Why is my CPU processing scene?

AnonTurtleAnonTurtle Posts: 31

I am trying to render a model using frame by frame. Frame 0 rendered with GPU then when it hit frame 1 it started rendering with CPU. This is a result I captured from the output.

Settings: Engine = Iray; Photoreal and Interactive Devices = CPU off, GPUs on; OptiX = On

 

Rendering frame 2

Rendering...

Iray VERBOSE - module:category(IRAY:RENDER): 1.16 IRAY rend progr: CUDA device 0 (GeForce GTX 1080 Ti): Processing scene...

Iray VERBOSE - module:category(IRAY:RENDER): 1.6 IRAY rend progr: CUDA device 1 (GeForce GTX 1080 Ti): Processing scene...

Iray VERBOSE - module:category(IRAY:RENDER): 1.17 IRAY rend stat : Geometry memory consumption: 490.901 MiB (device 1), 0 B (host)

Iray VERBOSE - module:category(IRAY:RENDER): 1.4 IRAY rend stat : Geometry memory consumption: 490.901 MiB (device 0), 0 B (host)

Iray VERBOSE - module:category(IRAY:RENDER): 1.16 IRAY rend progr: CPU: Processing scene...

 

-------------------------------2nd example----------------------------

 

Rendering frame 1

Rendering...

Iray VERBOSE - module:category(IRAY:RENDER): 1.4 IRAY rend progr: CUDA device 0 (GeForce GTX 1080 Ti): Processing scene...

Iray VERBOSE - module:category(IRAY:RENDER): 1.2 IRAY rend progr: CUDA device 1 (GeForce GTX 1080 Ti): Processing scene...

Iray VERBOSE - module:category(IRAY:RENDER): 1.5 IRAY rend stat : Geometry memory consumption: 490.901 MiB (device 0), 0 B (host)

Iray VERBOSE - module:category(IRAY:RENDER): 1.9 IRAY rend stat : Geometry memory consumption: 490.901 MiB (device 1), 0 B (host)

Iray VERBOSE - module:category(IRAY:RENDER): 1.2 IRAY rend progr: CPU: Processing scene...

Iray VERBOSE - module:category(IRAY:RENDER): 1.4 IRAY rend stat : Native CPU code generated in 0.0388s

Post edited by AnonTurtle on

Comments

  • nicsttnicstt Posts: 11,715
    edited December 2018

    Not enough RAM on the GPU for the scene you have. Either the scene is too large, or something else is taking up RAM too (in-affect still making the scene too large).

    (An obvious culprit is leaving open renders from previously. You''re doing a sequence or animation?)

    Post edited by nicstt on
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