How do I Edit an Aniblock for new figure translation
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I am trying to edit an Aniblock in keyframe mode (using Animate 2) to change the figure's X and Z position. I select the desired frame in the aniblock, then move the figure to desired position. Exit keyframe mode and the new position is not applied. How can I make this work please? Thanks.
This worked when I adjusted the figure's Y rotation. Is translation different?
Post edited by mikethe3dguy on
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Did you click the plus sign on the top left of aniblocks with the character's line highlighted? (sorry I'm not by my computer with Daz so I don't know the proper names) That should add a blank line under your character. With that, right click and add a new block and line it up underneath and you should be able to adjust the character there in keyframe mode and it'll coincide with the other aniblock. I do this all the time. Hope this helps!
Thanks. I wish I knew what was going on. I tried as you suggested, and the very act of adding an empty block to the new sub-track causes my figure to Y-rotate 45 degrees! If I keyframe a figure translation in that sub-track (a few seconds in), then its position is altered from the first frame of the animation for some reason. I tried keyframing the original figure position earlier in the sequence to anchor it but that has no effect. I verified that there are no errant keyframes in the timeline tab that might be screwing me up.
Okay: if I choose a mix type of Add instead of Override Extended for the sub-track, then adding an empty block does not rotate my figure. I had tried Override when it wasn't able to anchor the figure's position with a keyframe.
I was able to get further along, and got another aniblock added and correctly adjusted, but on the next one I'm having problems again. It's very strange: I'll keyframe the figure's position at frame X, but then as soon as I step forward to frame Y or backward to frame W, I see that the figure is not where I keyframed it, but at a spot about halfway between where I set the key and where it was originally. Does this have something to do with the blending function of aniblocks?
After reviewing the animate2 user guide and checking out the Graph Editor I think I've discovered ONE thing I've been doing wrong. I've been adjusting the X and Z position of the base figure itself... but I should be using the HIP instead, no?
I'm still getting odd results, but I'm going to "clear the board" and try again, with that insight to guide me.
Yes! Okay I think I've got it now finally. Animation is syncing up nicely.