Techno Tabby V4 gloves
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Hello,
Waaay back I use to use Techno Tabby for Aiko 3.
Anyway, I saw that the V4 version was on special and brought it... but what the heck is going on with the gloves?
With this being an older product, I'm sure I'm not the first to go through this and was hoping a file to fix this was out there somewhere, but Google was no help.
Is there an easy fix, or should I just request a refund? Below is an image of the issue I have with the gloves.
Comments
Which figure are you using? They work as expected on V4, autofit on Genesis 1, 2, 3 just fine. Don't have the V4 clone for G8 yet, so can't say.
This is just V4... if the figure is zeroed, it's fine... as you'd imagine. But do some bending as you see in this image and I get this happening.
They follow perfectly no matter the pose. Tried preset poses, Pose Control sliders, and the ActivePose tool. No problems.
Looks like I'm getting very different results. Even if I just have TT25GlovesV4.2 loaded on their own, and bend the forearm about I still get this.
Sounds like a rogue JCM at play, but this is a fresh copy?
Yep, besides having Techno Tabby for A3, which I'm sure wouldn't share any files... so I have no idea why this is happening.
Maybe it's V4 that is messing it up. Any funky morphs being loaded with her? The gloves are conforming, so any controllers on V4 will carry through to the gloves. Are any other controllers changing on or near the hands for V4 or the gloves other than the rotate transforms?
Just tried with the bog standard V4.2 and one of the poses that came with her and I'm still getting this... so that's not it.
On the gloves, there are two morphs for each hand bone: AdjustLHand and AdjustRHand2 on the left (no that's not a typo; not mine, anyway) and AdjustRHand and AdjustRHand2 on the right. Pushed to extreme values, they do things that resemble what's in the pictures. Maybe there is something to the fact that the two morphs have the same name, even if on different bones? Just to clarify, are you using DAZ Studio or Poser, inferring something from your avatar...
I'm using Poser, yes. But that did give me an idea, so I dug up DS 3 to test. It took a while to figure what I was doing, it has been so long since I used it... but this didn't happen at all in DS.
Very strange, I've never had a product behave so differently from one program to the other (behaviour wise anyway, surfaces & materials are of course different). I had a look at the AdjustHand morphs you mentioned too in Poser... but they are set to zero, and playing around with them didn't seem to fix it, so it looks like they aren't at fault.
Okay, you're on to something, but I can't help you there. Maybe a Poser guru can shed some light...
I might try posting about this over on the SM forum too, now we know it only happens in Poser.
Thank you for your time and trying to help.
You're welcome. Hope you figure it out.
If I figure it out, I'll be sure to post the solution here, since if it was discovered and fixed in the past, the solution must have been lost along with the original DAZ forums or RuntimeDNA's forums.