Create a morph on geograft on posed character
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Hi. I would like to make a new morph on a geograft object that will make sense only if you pose a character and use other morphs. On default pose and morph you will not see what you have to change. But if you pose and morph it to whatever you need - there is very annoying artifact that I want to get rid of.
I tried as usual and looks like my morph was stretching the whole geograft's vertices on some axis. I've searched the net and, again, looks like it is something with some 'delta' and some 'inverse deformations' and even some 'shape keys' in Blender.
Is there a tutorial about this workflow using 3dmax or maybe ZBrush? Particularly export-import. This topic is the hardest and weirdest in DAZ. In some cases you have to hide some parts, in other - use default pose, other - all zeroed. Is there a spreadsheet that I can check every time I want to export-import DAZ models to whatever and vice versa?
Comments
I don't think that's possible with a geoGraft as the vertices have to line up exactly, which would be unlikely usign Reverse Source Shape from Target in the Transfer Utlity (and if you don't use that then the fitted figure won't take account of the chnages and will be treated as if it was meant to be that shape on the base figure). I supose you could try setting it up as a regular conformer using the Reverse Source Shape method, then take that back into your modeller and snap the vertices around the graft to those of the base mesh (and make any other adjustments needed), then update the fitted item to use the modified mesh, and finally set up the GeoGrafting.
Thanks Richard. But it would be nice to see a tutorial. What code words should I google to search for that? 'Reverse source shape method' didn't reveal any 'method' to watch.
Try
studio reverse source "transfer utility"