dforce Maid Apron breaking on G8M

I'm trying to get dforce maid apron to work on g8m but it always disappears in the simulation. I've used dforce outfits for g8f on g8m without any issues but this one won't cooperate and i can't figure out why.

Comments

  • felisfelis Posts: 4,682

    If it dissapears it is most likely getting trapped somewhere during simulation.

    Different suggestions:

    * Use animation instead of 'current frame' if you're using that

    * Use a simple pose where you're certain that the apron won't get trapped to test

    * Remove other cloths that could interfear with the apron during simulation

  • I tried loading a base g8m with just the apron and used animation timeline and got same results. The top half and frilly bits disapear and only the parts with 0 simulation strenghth remain, also when using nviidia view only the background image is visible. I've had this issue with certain furniture when i use dforce to make indents in them but never with clothing meant for use with dforce. Thank you for the reply though!

  • y3kmany3kman Posts: 802
    edited December 2018

    Okay, I tested this six times (4x Edward 8, 2x G8M). Trying to dforce simulate the apron on a male figure locks up the program if the apron was autofitted. I had to close DAZ Studio from the task manager. The sim was successful if I manually changed the preferred base (scene identification) to G8M before fitting to the figure. I have no idea why this worked.

    The apron works fine on the G8 females I tested.

    Post edited by y3kman on
  • felisfelis Posts: 4,682

    It is the top part that is casuing a crash. If you set the dynamic strength of that to 0 the simulation will run.

    I tried at 50% but still crashed. I have no clue why.

    Also tried in 4.11 but still crashed.

  • felis said:

    It is the top part that is casuing a crash. If you set the dynamic strength of that to 0 the simulation will run.

    I tried at 50% but still crashed. I have no clue why.

    Also tried in 4.11 but still crashed.

    I would suspect that flattening the breasts is causing some self-intersection.

  • felisfelis Posts: 4,682
    edited December 2018
    felis said:

     

    I would suspect that flattening the breasts is causing some self-intersection.

    Yeah, that sounds possible. And would explain why you can change base in scene id and make it work.

    Although the mesh do not seem that disturbed.

     

    daz_g8mapron.jpg
    690 x 555 - 120K
    Post edited by felis on
  • Could be on that top edge, where it looks as if there are some polygons defining a rolled edge seam

  • thanks for all the replies, changing the preffered base stopped dforce from breaking although the shape is a bit off. I was also wondering if using rigid map would prevent the bow from losing its shape in simulation while letting it move in simulation?

  • A Rigidity map affects only morph projection. If you mean a weight map, you can only stop the simulation applying or modulate the properties. If you want to keep the bow as is, but following the drape of the outfit, you mght want to look at spiitting it out and then attaching it to a Rigid Follow node.

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