Indoor Light Issue with Iray - Resolved
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I'm sure this has been discussed somewhere in this forum, but since search is such a wildcard..... Here's my issue.
The scene is indoors with no outside light available. I have 3 point and 1 spotlight that provides enough light for the secne, but each of the lights themselves show up as a white(point lights) or black(spotlight) spots with in the render. I want only the light generated to be visisble in the render, not the physical lights too. I know I have had this work previously, but I am stumped on how to fix this issue. If I uncheck Visible in Render, then I gey no light at all, no spot but also no illumination. I could move the spotlight out of the frame to fix that issue, but then need to boost the lumens because of increased distance. That does not work for the Point lights as they are illuminating part of the background wall and cannot be moved.
Screen shot below.
Thanks.
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Comments
Select each light and turn off the "Render Emitter" option. It can still show up in reflections (silly Iray bug) but it won't show in your renders like you see there.
I have no idea why "Render Emitter" is set to "On" by default.
Thanks for the suggestion, it worked. Before I saw your reply, I remembered that I had set the Light Geometry to Sphere and not Point. Changing it back to Point removed them from the render too. But the light intensity was different between Point and Sphere.
Thanks again