Rendering image series problem?!

I just ran into a problem, what has something to do with testing by rendering a series of images over night. I already made an animation, so i know how it should work. But ... jeah, the but'ss 

I want to setup a scene on every frame, or better, just let my model stay on (key)frame one, sit on frame two, jump on frame three, next one stays and has another shirt on, the one after it has new make-up. I think you get the idea. I want to work on my project at day and render it at night or when im gone, doing other stuff. So i could say, hell im out of here three houres and just render some images while im gone. 

 

Is this even possible?! The create keyframe function seems not do do the trick and if i "play the animation" the model just stays there in the same shirt, nothing changes at all. I dont have done it with posing yet in this case. But it would be nice too for sure. So is this a bug, or is it impossible to do?! 

 

Comments

  • Sven DullahSven Dullah Posts: 7,621

    Well in theory you could do it I suppose, but it would require so much more work than simply creating a number of scenes and batch rendering them;)

  • gniiialgniiial Posts: 211

    You think?! I mean if i create a scene to render a picture, because i just need this one, then it would make sense to work as long as i can, and if i cant later, i could just let the rendering do its work. Then again, the next time im able to work, i would just overwrite frames with new ones when im happy with the result. The others i would work on and render them later again. 

    But how is the question, when the keyframe didnt save that ive changed the shirt of my model, or make-up or whatever is changed.

     

  • Sven DullahSven Dullah Posts: 7,621
    edited November 2018
    gniiial said:

    But how is the question, when the keyframe didnt save that ive changed the shirt of my model, or make-up or whatever is changed.

    No keyframe can load or delete an item, it only records transformations, morphs, shaping, things like that. So if you go that route you will have problems;) If you really need to change the clothing from frame 0 to frame 1 you need to load both clothing sets and hide one by for example setting the scale to 0% at frame 0, then create a new scale keyframe at frame 1 and so on. Very complicated. You might want to check out mCasual's freebie scripts in the freebies forum section, some of them might help you out. I strongly recommend you use a batch render script, save different versions of your scene, load them into batchrender, hit render and go to sleep or whatever;)

    https://www.daz3d.com/batch-render-for-daz-studio-4-and-rib

    Post edited by Sven Dullah on
  • yes this is not easy in DAZ studio, you would need Casuals matanim script to hide clothes by changing opacity

    Texanim to change makeups or the animated textures plugin and so on

    rendering multiple scenes is far easier.

    in many other softwares visibility can be animated (Carrara, iClone to name two I use) but not DS

  • gniiialgniiial Posts: 211

    So there is no way like in Blender the visible/invisible layers, which can be rendered seperatly?! So you can render scene one with daylight, scene two at night time or even seperate the scene setting from the night/daytime and render them all on their own layer. 

    Thank you by the way, i will take a look at it Sven. 

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