Is it okay to use an Hard Disk to store Daz Studio Library?

LenioTGLenioTG Posts: 2,118

I'm thinking that maybe most of the slowed part of my activity in Daz Studio are there because I'm using an HDD for its library, is it possible?

When I load any scene or subscene, it freezes for 1-2 minutes, it's similar when I save it. The movement of the viewport is very slow, even with a small scene and without Iray. It's really slowed down even when I apply a tattoo.

Between DIM and Daz Studio, I have 175Gb of stuff (150k files, 30k folders), but I have a lot of heavy freebies textures that I'm not using etcetera. When I load something, the HDD usage goes up to around 40%, and it stops when the software becomes usable again.

I already have a nice NVME SSD for the OS, where I installed Daz Studio 4.10, but its content would not fit there.

Do you think it could be a good idea to buy a cheap SATA 240Gb SSD (like a Kingdian) for 35€? I don't care if it fails, as long as it has Amazon warranty and I have a backup. In any case, the freebies I use take less than 6Gb, while I've bought some products, so it wouldn't be hard to restore my datas if the SSD failed!

Anyway, where do you store your Daz libraries? :)

Post edited by LenioTG on

Comments

  • barbultbarbult Posts: 24,855
    On hard disk.
  • LenioTGLenioTG Posts: 2,118
    barbult said:
    On hard disk.

    Have you ever had my same freeze problems?

  • PetercatPetercat Posts: 2,321
    kameneko said:
    barbult said:
    On hard disk.

    Have you ever had my same freeze problems?

    How much memory does your computer have?
    What video card?
    I used to have similar problems with a Nvidia 960 and 16GB of system RAM.
    With a 980ti and 64GB RAM the problems went away.

  • RobinsonRobinson Posts: 751
    edited November 2018

    Can I ask how large your scene file is?  Have you used Fit Control on any of the characters?   My libraries are on an HDD, not an SSD.  It's not particularly fast but the only time I had trouble loading and saving scenes was after having used Fit Control.  It ballooned the saved files to over 1Gb in size (all the morphs were saved in it I think). 

    Post edited by Robinson on
  • ChezjuanChezjuan Posts: 522

    When you say "freezes" do you mean nothing at all happens and then the scene starts to load, or the dialog that shows the loading files comes up and just takes a while for the task to complete (but still showes progress)?

    I use a HDD, and some of my scenes take a while to load due to their size, but I can see the dialog box progress bar moving and the details updating in the "details" window. I also notice a pause while the system is loading L.I.E.-based items. While I think a SSD drive would help alleviate this issue, I don't know if it would eliminate it. In my case, with a 7200 RPM HDD, the pauses are short enough that I live with it.

  • LenioTGLenioTG Posts: 2,118
    Petercat said:
    kameneko said:
    barbult said:
    On hard disk.

    Have you ever had my same freeze problems?

    How much memory does your computer have?
    What video card?
    I used to have similar problems with a Nvidia 960 and 16GB of system RAM.
    With a 980ti and 64GB RAM the problems went away.

    8Gb of Ram, GTX 1060 3Gb!

    Robinson said:

    Can I ask how large your scene file is?  Have you used Fit Control on any of the characters?   My libraries are on an HDD, not an SSD.  It's not particularly fast but the only time I had trouble loading and saving scenes was after having used Fit Control.  It ballooned the saved files to over 1Gb in size (all the morphs were saved in it I think). 

    The .duf scene file is 2Mb, I use Autofit a lot!

    Chezjuan said:

    When you say "freezes" do you mean nothing at all happens and then the scene starts to load, or the dialog that shows the loading files comes up and just takes a while for the task to complete (but still showes progress)?

    I use a HDD, and some of my scenes take a while to load due to their size, but I can see the dialog box progress bar moving and the details updating in the "details" window. I also notice a pause while the system is loading L.I.E.-based items. While I think a SSD drive would help alleviate this issue, I don't know if it would eliminate it. In my case, with a 7200 RPM HDD, the pauses are short enough that I live with it.

    Before it freezes, then the actual loading is pretty slow. My HDD too is a 7200RPM one, and has a lot of free space!

  • It takes a while for me to load scenes and they're coming off an SSD. Keep in mind that scene files aren't very large. they must just say what assets are in the scene and where they're located. So Daz then has to go find each one, load all its textures, shaders etc. and then do an openGL render of the scene for the viewport. That all takes time.

  • LenioTGLenioTG Posts: 2,118

    It takes a while for me to load scenes and they're coming off an SSD. Keep in mind that scene files aren't very large. they must just say what assets are in the scene and where they're located. So Daz then has to go find each one, load all its textures, shaders etc. and then do an openGL render of the scene for the viewport. That all takes time.

    And how much time does your PC need? Mine takes around 3 whole minutes to load a scene with three characters with their clothes!

  • just characters and clothes? No scene and props? That takes my system less than a minute I guess. But 3 characters plus a scene is very variable depending on the scene but can be up to about 2 minutes or more.

  • LenioTGLenioTG Posts: 2,118

    just characters and clothes? No scene and props? That takes my system less than a minute I guess. But 3 characters plus a scene is very variable depending on the scene but can be up to about 2 minutes or more.

    Yes, so I guess I have a problem!

  • Load time for characters is heavily dependent on how many morphs and oher properties they have - those are in separate files and need to be read so that DS knows how they are linked to other properties (though for morphs DS doesn't keep the real memory hog, the deltas - changes in vertex position - in memory until the morph is non-zero)..

  • LenioTGLenioTG Posts: 2,118

    Load time for characters is heavily dependent on how many morphs and oher properties they have - those are in separate files and need to be read so that DS knows how they are linked to other properties (though for morphs DS doesn't keep the real memory hog, the deltas - changes in vertex position - in memory until the morph is non-zero)..

    I didn't know that, thanks! :D

    One of these characters has a lot of morph!

    But does the fact that the separate files are on an hard disk have a tangible influence?

  • Well, if there are a lot of reads the fact that they are on HD rather than SSD will have some effect, however DS also has to do quite a bit of cross-checking so I don't think even people with the content on SSD see lightning-fast loading.

  • LenioTGLenioTG Posts: 2,118

    Well, if there are a lot of reads the fact that they are on HD rather than SSD will have some effect, however DS also has to do quite a bit of cross-checking so I don't think even people with the content on SSD see lightning-fast loading.

    Thank you for yuor answer! :D

Sign In or Register to comment.