Classic Long Hair G8F Morph Loader Pro Problem

Hey all. I'm using this: https://www.daz3d.com/classic-long-hair-with-dforce-for-genesis-8-females

And the instruction are to run a dforce sim, then save as a base res obj, then to import the base res obj via morph loader pro as a custom morph, in order to simulate again

Whenever I try this I'm told the files don't match. Anyone know how I can get around this problem? I've never used morph loader, so I may be doing something wrong. Thank you!

Comments

  • wsgentrywsgentry Posts: 572
    edited October 2018

    I'm not aware of that, but is this step so you can change a pose then resume the simulation from that point?  If so, I can try it out this afternoon and see what results I get.

    Scott

    Post edited by wsgentry on
  • Are you sure that the hair was the only thing visible in the scene when you exported the OBJ?

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    wsgentry said:

    I'm not aware of that, but is this step so you can change a pose then resume the simulation from that point?  If so, I can try it out this afternoon and see what results I get.

    Scott

    To Scott - I believe so, you're saving it as a morph to be used any time in the future. This one I wanted to save as upside down.

     

    Are you sure that the hair was the only thing visible in the scene when you exported the OBJ?

    Richard - The tutorial video didn't hide anything when they exported, but that's a good start, I'll try to hide the figure, etc, before exporting.

     

    Thanks guys, I'm really hoping to figure this out.

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