dForce Hair (as well as strand based hair and the strand based hair editor) in public beta

1181921232445

Comments

  • 3Diva3Diva Posts: 11,746
    edited May 2019

    My latest test/experiment. A new fur coat. :)

     

    G8F - Strand Hair Experement w Cheetah Toon Girl A.png
    1000 x 1300 - 939K
    Post edited by 3Diva on
  • WilmapWilmap Posts: 2,917

    Can someone please tell me where to find the shaders that come with the strand based hair

  • EboshijaanaEboshijaana Posts: 506
    Wilmap said:

    Can someone please tell me where to find the shaders that come with the strand based hair

    dForce Essentials product--->Shaders-->Hair.

  • MelanieLMelanieL Posts: 7,486

    They are under "Shader Presets - Strand-Based Hair"

    Actually I couldn't find them easily in Smart Content - maybe their Metadata isn't set up correctly? Or maybe I just have so many shader products that I couldn't see the wood for the trees - I normally use Content Library for shader stuff anyway as I find it easier to navigate there.

  • Richard HaseltineRichard Haseltine Posts: 102,787
    Wilmap said:

    Can someone please tell me where to find the shaders that come with the strand based hair

    You have installed the update for the Default resources?

  • WilmapWilmap Posts: 2,917

    Thank you, found them.

  • randy88randy88 Posts: 16
    edited May 2019

    I tried to make a chimpanzee haired with SBH. It is several times better than LAMH for animal hair. Hair Sader used OOT iRay Pire.

    おサルの名前は? .jpg
    1000 x 1300 - 580K
    Post edited by Chohole on
  • RafmerRafmer Posts: 564

    I tried a very subtle facial hair with decent results.

    peach01.png
    834 x 1080 - 1M
    peach02.png
    834 x 1080 - 1M
  • ArtiniArtini Posts: 9,723
    barbult said:
    Artini said:
    barbult said:

    This is my latest creation with hair, eyebrows and beard created by the Strand-Based Hair Editor.

    Short hair, eyebrows and beard

    Great work on that. I particularly like the look of the materials and of course the overall design.

    Are these materials created in the tool itself?

    If so, how? Could you elaborate more on that topic, please.

    @Artini, materials for hair render are set up in the Surfaces tab, just like any other rendered item. I applied the new dual lobe Iray hair shader and tweaked the settings. It is a real challenge to get the surface settings looking good. The highlights are way way to bright for me by default with bright scene lighting.

    Thanks a lot for the explanation.

     

  • 3Diva3Diva Posts: 11,746
    randy88 said:

    I tried to make a chimpanzee haired with SBH. It is several times better than LAMH for animal hair. Hair Sader used OOT iRay Pire.

    hahah That's great! I can almost hear that kid screaming "Gimme back my banana!" lol

  • 3Diva3Diva Posts: 11,746
    Rafmer said:

    I tried a very subtle facial hair with decent results.

    That turned out good! It's very subtle, as you said, but those fine hairs on the face are often quite subtle. Nicely done!

  • algovincianalgovincian Posts: 2,636

    My latest test/experiment. A new fur coat. :)

    This came out great, Diva! Such a big difference compared to the texture alone, and the hair has a perfect amount of shine to it.

    - Greg

  • 3Diva3Diva Posts: 11,746

    My latest test/experiment. A new fur coat. :)

    This came out great, Diva! Such a big difference compared to the texture alone, and the hair has a perfect amount of shine to it.

    - Greg

    Thank you, Greg! This one was a challenge to figure out, but everything new I try helps in the learning process. I'm finding a lot of stuff out just by trial-and-error, which can be both frustrating and fun at the same time. lol It's a challenge, but I think I'm up to the challenge! *crosses fingers*

    You can get really nice results pretty quickly, imo. I think trying to getting more and more realistic/realism out of it will be the fun part. Seeing how far we can push it. Kind of like Iray itself. Easy to get decent results quickly, but harder to nail things like "photo-realism", which is kind of the 3D "holy grail" for a lot of people. Actually, getting completely "traditional looking art" from 3D is also a holy grail too - you, personally, are making incredible progress with that! :) I need to get my own NPR stuff out - struggling a bit with the documentation and tutorials.

  • Holy guacamole! This is pretty darn neat. Fingers crossed it won't crash everything like LAMH did for me on my iMac.

  • Oso3DOso3D Posts: 15,045

    I don’t think I’ve hit a single crash.

    Biggest problem I’ve hit is rendering -huge- hair density and my computer going ‘ha ha no’.

  • KerwinKerwin Posts: 124

    On my windows setup with a P4000 for rendering I haven't had any crashes in with latest beta even at very dense layering of multiple fur setups with the new hair.   Thank goodness for the in-line antialiasing in the currenter renderer!

    -K

  • barbultbarbult Posts: 24,863

    I've found three situations with Strand-Based Hair in DS 4.11.0.366 that cause Daz Studio to crash or hang:

    1. Try to import a Paint tab map with the same name that is already in the list (hangs Daz Studio)
    2. Try to fit Strand-Based Hair to geometry that it wasn't created for (Daz Studio displays and error message and crashes when you click OK)
    3. Put a painted map in the Clumping Bias (Daz Studio crashes when rendering starts)
  • nonesuch00nonesuch00 Posts: 18,320
    edited May 2019

    Oh, I get the strand hair editor to crash pretty consistently by renaming a hair density map / create new hair density maps / delete Hair Density Map / check 'Show All Hair'.

    Post edited by nonesuch00 on
  • QuixotryQuixotry Posts: 917

    It works smoothly most of the time for me, but I am finding that I get a good number of crashes as well. It never seems to be the same thing setting it off, either, but I'm still fairly new to it so still looking for a pattern. Also, I suspect it's more of a Mac+Nvidia driver-related problem that's making it a little unstable for me. That's usually what makes some Daz things go wonky on me. 

  • My first real try at it, albeit after a first failed attempt. 

    It'll take some getting used to, for sure (probably should've trimmed around the ears, lmao), but otherwise? I like it! Being able to DIY instead of sitting around kvetching about the lack of fancy male hairs (or wasting time trying to convert female hairs), realistic hairs for long-haired dogs and cats (much less haired mammals in general), etc. is amazing. I don't think it'll cause any major concern for PAs who specialize in hair, however: there'll always be a market for people who have no time/patience/skill to make their own dForce hair and will want pre-fabs. Which is totally fine. I like having options, and options makes for healthy markets. 

    It'd be really neat if it could be texturized with things like feathers, leaves, etc. for more fantastical creatures; I'm kinda struggling trying to texture it with some of the textures I own, lmao. But that could happen later on down the line, I suppose. I'm just happy they're now focusing on some really good features with loads of potential instead of trying to do Genesis 9/10/11/15 gorillion every other year. So far, it hasn't crashed DS on my iMac, but I don't really do renders per se. 

    Screen Shot 2019-05-27 at 3.24.22 PM.png
    1530 x 2070 - 2M
  • PhilWPhilW Posts: 5,148
    edited May 2019

    I have just submitted my second dForce Hair, a thick and wavy drapeable style with lots of options, called Femme Fatale Hair. Here is a quick preview.

    Promo01 Main FF Bridget Red.jpg
    1000 x 1300 - 401K
    Post edited by PhilW on
  • 3Diva3Diva Posts: 11,746
    edited May 2019
    PhilW said:

    I have just submitted my second dForce Hair, a thick and wavy drapeable style with lots of options, called Femme Fatale Hair. Here is a quick preview.

    Looks great, PhilW! I look forward to them being released! :)

    Post edited by 3Diva on
  • RAMWolffRAMWolff Posts: 10,249

    Thats stunning Phil! 

  • PhilWPhilW Posts: 5,148

    Thanks Diva and RAMWolff.

  • Leonides02Leonides02 Posts: 1,379
    PhilW said:

    I have just submitted my second dForce Hair, a thick and wavy drapeable style with lots of options, called Femme Fatale Hair. Here is a quick preview.

    Seriously impressive, Phil. Do you think add'l sub-d + smoother would help with the "jaggedness" at the top?

  • PhilWPhilW Posts: 5,148

    @Leonides02 The dForce surface parameters contain a setting which will do this called Interpolation Segment Length - obviously at the cost of more polys being rendered, and there are already a serious amount! dForce Hair is very flexible, you can change the number/density of hairs, the thickness of each hair, the length (shortening it anyway), all under user control.

  • VortigensBaneVortigensBane Posts: 383

    Definitely looking forward to having this in the store.  I had hoped dForce hair might go live over the US Memorial Day weekend, since it was a holiday when lots of people would have time to play with it, but it didn't happen.  I hope we don't have to wait until July...

  • L'AdairL'Adair Posts: 9,479

    Definitely looking forward to having this in the store.  I had hoped dForce hair might go live over the US Memorial Day weekend, since it was a holiday when lots of people would have time to play with it, but it didn't happen.  I hope we don't have to wait until July...

    The only thing we know for sure is dForce Hair won't go live until 4.11 is released. Hard to say when that will be, but the 7th beta was released today. (Release Candidate 2, so maybe soon…? Maybe not. Guess it all depends on what issues the beta testers find.)

  • PadonePadone Posts: 3,796
    L'Adair said:

    The only thing we know for sure is dForce Hair won't go live until 4.11 is released.

    Also because 10xx cards are leaving the market and 4.10 doesn't work with 20xx. So it's a bit of an odd situation here where you have to use a beta to work with the new cards ..

     

  • L'AdairL'Adair Posts: 9,479
    Padone said:
    L'Adair said:

    The only thing we know for sure is dForce Hair won't go live until 4.11 is released.

    Also because 10xx cards are leaving the market and 4.10 doesn't work with 20xx. So it's a bit of an odd situation here where you have to use a beta to work with the new cards ..

    I'm pretty sure the same was true with 4.8 and the 10xx cards. I know when I bought The Beast, I had to do all my renders in CPU Only until Nvidia added support for them to Iray, and then that version of Iray was incorporated into the 4.9 beta.

    Daz has put a lot of development into the 4.11 beta, especially for the strand-based hair. We were discussing how long it's been since 4.10 with dForce was released over in the beta thread, and believe it or not, it's been 20 months! I do think the new release is coming sooner rather than later, because the last two beta releases have also been labeled Release Candidates, but I also expect Daz will give the the beta users time to flush out the bugs, too.

Sign In or Register to comment.