Two bones in one?
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I have figured out how to add bones to a body and now I need to manipulate them. Problem is, the bones seem to be in two parts. If I move the green arrow widget, it moves a yellow bone leaving a red one behind. If I move the red arrow widget, it simply changes the size of the yellow bone. It doesn’t effect the red one. If I click on the red one, the yellow bone highlights along with its arrows. But nothing happens to the red bone.
How do you move both bones together?
I have included a screenshot of simply moving the shin bone’s green arrow down and second one moving the green arrows forward. You can definitely see a red and a yellow bone in the second one.
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Moved down.jpg
239 x 640 - 35K
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Moved forward.jpg
336 x 743 - 55K
Comments
rightclick in the scene and choose align bone click then rightclick again and memorise rigging
you will also need to weightmap mesh to the new bones or they won't affect anything
you do this with the weight painting tool and or the geometry editor selecting then rightclick filling parts with the bone selected in the scene heirachy and tool settings window.
I tried what you mentioned, but the bones still separate. I guess I am missing something. I will keep trying to see where I went wrong. - Thanks
BTW: When I was having trouble with the bones in my figure, I tested it out on the Genesis characters (the screenshots were from one of the Genesis characters). So it just dawned on me that everything should have been weight-mapped, etc already on the Genesis characters. So I am perplexed as to why the bones separate at all on them too. I am wondering if I have some preference set wrong.
Genesis 3 and Genesis 8 rigs have separate twist and bend bones for several limbs (geenral weight mapping allows only one mapping, unlike the TriAx system, so the diffrent behaviours of twist and bend require separate maps, and so separate bones).
Richard, I did not know that. But that aside, the same thing happens even with Genesis 1 and Michael 4. But those were just test to see if the double bone problem that I was having with my figure was isolated to my figure or not - it wasn’t. So I have to do more research to see how to overcome this with my figure so I can continue adjusting the bones to be more inline with its limbs.
Thanks both of you for your help