DAZ Studio spot render is not rendering the area I chose--It's changing my render size unprompted!
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I'm trying to render part of a face that needs serious fixing because the eyebrows on this figure are not working right. I hid them to re-render the face without them. Instead, DAZ keeps rendering the figures elbow area (full body shot). This is an on-going problem I have had for months. Please someone explain this because it is severely interferring with my work flow.
For the record, I am not using viewport size, I am rendering much bigger. And yes my tool is set to "Render in New Window."
Post edited by DrowElfMorwen on
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And you mark the area you want to render in the viewport?
Seriously? Come on.... YES.
Actually the problem is this, as it turns out: I render a picture, a big one. I then save the picture. and with NO PROMPTING, DAZ suddenly *changed the size of the render area* in the Pixel Size fields. That is why this is happening. And DAZ KEEPS doing it--I'm not X-ing out the program, I'm not doing anything except going straight to spot render. Is this a bug being addressed? I can't be the only one experiencing it.
I had a similar problem yesterday. I think it was caused by the camera being set to use local dimensions, rather than defaulting to the render settings dimensions. This is how I "fixed" the problem:
Yeah, spot rendering seems to always use the render dimensions specified globally in render settings, even if you're currently looking through a camera with local dimensions. I reckon it's a bug, but it's easily worked around by copying the local numbers to the global ones.