Long hair out the body shape... please, help!
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I putted a hair compatible with genesis 3, but it's not fitting with the chest form. Any ideas how to solve this?
In order to simulate gravity, I've tried to change hair to dynamic surface and apply dynamic surface d-force.. an error appeard.
I know I can adjust that using ActivePose, but there is any way to apply an automatic adjustment (independently the pose).
Thank you for your help.
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1492 x 963 - 568K
Comments
Careless Braid for Genesis 3 Female(s)
Careless Braid Options:
This happens a lot for me. I would just use the above Bolded controls to get the braid situated to where it needs to be. If that's how it loaded & conformed to your character, I would guess the braid is placed that way to give the content user the option of where to place it themselves. Judging from the promotional pictures, it looks like the braid can naturally rest between the breasts, over the left breast, or off to the left side of the left breast. Its just a matter of making the proper adjustments in order to get it to fit your character's conformation.
Very well. Thanks for your help.
I really don't understand why the hair does not fit together the body shape automatically. It's compatible with genesis 3 default, however, I need to make those adjustments manually every time I make a new pose.
This way, there is a serious risk to send some hair meshes inside the body form, sad but true... I should pay attention in product description.
Magog, I appreciate your help a lot. Thank you again.
Be aware this is not a product specific issue. Long hair styles (or even shoulder length styles) have always struggled with this. The basic issue is that the hair has no way to know how you have posed the character or what your goals are for your image.
Let's say I'm creating a hair and I tied the braid to the position of your character's chest. But you want the braid to be behind her left shoulder. If I assume it's always going to be laying against her chest, then you're going to be upset because it doesn't follow her shoulder.
Or maybe you have a pose where she's leaning forward, so I assume that means her hair should hang down. But in your scene she's falling, so it should be streaming behind her.
There are too many variables to make it automatic. This is why hair creators have always tried to offer helping morphs (and sometimes extra bones) to allow you, the artist, to tweak the position of the hair based on your needs for the scene you are creating.
Which means I need to modify my hair every single render. Right?
The same happens with the body armor (in my case). I don't mind to modify the hair every time I change the position. The real problem is the vest. Look at the image. And again, this vest product offers some particular modifiers, but is very hard (and takes lots of time) to change it over and over again. I'm going crazy!!!
There is any way to "stick" the vest with the bodyshape? Look at the product's print! How they did that so perfect?
https://www.renderosity.com/mod/bcs/ranger-outfit-for-genesis-3-female/115178/
Thank you for your explanation! It was very detailed.
Thank you for your explanation.
SOLVED!!!
I've found it... it's an option in the parameters called Disable Transform. I turned on and the magic happened. Any position is now right...
;)