Problems with Toe Morph Warping Shoes

I created some toe morphs in Zbrush, but when I try to apply them to a figure wearing shoes, the shoes become warped because they follow the path of the toe morph. This didn't happen on Genesis 3. Anybody know how I can fix this? Thanks.

Toe morphs Problem.JPG
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Comments

  • This is the expected behaviour if the shoes do not hae a rigidity map to stop morph trasnfer and if the morph is set to AutoFollow. If you don't want anything to pick up the morph clcik the gear icon on its slider>Parameter Settings, uncheck AutoFollow, and click Accept. If you do want other things to follow the morph then you can

    • zero it in the shoes - you will probably need to enable Show Hidden Properties in the parameter pane's option menu to see it
    • create a do-nothing dummy morph of the same name (not label) in the shoes - get the name from the Parameter Settings dialogue, select the shoes, fit to and select None, Edit>Figure>Clear Generated Morphs, right-click in the Parameters pane and set Edit Mode to on (if it isn't), right-click in the parameters pane>Create New proeprty, in the dialogue give it the name of the morph, and click Accept - now when you fit the shoes back to the figure they will not get the toe morph.
    • if you don't want any morphs to transfer to the shoes use the Geometry Editor to select the areas you want to keep stable, right-click>Geometry Assignment>Create Rigidity Group from Selected.
  • Thank you!

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