Map Transfer Utility rendering textures as pure white.
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What could cause Map Transfer Utility to render textures as pure white, and/or how do I fix it? I'm using 3Delight with Gamma Correction: Off. Did it get broken in an update or am I doing something wrong?
Comments
I don't know that product (did a search, no luck), but if it creates temp files you could try to locate the DS temp folder and delete the temp files forcing DS to recompile them. Or re launch DS, that could fix it?
Probably talking about the built-in Map Transfer. You can find it by selecting an item in your scene on the "Scene" pane, then right click the "Surfaces" tab and select "Map Transfer". I've not played with this feature yet, so I can't be much help.