Daz3d "messing up"

I'm new to DS but everything was going great last night until I saved a figure I was working on. When I loaded her back up, the colors weren't right and it seems that textures are missing. I loaded up the Barefoot Dancer I had made from the tutorial--same thing. I also noticed that the little square navigate boxes on the upper right are now just blank white boxes with no icons. They still work but obviously aren't right.

I turned off the computer and went to bed thinking a reset would work in the morning, but this morning, everything is still not right, as before. Haha, and I just bought $80 worth of props!

Anyone heard of this and know what to do?

Confounded.

Comments

  • RobinsonRobinson Posts: 751

    A screenshot would be useful.

  • Ok here is a screenshot.

    Notice the boxes in Viewport are white. Note also that everything was working great until at one point, I saved it, exited, and when I reloaded a bit later in the evening, it looked like the screenshot--whitewashed of color and perhaps no textures? The boxes become iconless at the same time. I've checked the drop down menu "Texture Shaded" already to no avail.

    2018-11-24.png
    1920 x 1080 - 518K
  • That is almost certainly a video driver/GPU issue.  If you have an Intel GPU on the CPU and an AMD or nVidia GPU as well make sure DS is set to use the AMD/nVidia GPU. If not, make sure that you are using the driver from the GPU maker rather than one from Windows Update.

  • RobinsonRobinson Posts: 751
    edited November 2018

    Agreed, that looks like a driver issue rather than a Daz config issue. which graphics card do you have?  Also what are your viewport settings? (Edit -> Preferences -> Interface).  Click on "Current Hardware Features...".

    Post edited by Robinson on
  • It's an Intel i7. I have a GForce GTX 1060. It should be noted that Poser seems to be working correctly. Here is the data:

    Current OpenGL Version:

    4.5.0 - Build 24.20.100.6195

     

    OpenGL Provider:

    Intel

     

    Hardware:

    Intel(R) UHD Graphics 630

     

    Features:

     

    MultiTexturing

    Supported

    Shadow Map

    Supported

    Hardware Antialiasing

    Supported

    OpenGL Shading Language

    Supported

    Pixel Buffer

    Supported
     

    Pixel Buffer Size

    Not Enabled
     

    Maximum Number of Lights

    8

    Number of Texture Units

    8

    Maximum Texture Size

    16384 x 16384

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