Genesis 3 VS Genesis 8 Polygons

Hello, I've read around the forum that from Genesis 1 to Genesis 3 the number of polygons has lowered.

Genesis 1:
19296 vertices, 18872 polygons, 26 material groups, 73 bones (including root)
Genesis 2:
21556 vertices, 21098 polygons, 28 material groups, 81 bones
Genesis 3:
17418 vertices, 17000 polygons, 17 material groups, 173 bones

What are datas for Genesis 8?

Comments

  • nicsttnicstt Posts: 11,715

    similar to 3

     

  • nonesuch00nonesuch00 Posts: 18,320
    edited October 2018

    It's almost identical to Genesis 3 except the polygones in the eye area increased a smidgen & decreased a smidgen in the body area. I think you can see the counts on either Genesis 8 Starter Essentials, Michael 8, or Victoria 8. I saw them so I know they are are or were written in the DAZ 3D Store but I don't remember exactly where.

    Post edited by nonesuch00 on
  • Kyan001Kyan001 Posts: 75

    Correct me if I'm wrong... Less polygons = less time to render, or am I wrong?

  • Kyan001 said:

    Correct me if I'm wrong... Less polygons = less time to render, or am I wrong?

    Should be, as that's how traditional rasterization works. Fortnite is alot less demanding than say, Witcher 3 because it definitively has way less polygons and vertices per frame on average. 

  • nonesuch00nonesuch00 Posts: 18,320
    Kyan001 said:

    Correct me if I'm wrong... Less polygons = less time to render, or am I wrong?

    Yes, but with Genesis 8 they also make the iRay shader materials more complicated so it takes more render time.

  • ChoholeChohole Posts: 33,604
    Kyan001 said:

    Hello, I've read around the forum that from Genesis 1 to Genesis 3 the number of polygons has lowered.

    Genesis 1:
    19296 vertices, 18872 polygons, 26 material groups, 73 bones (including root)
    Genesis 2:
    21556 vertices, 21098 polygons, 28 material groups, 81 bones
    Genesis 3:
    17418 vertices, 17000 polygons, 17 material groups, 173 bones

    What are datas for Genesis 8?

    I am told that you can  Select the figure in the Scene pane. At the bottom of the Scene pane are a couple of pages in an information panel that can be expanded/collapsed; the pages are labeled "Tips" and "Node." Click the page labeled "Node" and scroll down to the bottom. There you will find the answer to your question... for any object you care to inspect.

  • Kyan001Kyan001 Posts: 75

    I'm asking that because a friend of mine is rendering scenes with four genesis 3 figures with no problems in 15min (per frame) with a single 1080TI and an i7 with 32gb of ram. 

    My workstation\rendering beast, is an i9 with x4 1080TI and 40gbs of ram and it takes like 30min per-frame ... I'm unable to understand the reason.

    All of 4 cards are on PCI-e16 Risers, all drivers up-to-date, that should not create a drop-down of performances... :(

  • Assuming you have the content used, have you tried rendering one of your friend's scenes on your PC (or vice versa) as a test? My suspicion would be the materials being used - for example, Genesis 8 defaults to using the Dual Lobe specular and, at least in many add-on characters, Chromatic SSS both of which can have a substantial impact

  • Kyan001Kyan001 Posts: 75

    Confirmed, they were the materials used. :)

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