Rigging to Genesis 3 Characters

I have successfully imported an .obj and rigged it to G3 with the transfer utility. However when I use it on Victoria 7 or Adaline it distortes. I have tried a fresh import and tried to rig it to them directly but it still distorts.

What am I doing wrong?

Comments

  • How is it distorting? Since you don't, presumably, have custom morphs in the outfit for those shapes DS will project its own morph. If you haev assigned any rigidity groups to the mesh that may well produce odd results.

  • droidy001droidy001 Posts: 282

    Thanks for your reply

    Here a a couple of pics. It's a very basic object made from prims in wings 3d. as you can see the metal bars on V7 bend inwards, this happens if I rig it directly to 7 also.

     

    G3.jpg
    1213 x 1080 - 182K
    V7.jpg
    1213 x 1080 - 171K
  • That is morph projection - the shape of the figure chnages and DS chnages the fitted item to keep the same relationship to the new shape as it has to the base. You probably want to apply Rigidity to the whole of each metal piece (which will stop it changing shape, so you may need to add some custom morphs to spae it out or pull it in) or in yoru modeller create a custom morph for each shape you want to use the item with.

    Rigidity

    1. Activate the Geometry Editor tool
    2. in the Tool Settings pane use the Vertex mode button, or right-click>Selection Type>Vertex
    3. Select the vertices of oen metal piece - if they have their own surfaces you can probably just click the + next to that Surface group in Tool Settings, or select ne vertex and press ctrl * to seelct all connected
    4. right-click>Geometry Assignment>Create Rigidity Group from Selected
    5. repeat for the other piece

    Custom morph

    1. Find the morph you want to support, click the gear icon on its slider and open parameetrs Settings, then copy the name (not the label). Make sure it's the actual morph (e.g. Victoria 7 Body) rather than a controller
    2. Export the morphed figure
    3. In your modeller move the bits of your model so they are placed to fit the new shape as you want - only move, don't add or remove anything
    4. Export just your model in its new shape, and give the file the name you copied from the morph
    5. In DS reset the figure shape
    6. Select your figure, go to Edit>Figure Clear generated Morphs
    7. Use Morph Loader Pro or Advanced to seelct and load the morph OBJ - make sure the import options preset matches the one you used for importing the base OBJ

    You should now have a custom morph which applies automatically, and without distorting, when the base figure is morphed

  • droidy001droidy001 Posts: 282

    Thanks. I'll give your suggestions a try when I get time and let you know how I get on.

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