They are under "Shader Presets - Strand-Based Hair"
Actually I couldn't find them easily in Smart Content - maybe their Metadata isn't set up correctly? Or maybe I just have so many shader products that I couldn't see the wood for the trees - I normally use Content Library for shader stuff anyway as I find it easier to navigate there.
This is my latest creation with hair, eyebrows and beard created by the Strand-Based Hair Editor.
Great work on that. I particularly like the look of the materials and of course the overall design.
Are these materials created in the tool itself?
If so, how? Could you elaborate more on that topic, please.
@Artini, materials for hair render are set up in the Surfaces tab, just like any other rendered item. I applied the new dual lobe Iray hair shader and tweaked the settings. It is a real challenge to get the surface settings looking good. The highlights are way way to bright for me by default with bright scene lighting.
This came out great, Diva! Such a big difference compared to the texture alone, and the hair has a perfect amount of shine to it.
- Greg
Thank you, Greg! This one was a challenge to figure out, but everything new I try helps in the learning process. I'm finding a lot of stuff out just by trial-and-error, which can be both frustrating and fun at the same time. lol It's a challenge, but I think I'm up to the challenge! *crosses fingers*
You can get really nice results pretty quickly, imo. I think trying to getting more and more realistic/realism out of it will be the fun part. Seeing how far we can push it. Kind of like Iray itself. Easy to get decent results quickly, but harder to nail things like "photo-realism", which is kind of the 3D "holy grail" for a lot of people. Actually, getting completely "traditional looking art" from 3D is also a holy grail too - you, personally, are making incredible progress with that! :) I need to get my own NPR stuff out - struggling a bit with the documentation and tutorials.
On my windows setup with a P4000 for rendering I haven't had any crashes in with latest beta even at very dense layering of multiple fur setups with the new hair. Thank goodness for the in-line antialiasing in the currenter renderer!
Oh, I get the strand hair editor to crash pretty consistently by renaming a hair density map / create new hair density maps / delete Hair Density Map / check 'Show All Hair'.
It works smoothly most of the time for me, but I am finding that I get a good number of crashes as well. It never seems to be the same thing setting it off, either, but I'm still fairly new to it so still looking for a pattern. Also, I suspect it's more of a Mac+Nvidia driver-related problem that's making it a little unstable for me. That's usually what makes some Daz things go wonky on me.
My first real try at it, albeit after a first failed attempt.
It'll take some getting used to, for sure (probably should've trimmed around the ears, lmao), but otherwise? I like it! Being able to DIY instead of sitting around kvetching about the lack of fancy male hairs (or wasting time trying to convert female hairs), realistic hairs for long-haired dogs and cats (much less haired mammals in general), etc. is amazing. I don't think it'll cause any major concern for PAs who specialize in hair, however: there'll always be a market for people who have no time/patience/skill to make their own dForce hair and will want pre-fabs. Which is totally fine. I like having options, and options makes for healthy markets.
It'd be really neat if it could be texturized with things like feathers, leaves, etc. for more fantastical creatures; I'm kinda struggling trying to texture it with some of the textures I own, lmao. But that could happen later on down the line, I suppose. I'm just happy they're now focusing on some really good features with loads of potential instead of trying to do Genesis 9/10/11/15 gorillion every other year. So far, it hasn't crashed DS on my iMac, but I don't really do renders per se.
@Leonides02 The dForce surface parameters contain a setting which will do this called Interpolation Segment Length - obviously at the cost of more polys being rendered, and there are already a serious amount! dForce Hair is very flexible, you can change the number/density of hairs, the thickness of each hair, the length (shortening it anyway), all under user control.
Definitely looking forward to having this in the store. I had hoped dForce hair might go live over the US Memorial Day weekend, since it was a holiday when lots of people would have time to play with it, but it didn't happen. I hope we don't have to wait until July...
Definitely looking forward to having this in the store. I had hoped dForce hair might go live over the US Memorial Day weekend, since it was a holiday when lots of people would have time to play with it, but it didn't happen. I hope we don't have to wait until July...
The only thing we know for sure is dForce Hair won't go live until 4.11 is released. Hard to say when that will be, but the 7th beta was released today. (Release Candidate 2, so maybe soon…? Maybe not. Guess it all depends on what issues the beta testers find.)
The only thing we know for sure is dForce Hair won't go live until 4.11 is released.
Also because 10xx cards are leaving the market and 4.10 doesn't work with 20xx. So it's a bit of an odd situation here where you have to use a beta to work with the new cards ..
The only thing we know for sure is dForce Hair won't go live until 4.11 is released.
Also because 10xx cards are leaving the market and 4.10 doesn't work with 20xx. So it's a bit of an odd situation here where you have to use a beta to work with the new cards ..
I'm pretty sure the same was true with 4.8 and the 10xx cards. I know when I bought The Beast, I had to do all my renders in CPU Only until Nvidia added support for them to Iray, and then that version of Iray was incorporated into the 4.9 beta.
Daz has put a lot of development into the 4.11 beta, especially for the strand-based hair. We were discussing how long it's been since 4.10 with dForce was released over in the beta thread, and believe it or not, it's been 20 months! I do think the new release is coming sooner rather than later, because the last two beta releases have also been labeled Release Candidates, but I also expect Daz will give the the beta users time to flush out the bugs, too.
Comments
My latest test/experiment. A new fur coat. :)
Can someone please tell me where to find the shaders that come with the strand based hair
dForce Essentials product--->Shaders-->Hair.
They are under "Shader Presets - Strand-Based Hair"
Actually I couldn't find them easily in Smart Content - maybe their Metadata isn't set up correctly? Or maybe I just have so many shader products that I couldn't see the wood for the trees - I normally use Content Library for shader stuff anyway as I find it easier to navigate there.
You have installed the update for the Default resources?
Thank you, found them.
I tried to make a chimpanzee haired with SBH. It is several times better than LAMH for animal hair. Hair Sader used OOT iRay Pire.
I tried a very subtle facial hair with decent results.
Thanks a lot for the explanation.
hahah That's great! I can almost hear that kid screaming "Gimme back my banana!" lol
That turned out good! It's very subtle, as you said, but those fine hairs on the face are often quite subtle. Nicely done!
This came out great, Diva! Such a big difference compared to the texture alone, and the hair has a perfect amount of shine to it.
- Greg
Thank you, Greg! This one was a challenge to figure out, but everything new I try helps in the learning process. I'm finding a lot of stuff out just by trial-and-error, which can be both frustrating and fun at the same time. lol It's a challenge, but I think I'm up to the challenge! *crosses fingers*
You can get really nice results pretty quickly, imo. I think trying to getting more and more realistic/realism out of it will be the fun part. Seeing how far we can push it. Kind of like Iray itself. Easy to get decent results quickly, but harder to nail things like "photo-realism", which is kind of the 3D "holy grail" for a lot of people. Actually, getting completely "traditional looking art" from 3D is also a holy grail too - you, personally, are making incredible progress with that! :) I need to get my own NPR stuff out - struggling a bit with the documentation and tutorials.
Holy guacamole! This is pretty darn neat. Fingers crossed it won't crash everything like LAMH did for me on my iMac.
I don’t think I’ve hit a single crash.
Biggest problem I’ve hit is rendering -huge- hair density and my computer going ‘ha ha no’.
On my windows setup with a P4000 for rendering I haven't had any crashes in with latest beta even at very dense layering of multiple fur setups with the new hair. Thank goodness for the in-line antialiasing in the currenter renderer!
-K
I've found three situations with Strand-Based Hair in DS 4.11.0.366 that cause Daz Studio to crash or hang:
Oh, I get the strand hair editor to crash pretty consistently by renaming a hair density map / create new hair density maps / delete Hair Density Map / check 'Show All Hair'.
It works smoothly most of the time for me, but I am finding that I get a good number of crashes as well. It never seems to be the same thing setting it off, either, but I'm still fairly new to it so still looking for a pattern. Also, I suspect it's more of a Mac+Nvidia driver-related problem that's making it a little unstable for me. That's usually what makes some Daz things go wonky on me.
My first real try at it, albeit after a first failed attempt.
It'll take some getting used to, for sure (probably should've trimmed around the ears, lmao), but otherwise? I like it! Being able to DIY instead of sitting around kvetching about the lack of fancy male hairs (or wasting time trying to convert female hairs), realistic hairs for long-haired dogs and cats (much less haired mammals in general), etc. is amazing. I don't think it'll cause any major concern for PAs who specialize in hair, however: there'll always be a market for people who have no time/patience/skill to make their own dForce hair and will want pre-fabs. Which is totally fine. I like having options, and options makes for healthy markets.
It'd be really neat if it could be texturized with things like feathers, leaves, etc. for more fantastical creatures; I'm kinda struggling trying to texture it with some of the textures I own, lmao. But that could happen later on down the line, I suppose. I'm just happy they're now focusing on some really good features with loads of potential instead of trying to do Genesis 9/10/11/15 gorillion every other year. So far, it hasn't crashed DS on my iMac, but I don't really do renders per se.
I have just submitted my second dForce Hair, a thick and wavy drapeable style with lots of options, called Femme Fatale Hair. Here is a quick preview.
Looks great, PhilW! I look forward to them being released! :)
Thats stunning Phil!
Thanks Diva and RAMWolff.
Seriously impressive, Phil. Do you think add'l sub-d + smoother would help with the "jaggedness" at the top?
@Leonides02 The dForce surface parameters contain a setting which will do this called Interpolation Segment Length - obviously at the cost of more polys being rendered, and there are already a serious amount! dForce Hair is very flexible, you can change the number/density of hairs, the thickness of each hair, the length (shortening it anyway), all under user control.
Definitely looking forward to having this in the store. I had hoped dForce hair might go live over the US Memorial Day weekend, since it was a holiday when lots of people would have time to play with it, but it didn't happen. I hope we don't have to wait until July...
The only thing we know for sure is dForce Hair won't go live until 4.11 is released. Hard to say when that will be, but the 7th beta was released today. (Release Candidate 2, so maybe soon…? Maybe not. Guess it all depends on what issues the beta testers find.)
Also because 10xx cards are leaving the market and 4.10 doesn't work with 20xx. So it's a bit of an odd situation here where you have to use a beta to work with the new cards ..
I'm pretty sure the same was true with 4.8 and the 10xx cards. I know when I bought The Beast, I had to do all my renders in CPU Only until Nvidia added support for them to Iray, and then that version of Iray was incorporated into the 4.9 beta.
Daz has put a lot of development into the 4.11 beta, especially for the strand-based hair. We were discussing how long it's been since 4.10 with dForce was released over in the beta thread, and believe it or not, it's been 20 months! I do think the new release is coming sooner rather than later, because the last two beta releases have also been labeled Release Candidates, but I also expect Daz will give the the beta users time to flush out the bugs, too.