Dforce animation Save/Load issue

I am having a strange issue. Basically, whenever I load a DAZ3D scene with a dynamic cloth item that I have run a simulation on (timeline controlled), the loaded scene has the clothign item back to it's pre-simulation shape. This usually ruins about an hours work and is highly frustating since DAZ doesn't seem to support saving these animations as morphs without morph loader pro's help; a process that is quiet annoying to my workflow. 

Comments

  • You could export as OBJ, then load as a morph to take a snapshot of the simulation.

  • RGcincyRGcincy Posts: 2,839

    Check to be sure your timeline cursor is on the last frame of your animation after reloading the scene. Frame 0 will show the pre-simulation view.

  • @Richard Yeah I am aware of that and, using morph loader pro, I could import it back as a shape... problem is it is already saved in a non-simulated state somehow even though the preview scene picture shows it post simulation... about 45 min of work down the drain to get it just right... so annoying.

    @RGcincy Thanks for the suggestion but I already checked that. For some reason the scene was saved at the 0 timeline (somehow...) and forwarding the timeline to the end doesn't produce the animation that was present when I saved the scene.

    @Everyone Thanks for the suggestions, I think I know how all this works I guess I was just upset and posted this here. Probably shouldn't have because honestly I don't expect much could be done now. I hoped someone had perhaps thought of something I hadn't. Seriously DAZ get it together... please allow us a way, in tool, to save these animations as morph targets or SOMETHING....

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