How To get Un Transparent Hair in Open GL Render?
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Whenever I use Open GL for rendering it renders the hair as transparant on a lot of newer hair models. I prefer using Open GL because its faster and suits my needs. Iray and the other one take far too long for what I use Daz for and I don't need high quality looks, I just need the hair to show up.
Any ideas of how to pull this off?
Comments
As far as I know the only option would be to remove the opacity maps and have the Opacity on 100% - you might, with a bit of fiddling, keep the map on the top layer as long as it didn't overlap itself and didn't cuase problems with haloing.
Could you please go into a bit more detail about this step? I was looking around and the only options I saw was Opacity cutout and its already set to max. I'm a bit loss witht he surface tab. Thanks.
Ah, if it's using the Iray shader then it's Cutout Opacity, yes. It will have a map attached (otherwise it would solid) - click the micro thumbnail beside the value bar and from the menu select None. Whether the result is usable will depend on the hair.
I save my OpenGL renders as PNGs to keep the transparency. Then I fix the hair transparency with an image editor by adding a layer as backround and fill it with some hair color.
Try "intermediate opengl" with at least 4 light passes under advanced settings for that selection.
Not as fast as open gl but it fixes my prolems w/ hair cause I do dumb animations with my garbage renders.
But its faster than Iray and 3ddelight not as pretty but... I like the look of open gl and the speed.
Tacos. Have a great dane :)