Is it possible to save a hair pose?
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After you've worked to get hair into the exact pose you want, can you save it the way you can a body pose? Do you save it as a pose, property, or wearable? How do you go about it?
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After you've worked to get hair into the exact pose you want, can you save it the way you can a body pose? Do you save it as a pose, property, or wearable? How do you go about it?
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Try a shaping preset!
It should be possible. It depends whether the morphs are categorized as shapes or poses. (You can check this by examining the morph properties in the property pane, by clicking the cog wheel to the right. If they are shapes, then save as a shaping preset, if poses, then save as a pose preset.
It depends on the type of the property sliders you have moved to get the desiered pose or hair style idk how you want to define it.
If there has been bones moved around or a controler propertie that moved them those are most likely pose controls. Have a look into the Parameters pane and the morphs you have used maybe some are of type Shape others of type Pose. It can be confusing sometimes but Shapes gets saved as Shape presets. Click the gear icon on some of the sliders an see the property type in the Parameter Settings.
Here is what you could also do:
Actualy if I dial in some character specific shape like hair behind the shoulders, volume, length ect. I tend to create a new control property name it something like Ctrl_hairstyle_01 maybe I add the character name to it and set it to be of type shape. This way the hair style dosn't get reset if you use Reset Figure Pose. You could also pose the hair and create a new control slider for that set it to be Type Pose, then right-click ERC-Freeze.
Now that you have an slider for Ctrl_hairstyle_01 you can even create a new property on the figure with the same name but let it empty, set the one property on the hair to 'Auto Follow' in the Parameter Settings now you have a 'remote' control property. Then link the Ctrl_hairstyle_01 on the figure to the Character shape controler and the perfectly fitting hair style morphs gets automaticly applied if the character morph gets dialed in. Most times I add my own fitting morphs with DFormers and Smoothing modifier collision, thats why I created a controler for all these shapes. At least thats how I've done this several times. Finaly you have to remeber to save all those new properties as Morph Assets.
Not sure if I'm understanding the question correctly, but what I do is save the particular posed, shaped, or positioned item as a scene subset, selecting only that item on the popup list, and saved to whatever folder is relevant. When I load it again, it's the same posed, shaped, positioned item as when I saved it.
I've never tried it specifically with a hair prop, but I do it all the time with posed clothing props, posed vehicles, animals,,, whatever. With autofit items, like hair, the prop may shift to accomodate a different pose, but it will remain basically the same. If the hair is posed/shaped to a particular figure and pose, save both as a subset, by selecting both in the popup. Gets me to the same place.