Rendering

So I've started branching out into animation and video stuff but of course the main issue is that even at the most basic I can manage, a 20 second clip still took 5+ hours to render out at 720p. My poor GTX1080Ti is powerful but it still takes time.

 

I've heard people talk about getting stuff rendered by third party companies for a fee. Is that a real thing?

 

Anyone know anything about it. 

Comments

  • Yes, render farms are a ral thing - you'd want one that supported Iray Server, to which DS has a bridge (in the Advanced tab of Render Settings).

  • Yes, render farms are a ral thing - you'd want one that supported Iray Server, to which DS has a bridge (in the Advanced tab of Render Settings).

    Thanks for that. Is there anywhere that you could point me to to find out more?

  • outrider42outrider42 Posts: 3,679
    edited November 2018
    One thing if you have not tried it: use the Iray mode in the viewport. If you do not, the scene has to reload every frame, losing tons of time. If it is set to Iray it will not need to reload every frame and could cut a lot of time off the render.

    You can also try the 4.11 beta and use the new denoiser. Turn on the denoiser and place a cap on how many iterations the frame will run. Odds are you will not need to run a 720p image to 100%. With denoising this will potentially drop a lot. You should run a few tests and see how low you are willing to set your iteration count. Maybe 100 iterations will be enough, maybe even less. With settings in place you might be able to bang out a new frame in just a few seconds.

    I think the denoiser has a ton of potential for animation.
    Post edited by outrider42 on
  • Haven't really tested the denoiser at 720p but at 1080 it hasn't dropped the number of iterations need for a 100% render that low. Below 5000 for an indoor scene which in the past needed closer to 10k (which is good mind you) but down to 100? You'd have to really turn the quality way down I'd think.

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