Character Creation (Genesis 8) Export/Import settings
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Hello,
Can someone please tell me what is the correct procedure (settings) of exporting Genesis 8 after creating a new character and then importing (settings) back in to DAZ. Especially if exported to Zbrush. I used to know how to do this but things have changed and I don't know what step or steps I am missing. Any help is appreciated.
Thanks.
Comments
You are creating a new morph? If you want to save it for just that version of the character save as a Scene, Sceen Subset, or Character Perset (and use the preset to load a new figure, not modify an already loaded figure). If you want the morph to be available on all isntances of the figure, File>Save As>Support Assets>Morph Asset (make sure the content diectory being saved to is a real one, not the Daz Connect one; the names are used to determin the folder names within /Data/Daz 3D/Genesis 8/Female/Morphs in the content directory used that contain the asset files).
Richard,
Thanks for your response. What I am trying to do is create my own characters using Genesis 8 Male & Female (lets leave out Zbrush for the moment) using Morph dials in DAZ. Once done, I want to export the Character out from DAZ I've created using the dials and then bring it back into DAZ using Morph Loader Pro. I want to know what the EXPORT/IMPORT settings are in order to do this. Then using your comment above, save it to my library. Sorry for any confusion.
Thanks!
As long as they match it doesn't matter - but this is not a good idea as you will lose any corrections (JCMs linked to both a bend and a morph, adjusted rigging) from the constituent morphs (and you won't be able to sahre the resultant character with others, which may not be an issue). A better way to do this, if you want a single slider to bring up your character and vary its strength, is to create a new slider (right-click in the Parameters pane to set it in Edit mode, if it isn't, then right-click in the group you want for your Proeprty and Create New Property), set that to 1 with t your character applied, and fianlly right-click on the new slider and select ERC Freeze (at which point the slider should be listed as the controller and the various shaping sldiers as sub-components - check that a click Accept). You can then save your new slider as a Morph Asset if desired.