dForce Hair styling
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This might have been answered already and if it has, please accept my most humble apology.
I'm using two dForce hair products, the Classic long hair, and Bang Bob in a lot of renders recently. The draping and look of the hair is really great for my purposes. However, I'm at the point where simple positioning of the head, body, etc., is really not giving me the results I want. So, here goes with the question. It seems to me it should be possible to pause a simulation make a manual adjustment then resume the simulation from the point of the pause with the changes I made manually as the resume point in the simulation. I think I've seen this before and may have even done it when the blanket, pillow, etc., tutorial was made. What happens is this: The simulation resets whenever the simulate button is hit. That isn't what I'm after. Is what I'm after even possible?
Thanks!
Scott
PS. As an example... look at this render. I would like to wrap the right side hair over the top of the figures head and have it drape naturally over the left shoulder in front.
https://www.daz3d.com/forums/uploads/FileUpload/87/55ac6748e23e0fbd871d6a277e40d2.jpg
Comments
Maybe a better way to ask the question is this:
Is there a way to pause a dForce simulation and have the simulation resume at the place of the pause without performing a reset?
Sometimes, I'm too verbose.
Scott
Simulations can't be paused, I'm afraid. They can be frozen, but you can't restart from the current state of the sim if you decide it needs a bit longer to settle or the like.
Thanks, Richard. Your'e always there, bro! It would be really useful if somehow in a future release it became possible. Imagine how useful that would be?
Thank you again, sir.
Scott
Not sure what you mean (and I'm not sure of your first-hand experience with hair of this length in reality), as there are 2 methods which result in 2 different styles:
1. The woman in the render reaches over with one hand and draws a circle around her head, pulling the hair back first, then around the back of her head to her opposite shoulder.
2. The woman in the render reaches into her hair to about her ear (with either hand) and shovels everything over the top of her head.
For method 1, this results in a more swept look on the left side, as it wraps around the back of the head to the right shoulder, preserving the center parting. This is similar to the top "wrapped around" portion of the Melinda Hair for G2F.
For method 2, this results in the hair being swept up and over the head. This can also be done by leaning fully to one side, tilted from the hips, brushing the hair so it hangs upside down, and then rotating slowly to an upright position. See the End Of Summer Hair for Genesis 2 Female for an example of this style.
Just tested it myself and here's what I'm seeing so far:
1. Put the figure in the default "A" pose, add the hair.
2. Set the Animation length to 120 frames
3. Skip to Frame 10, and tilt every body part from the head to the lower abdomen fully to one side.
4. Skip to Frame 60 and set each body part's tilt to 0.
5. Set the sim to run over the timeline, not Current Frame, and not "From starting pose"
6. Stick a Cone Primitive to the figure's face, large enough and wide enough to completely obscure the face, but not touching the hair in its default "fanned out" pose. You might have to play a bit with the scaling and depth and whatnot.
Run the simulation and your figure will lean over to one side, slamming the hair over to that side, and then gradually return to an upright position/ The cone will prevent the hair from falling back over her face (Cousin It), though it may protrude forward a bit much, so if you want it to fit in closer to the right cheek, you'll need more primitives during the sim to push it back.