Daz to Maya to Unreal pipeline solution?

Hey guys, currently working in a small 6 person project over here in NZ. We really want to start using Daz in our pipeline as it fits in perfectly with our use case and scope.
We're currently trying to get motion capture data onto the Daz rigs inside unreal atm. One of our members picked up the Daz to Maya plugin and that was great for getting the model animated inside of Maya, but once we have that (and then clean up in Maya) what's the best way to get the model into the Unreal engine with the animations?

We've tried importing the FBX from Maya and that works great, the animation is brought across successfully, however, all the materials are now messed up.
We've also tried doing the proper unreal export from Daz into Unreal and then tried moving the animations from the Maya export onto the rig of the Daz export, using retargeting manager but we're having a lot of issues there as well. Really wondering what the best solution is here, would be great to hear from you guys. Big fan of the software, just needs to fit it into our pipeline you know! :)

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