Strange Rebar Thingy with Nova Hair

I'm going to explain the process in detail of how I wound up with a strange rebar-like thing sticking down from Aeon Soul's fabulous Nova Hair.  I don't know why it's there or how to get rid of it.

I'm using Daz Studio 4.10 Pro Edition,the Fane character (Genesis 8 female), and the Nova hair, which is for Genesis 3 female.  So I used the auto-fit, and all seemed right.  But then I did a spot render and everything - Fane, the hair, the clothing - were all invisible.  I tried the same thing a few times, expecting a different result, thus proving myself insane.  And then I decided to save the file, close the program, and re-open it.  Once it was open I tried the spot render again, which worked - except that now the rebar pole had appeared and was sticking down through Fane's neck!  Where the heck did that come from? I hadn't noticed it *before* rendering.

But once the render was gone I could see the thing was indeed there in the raw image. I deleted the hair and found that the pole went with it.  I brought the hair back in, hoping it had just been a glitch the first time, but again I was proven insane.

I'd run out of time, so I shut the program down and came back later.  The first time I tried to render, all was invisible again.  I closed the program and re-opened it and then spot-rendered,which worked this time, and again there was that bizarre little pole sticking through Fane's neck. So I posed her for public viewing and rendered her as an example for this forum. Once posed, the rebar sticks through her face, poor girl. 

Thus Fane joins Cordelia of "Buffy the Vampire Slayer" and Rick Grimes of "The Walking Dead" as a rebar-impaled character.  

But I don't think being in celebrity company gives her any comfort...

Any suggestions as to how to make the hair work correctly?  Of course, I could postwork it, but I really want to understand what's causing this and how to fix it in D/S.

DAZ-StudioAnomaly-Fane-WhatTheHeckIsThat_finshed.jpg
550 x 1283 - 410K

Comments

  • it will be part of the hair weighmapped to something like the hip pulling the vertices down

    the way to fix it is using the tool settings window, the geometry editor and the weightbrush

    you find what bones are influencing what parts of the mesh and select polygons and smooth or fill them accordingly.

    or you can simply just select those polygons and rightclick visibility and hide them.

  • Instead of autofitting, try following the instructions in this tutorial (note there's a section about hair partway down):

    https://www.deviantart.com/sickleyield/journal/Tutorial-Convert-Clothing-G3-to-G8-G8-to-G3-686682065

    Essentially, you tell Daz that a G3F hair is actually a G8F hair. Dunno if this will fix your rebar problem though.

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