A couple of long-term nutty glitches
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Is it me, or when I do "save as" --> Pose Preset and choose "Current Frame Only" that DAZ hangs and spins it's wheels for a very long time, but using the "Animated Range" is lightning fast? Been this way for several versions so I'm wondering if it's me or just not that important.
Also, why is it that when I open a saved .duf file of any length, it ALWAYS loads only 217 frames and I have to remind it to extend the range to the proper number of frames??? Annother annoyance that's been around many many moons and revolutions of Earth (Mars too for that matter).
If there's an answer somewhere in here already my apologies it's a WIDE forum... THANKS!!!
Post edited by Miss Animated on
Comments
Not glitches, features=)))
Maybe it is the case that DazStudio is just not optimized to do aminations. It's not the main feature of the program and it seems there are no plans to improve that.
Another example is if you set the framerate to be 60 in the timeline and save the scene, load it again and now the framerate resets to default 30 frames per second. I guess the framerate likewise the total amount of frames is not saved in the scene file.
My speculation about this situation is I've heared somewhere that the development of the animation features like the timeline and the plugins AniMate, KeyMate and GraphMate where once outsourced to the GoFigure company and they delivered what was defined in the agreement to daz. Now thats all we got for ages with no updates and features that are not that well integrated into Daz Studio.
If you want to create animations maybe have a look at more specalized commercial programs to do that. If you want to use those animations in Daz Studio there is the BHV or the FBX exchange format to import them, recently there where some improvments on that. Examples:
DAZ BVH Import in 4.10 Public Build Beta - YouTube
Converting FBX Animations to work in Daz Studio for Genesis - Youtube
BTW a trick to reduce save times is to choose OpenGL as render engine before saving. Now the thumnail of the current view for the content file gets rendered in no time with OpenGL instead of 3DL or Iray. The thumbnails wount look that pretty but as a PA I would render the thumbnails in a seperate process anyway.
https://www.daz3d.com/forums/discussion/284766/217-frames-every-saved-scene-why#latest
yeah I was told it was a feature too
By whom?
All this stuff on the daz view of aniamtion is highly speculative, and I would be sceptical of the completeness of any information on the development of the GoFigure plug-ins. DS has in fact had a range of animation tools added over the years, by Daz and by third-party developers, and it might be hoped that with the addition of dForce more will be coming. I would certaily suggest reporting the frame number oddity as a possible bug.
don't assume you, was actually the other poster the monkey productions one that was implying it was user error as not zoomed out, how it's supposed to work, the total as I said is retained but the range reloads as 217 and 30 FPS as said here everytime and is always catching me out
I'm not sure what I was assuming, I certainly wasn't saying it was user-error and was saying it should be reported to Daz.