applied is irrelevant to the outcome, each morph just slides the vertices along a line between the base point and the fully morphed point so applying several morphs justs tacks a bunch of translations, which are commutative.