Grim zombie guy freebie download how do I get the textures and anatomical elements to work?
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So I download this zombie guy called Grim and I export him to Blender. I can't get the textures to show up on the figure which is usually no problem. Another rproblem is that I notcie if I have Vertice Mode turned on his penis is there. There are no faces just the vertices, no edges either. How do I rebuild the penis mesh from this? And why don't figures come atomically correct? You could choose which version you wanted.Would have saved me hours of trying to discover how to sculpt and attatch and UV Unwrap and color a penis on G8.
Thanks
Post edited by Cris Palomino on
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I've removed your images as they are not really needed, and the toS allow them only if required (and only to thee xtent that theya re required) to show an issue.
Grim is based on Michael 1 (and 2 - same basic figure) which uses geoemtry switching for the anatomical elements - it has two sets of mesh for the hip, one plain and one with the anatomical elements - so I suspect the issue is related to that. I assume you had them showing in DS before export? I can't recall if grim even has maps for the extra mesh, though.
No that is the funny thing, the anatomical elements do not show up at all. There is just a hole there. In fact all that is really there are the vertices and it only shows up in vertice mode in Blender. Sorry about the pictures.
Whatever, I was just curious as to how they got there that is all. Thanks.
Just load Grim, expand all bones and you'll find it, it's just invisible, you have to click on the eye icon to make it visible;)