How to avoid poke-through in unity
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I'm a daz newbie and sorry for my bad English.
I'm considering to use daz characters into Unity for making a rpg game.
I have some humanoid animations on Unity.
What I did was export rigged Genesis 8 model to fbx and loaded it into Unity. Then tried to use humanoid anim to exported G8.
But in most cases there were pokethrough problems when I used anim on it. So I almost gave up...
But these days I heard about dforce clothes that simulates physics on cloth with specific anim.
Can I use it to solve the problem?