Performance Issue With Vyria for Arabella 7

Has anyone tried using this character? After loading the base character to an empty scene(no make-ups, hair, or anything else applied yet), navigation in the viewport is slow as molasses. Its comparable to what happens if you have too many characters loaded in a scene with complex clothing, just to give an example. I have around 30 other characters from Genesis 3 & 8 and it is the only one that I'm having this issue with. If I recall correctly, I have a couple other characters from Vyria's vendor and I have no problems with them in Daz 4.10. As with everything else I get here, it was installed via DIM.

At one point I decided to try adding the MDL textures & such for all regions, and it didn't make any difference. Does this particular Genesis 3 character have an abnormally high poly-count or something along those lines? Any recommendations on what I can do in regards to this character's settings to make it more workable?

Comments

  • Check the display mesh resolution of the character in the parameters tab. The figure has an HD morph, so maybe it loads by default with the display subd turned up too high. Unless you really need to see fine details in the viewport, you can turn the display subd level to 1, and the render subd to 3 or 4.

  • Check the display mesh resolution of the character in the parameters tab. The figure has an HD morph, so maybe it loads by default with the display subd turned up too high. Unless you really need to see fine details in the viewport, you can turn the display subd level to 1, and the render subd to 3 or 4.

    Thank you very much! I suspected it had something to do with Subd but wasn't sure where to tinker with those settings and if I should even mess with them. Yes, the default Subd level for this character was set at 3, which is what was causing the sluggishness in the viewport. I checked some of the other characters and saw that their default is set to 1, so that explains it. Good thing to know, because I was having a hell of a time trying to make a specific character using the G8 Emma base, and while it looks close to achieving the desired look for the face in the viewport, rendering always reveals the dimensions are still off here & there. While it may slow things down, this could be helpful in situations where I'm trying to be acurrate with the facial morphs. I'll have to revisit that project I set aside.

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